// WIPE VERTICAL — the top-to-bottom edge; FLIP runs it bottom-up. // Same idiom as 102, on uv.y. { name: "Wipe Vertical" engine: "transition" dials: [ {name: "SOFT", bind: "p0", default: 0.15}, {name: "FLIP", bind: "p1", default: 0.0}, {name: "DIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let y = mix(uv.y, 1.0 - uv.y, step(0.5, self.user.y)) let soft = 0.004 + self.user.x * 0.25 let tt = t * (1.0 + 2.0 * soft) - soft let m = smoothstep(tt - soft, tt + soft, y) let c = self.deck_b(uv).mix(self.deck_a(uv), m) // DIP: duck through black mid-fade (0 = off, the stock wipe). let dim = 1.0 - 4.0 * clamp(t, 0.0, 1.0) * (1.0 - clamp(t, 0.0, 1.0)) * self.user.z * 0.9 return vec4(c.xyz * dim, 1.0) } } }