# Machine-readable attribution for the stock asset library. # # A published game package carries this so credit travels with the game, even # though CC0 does not require it. Generated games should copy the rows for the # sources they actually use. [[source]] name = "Kenney" url = "https://kenney.nl/assets" license = "CC0-1.0" credit = "Kenney (kenney.nl) — CC0" packs = [ "arena (Starter-Kit-Basic-Scene)", "city (Starter-Kit-City-Builder)", "fps (Starter-Kit-FPS)", "platformer (Starter-Kit-3D-Platformer)", "racing (Starter-Kit-Racing)", "impact-sounds", "interface-sounds", "sci-fi-sounds", "music-jingles", "ui-audio", "rpg-audio", "digital-audio", ] [[source]] name = "KayKit / Kay Lousberg" url = "https://kaylousberg.itch.io/" license = "CC0-1.0" credit = "KayKit / Kay Lousberg (kaylousberg.com) — CC0" packs = [ "characters (KayKit Character Pack: Adventurers) — Knight, Barbarian, Mage, Rogue, Rogue_Hooded", "characters (KayKit Character Pack: Skeletons) — Warrior, Mage, Rogue, Minion", ] # All nine share one 41-joint rig, so an animation authored against any of them # plays on every one. Adventurers ship 76 clips; skeletons ship the same 76 plus # 19 undead extras (awaken, resurrect, spawn, taunt). rig = "kaykit-adventurers-41j"