{% import "macros.rs.tera" as macros %} // Generated from {{template_path}} template. Edit the template, not the generated file. {% if scalar_t == "f32" %} {% if dim == 3 %} {% set self_t = "Affine3A" %} {% set col_t = "Vec3A" %} {% set mat_t = "Mat3A" %} {% else %} {% set self_t = "Affine2" %} {% set col_t = "Vec2" %} {% set mat_t = "Mat2" %} {% endif %} {% set quat_t = "Quat" %} {% set vec2_t = "Vec2" %} {% set vec3_t = "Vec3" %} {% set mat3_t = "Mat3" %} {% set mat4_t = "Mat4" %} {% elif scalar_t == "f64" %} {% set self_t = "DAffine" ~ dim %} {% set col_t = "DVec" ~ dim %} {% set mat_t = "DMat" ~ dim %} {% set quat_t = "DQuat" %} {% set vec2_t = "DVec2" %} {% set vec3_t = "DVec3" %} {% set mat3_t = "DMat3" %} {% set mat4_t = "DMat4" %} {% endif %} {% if dim == 2 %} {% set size = 6 %} {% set mat_size = 4 %} {% set vec_size = 2 %} {% elif dim == 3 %} {% set size = 12 %} {% set mat_size = 9 %} {% set vec_size = 3 %} {% endif %} {% set components = ["x", "y", "z", "w"] | slice(end = dim + 1) %} {% set axes = ["x_axis", "y_axis", "z_axis", "w_axis"] | slice(end = dim + 1) %} use crate::{ {% if self_t == "Affine2" %} Mat3A, Vec3A, {% elif self_t == "Affine3A" %} Vec3, Mat3, {% endif %} {% if dim == 2 %} {{ mat_t }}, {{ col_t }}, {{ mat3_t }}, {% elif dim == 3 %} {{ mat_t }}, {{ col_t}}, {{ mat4_t }}, {{ quat_t }}, {% endif %} }; use core::ops::{Deref, DerefMut, Mul, MulAssign}; #[cfg( {% if scalar_t != "f64" %} all(feature = "zerocopy", not(feature = "core-simd")) {% else %} feature = "zerocopy" {% endif %} )] use zerocopy_derive::*; /// A {{ dim }}D affine transform, which can represent translation, rotation, scaling and shear. {%- if is_align %} /// /// This type is 16 byte aligned. {%- endif %} #[derive(Copy, Clone)] {%- if self_t == "Affine2" %} #[cfg_attr(all(feature = "bytemuck", not(feature = "scalar-math")), derive(bytemuck::AnyBitPattern))] #[cfg_attr(all(feature = "bytemuck", feature = "scalar-math"), derive(bytemuck::Pod, bytemuck::Zeroable))] #[cfg_attr( {% if scalar_t != "f64" %} all(feature = "zerocopy", not(feature = "core-simd")), {% else %} feature = "zerocopy", {% endif %} derive(FromBytes, Immutable, KnownLayout)) ] {%- elif self_t == "Affine3A" and is_scalar %} #[cfg_attr(feature = "bytemuck", derive(bytemuck::AnyBitPattern))] #[cfg_attr(all(feature = "zerocopy", not(feature = "core-simd")), derive(FromBytes, Immutable, KnownLayout))] #[cfg_attr(all(feature = "zerocopy", any(target_arch = "aarch64", target_feature = "sse2", target_feature = "simd128"), not(any(feature = "core-simd", feature = "scalar-math"))), derive(IntoBytes))] {%- else %} #[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))] #[cfg_attr( {% if scalar_t != "f64" %} all(feature = "zerocopy", not(feature = "core-simd")), {% else %} feature = "zerocopy", {% endif %} derive(FromBytes, Immutable, IntoBytes, KnownLayout)) ] {%- endif %} #[repr(C)] pub struct {{ self_t }} { pub matrix{{ dim }}: {{ mat_t }}, pub translation: {{ col_t }}, } impl {{ self_t }} { /// The degenerate zero transform. /// /// This transforms any finite vector and point to zero. /// The zero transform is non-invertible. pub const ZERO: Self = Self { matrix{{ dim }}: {{ mat_t }}::ZERO, translation: {{ col_t }}::ZERO, }; /// The identity transform. /// /// Multiplying a vector with this returns the same vector. pub const IDENTITY: Self = Self { matrix{{ dim }}: {{ mat_t }}::IDENTITY, translation: {{ col_t }}::ZERO, }; /// All NAN:s. pub const NAN: Self = Self { matrix{{ dim }}: {{ mat_t }}::NAN, translation: {{ col_t }}::NAN, }; /// Creates an affine transform from three column vectors. #[inline(always)] #[must_use] pub const fn from_cols( {% for axis in axes %} {{ axis }}: {{ col_t }}, {% endfor %} ) -> Self { Self { matrix{{ dim }}: {{ mat_t }}::from_cols( {% for axis in axes | slice(end = dim) %} {{ axis }}, {% endfor %} ), translation: {{ axes[dim] }}, } } /// Creates an affine transform from a `[{{ scalar_t }}; {{ size }}]` array stored in column major order. #[inline] #[must_use] pub fn from_cols_array(m: &[{{ scalar_t }}; {{ size }}]) -> Self { Self { matrix{{ dim }}: {{ mat_t }}::from_cols_array(&[ {% for i in range(end = mat_size) %} m[{{ i }}], {%- endfor %} ]), translation: {{ col_t }}::from_array([ {% for i in range(start = mat_size, end = mat_size + vec_size) %} m[{{ i }}], {%- endfor %} ]), } } /// Creates a `[{{ scalar_t }}; {{ size }}]` array storing data in column major order. #[inline] #[must_use] pub fn to_cols_array(&self) -> [{{ scalar_t }}; {{ size }}] { {% for i in range(end = dim) %} let {{ components[i] }} = &self.matrix{{ dim }}.{{ axes[i] }}; {%- endfor %} let {{ components[dim] }} = &self.translation; [ {% for i in range(end = dim + 1) %} {% for j in range(end = dim) %} {{ components[i] }}.{{ components[j] }}, {% endfor %} {% endfor %} ] } /// Creates an affine transform from a `[[{{ scalar_t }}; {{ dim }}]; {{ dim + 1 }}]` /// {{ dim }}D array stored in column major order. /// If your data is in row major order you will need to `transpose` the returned /// matrix. #[inline] #[must_use] pub fn from_cols_array_2d(m: &[[{{ scalar_t }}; {{ dim }}]; {{ dim + 1 }}]) -> Self { Self { matrix{{ dim }}: {{ mat_t }}::from_cols( {% for i in range(end = dim) %} m[{{ i }}].into(), {% endfor %} ), translation: m[{{ dim }}].into(), } } /// Creates a `[[{{ scalar_t }}; {{ dim }}]; {{ dim + 1 }}]` {{ dim }}D array storing data in /// column major order. /// If you require data in row major order `transpose` the matrix first. #[inline] #[must_use] pub fn to_cols_array_2d(&self) -> [[{{ scalar_t }}; {{ dim }}]; {{ dim + 1 }}] { [ {% for i in range(end = dim) %} self.matrix{{ dim }}.{{ axes[i] }}.into(), {% endfor %} self.translation.into(), ] } /// Creates an affine transform from the first {{ size }} values in `slice`. /// /// # Panics /// /// Panics if `slice` is less than {{ size }} elements long. #[inline] #[must_use] pub fn from_cols_slice(slice: &[{{ scalar_t }}]) -> Self { Self { matrix{{ dim }}: {{ mat_t }}::from_cols_slice(&slice[0..{{ dim * dim }}]), translation: {{ col_t }}::from_slice(&slice[{{ dim * dim }}..{{ size }}]), } } /// Writes the columns of `self` to the first {{ size }} elements in `slice`. /// /// # Panics /// /// Panics if `slice` is less than {{ size }} elements long. #[inline] pub fn write_cols_to_slice(self, slice: &mut [{{ scalar_t }}]) { self.matrix{{ dim }}.write_cols_to_slice(&mut slice[0..{{ dim * dim }}]); self.translation.write_to_slice(&mut slice[{{ dim * dim }}..{{ size }}]); } {% if dim == 2 %} /// Creates an affine transform that changes scale. /// Note that if any scale is zero the transform will be non-invertible. #[inline] #[must_use] pub fn from_scale(scale: {{ vec2_t }}) -> Self { Self { matrix{{ dim }}: {{ mat_t }}::from_diagonal(scale), translation: {{ col_t }}::ZERO, } } /// Creates an affine transform from the given rotation `angle`. #[inline] #[must_use] pub fn from_angle(angle: {{ scalar_t }}) -> Self { Self { matrix2: {{ mat_t }}::from_angle(angle), translation: {{ col_t }}::ZERO, } } /// Creates an affine transformation from the given 2D `translation`. #[inline] #[must_use] pub fn from_translation(translation: {{ vec2_t }}) -> Self { Self { matrix2: {{ mat_t }}::IDENTITY, translation, } } /// Creates an affine transform from a 2x2 matrix (expressing scale, shear and rotation) #[inline] #[must_use] pub fn from_mat2(matrix2: {{ mat_t }}) -> Self { Self { matrix2, translation: {{ col_t }}::ZERO, } } /// Creates an affine transform from a 2x2 matrix (expressing scale, shear and rotation) and a /// translation vector. /// /// Equivalent to /// `{{ self_t }}::from_translation(translation) * {{ self_t }}::from_mat{{ dim }}(mat{{ dim }})` #[inline] #[must_use] pub fn from_mat2_translation(matrix2: {{ mat_t }}, translation: {{ vec2_t }}) -> Self { Self { matrix2, translation, } } /// Creates an affine transform from the given 2D `scale`, rotation `angle` (in radians) and /// `translation`. /// /// Equivalent to `{{ self_t }}::from_translation(translation) * /// {{ self_t }}::from_angle(angle) * {{ self_t }}::from_scale(scale)` #[inline] #[must_use] pub fn from_scale_angle_translation( scale: {{ vec2_t }}, angle: {{ scalar_t }}, translation: {{ vec2_t }}, ) -> Self { let rotation = {{ mat_t }}::from_angle(angle); Self { matrix2: {{ mat_t }}::from_cols( rotation.x_axis * scale.x, rotation.y_axis * scale.y, ), translation, } } /// Creates an affine transform from the given 2D rotation `angle` (in radians) and /// `translation`. /// /// Equivalent to `{{ self_t }}::from_translation(translation) * {{ self_t }}::from_angle(angle)` #[inline] #[must_use] pub fn from_angle_translation(angle: {{ scalar_t }}, translation: {{ vec2_t }}) -> Self { Self { matrix2: {{ mat_t }}::from_angle(angle), translation, } } /// The given `{{ mat3_t }}` must be an affine transform, #[inline] #[must_use] pub fn from_mat3(m: {{ mat3_t }}) -> Self { use crate::swizzles::Vec3Swizzles; Self { matrix2: {{ mat_t }}::from_cols(m.x_axis.xy(), m.y_axis.xy()), translation: m.z_axis.xy(), } } {% if scalar_t == "f32" %} /// The given [`Mat3A`] must be an affine transform, #[inline] #[must_use] pub fn from_mat3a(m: Mat3A) -> Self { use crate::swizzles::Vec3Swizzles; Self { matrix2: Mat2::from_cols(m.x_axis.xy(), m.y_axis.xy()), translation: m.z_axis.xy(), } } {% endif %} /// Extracts `scale`, `angle` and `translation` from `self`. /// /// The transform is expected to be non-degenerate and without shearing, or the output /// will be invalid. /// /// # Panics /// /// Will panic if the determinant `self.matrix2` is zero or if the resulting scale /// vector contains any zero elements when `glam_assert` is enabled. #[inline] #[must_use] pub fn to_scale_angle_translation(self) -> ({{ vec2_t }}, {{ scalar_t }}, {{ vec2_t }}) { use crate::{{ scalar_t }}::math; let det = self.matrix2.determinant(); glam_assert!(det != 0.0); let scale = {{ col_t }}::new( self.matrix2.x_axis.length() * math::signum(det), self.matrix2.y_axis.length(), ); glam_assert!(scale.cmpne({{ col_t }}::ZERO).all()); let angle = math::atan2(-self.matrix2.y_axis.x, self.matrix2.y_axis.y); (scale, angle, self.translation) } /// Transforms the given 2D point, applying shear, scale, rotation and translation. #[inline] #[must_use] pub fn transform_point2(&self, rhs: {{ vec2_t }}) -> {{ vec2_t }} { self.matrix2 * rhs + self.translation } /// Transforms the given 2D vector, applying shear, scale and rotation (but NOT /// translation). /// /// To also apply translation, use [`Self::transform_point2()`] instead. #[inline] pub fn transform_vector2(&self, rhs: {{ vec2_t }}) -> {{ vec2_t }} { self.matrix2 * rhs } {% elif dim == 3 %} /// Creates an affine transform that changes scale. /// Note that if any scale is zero the transform will be non-invertible. #[inline] #[must_use] pub fn from_scale(scale: {{ vec3_t }}) -> Self { Self { matrix3: {{ mat_t }}::from_diagonal(scale), translation: {{ col_t }}::ZERO, } } /// Creates an affine transform from the given `rotation` quaternion. #[inline] #[must_use] pub fn from_quat(rotation: {{ quat_t }}) -> Self { Self { matrix3: {{ mat_t }}::from_quat(rotation), translation: {{ col_t }}::ZERO, } } /// Creates an affine transform containing a 3D rotation around a normalized /// rotation `axis` of `angle` (in radians). #[inline] #[must_use] pub fn from_axis_angle(axis: {{ vec3_t }}, angle: {{ scalar_t }}) -> Self { Self { matrix3: {{ mat_t }}::from_axis_angle(axis, angle), translation: {{ col_t }}::ZERO, } } /// Creates an affine transform containing a 3D rotation around the x axis of /// `angle` (in radians). #[inline] #[must_use] pub fn from_rotation_x(angle: {{ scalar_t }}) -> Self { Self { matrix3: {{ mat_t }}::from_rotation_x(angle), translation: {{ col_t }}::ZERO, } } /// Creates an affine transform containing a 3D rotation around the y axis of /// `angle` (in radians). #[inline] #[must_use] pub fn from_rotation_y(angle: {{ scalar_t }}) -> Self { Self { matrix3: {{ mat_t }}::from_rotation_y(angle), translation: {{ col_t }}::ZERO, } } /// Creates an affine transform containing a 3D rotation around the z axis of /// `angle` (in radians). #[inline] #[must_use] pub fn from_rotation_z(angle: {{ scalar_t }}) -> Self { Self { matrix3: {{ mat_t }}::from_rotation_z(angle), translation: {{ col_t }}::ZERO, } } /// Creates an affine transformation from the given 3D `translation`. #[inline] #[must_use] pub fn from_translation(translation: {{ vec3_t }}) -> Self { #[allow(clippy::useless_conversion)] Self { matrix3: {{ mat_t }}::IDENTITY, translation: translation.into(), } } /// Creates an affine transform from a 3x3 matrix (expressing scale, shear and /// rotation) #[inline] #[must_use] pub fn from_mat3(mat3: {{ mat3_t }}) -> Self { #[allow(clippy::useless_conversion)] Self { matrix3: mat3.into(), translation: {{ col_t }}::ZERO, } } /// Creates an affine transform from a 3x3 matrix (expressing scale, shear and rotation) /// and a translation vector. /// /// Equivalent to `{{ self_t }}::from_translation(translation) * {{ self_t }}::from_mat3(mat3)` #[inline] #[must_use] pub fn from_mat3_translation(mat3: {{ mat3_t }}, translation: {{ vec3_t }}) -> Self { #[allow(clippy::useless_conversion)] Self { matrix3: mat3.into(), translation: translation.into(), } } /// Creates an affine transform from the given 3D `scale`, `rotation` and /// `translation`. /// /// Equivalent to `{{ self_t }}::from_translation(translation) * /// {{ self_t }}::from_quat(rotation) * {{ self_t }}::from_scale(scale)` #[inline] #[must_use] pub fn from_scale_rotation_translation( scale: {{ vec3_t }}, rotation: {{ quat_t }}, translation: {{ vec3_t }}, ) -> Self { let rotation = {{ mat_t }}::from_quat(rotation); #[allow(clippy::useless_conversion)] Self { matrix3: {{ mat_t }}::from_cols( rotation.x_axis * scale.x, rotation.y_axis * scale.y, rotation.z_axis * scale.z, ), translation: translation.into(), } } /// Creates an affine transform from the given 3D `rotation` and `translation`. /// /// Equivalent to `{{ self_t }}::from_translation(translation) * {{ self_t }}::from_quat(rotation)` #[inline] #[must_use] pub fn from_rotation_translation(rotation: {{ quat_t }}, translation: {{ vec3_t }}) -> Self { #[allow(clippy::useless_conversion)] Self { matrix3: {{ mat_t }}::from_quat(rotation), translation: translation.into(), } } /// The given `{{ mat4_t }}` must be an affine transform, /// i.e. contain no perspective transform. #[inline] #[must_use] pub fn from_mat4(m: {{ mat4_t }}) -> Self { Self { matrix3: {{ mat_t }}::from_cols( {{ col_t }}::from_vec4(m.x_axis), {{ col_t }}::from_vec4(m.y_axis), {{ col_t }}::from_vec4(m.z_axis), ), translation: {{ col_t }}::from_vec4(m.w_axis), } } /// Extracts `scale`, `rotation` and `translation` from `self`. /// /// The transform is expected to be non-degenerate and without shearing, or the output /// will be invalid. /// /// # Panics /// /// Will panic if the determinant `self.matrix3` is zero or if the resulting scale /// vector contains any zero elements when `glam_assert` is enabled. #[inline] #[must_use] pub fn to_scale_rotation_translation(&self) -> ({{ vec3_t }}, {{ quat_t }}, {{ vec3_t }}) { use crate::{{ scalar_t }}::math; let det = self.matrix3.determinant(); glam_assert!(det != 0.0); let scale = {{ vec3_t }}::new( self.matrix3.x_axis.length() * math::signum(det), self.matrix3.y_axis.length(), self.matrix3.z_axis.length(), ); glam_assert!(scale.cmpne({{ vec3_t }}::ZERO).all()); let inv_scale = scale.recip(); #[allow(clippy::useless_conversion)] let rotation = {{ quat_t }}::from_mat3(&{{ mat3_t }}::from_cols( (self.matrix3.x_axis * inv_scale.x).into(), (self.matrix3.y_axis * inv_scale.y).into(), (self.matrix3.z_axis * inv_scale.z).into(), )); #[allow(clippy::useless_conversion)] (scale, rotation, self.translation.into()) } /// Creates a left-handed view transform using a camera position, an up direction, and a facing /// direction. /// /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=forward`. #[inline] #[must_use] pub fn look_to_lh(eye: {{ vec3_t }}, dir: {{ vec3_t }}, up: {{ vec3_t }}) -> Self { Self::look_to_rh(eye, -dir, up) } /// Creates a right-handed view transform using a camera position, an up direction, and a facing /// direction. /// /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=back`. #[inline] #[must_use] pub fn look_to_rh(eye: {{ vec3_t }}, dir: {{ vec3_t }}, up: {{ vec3_t }}) -> Self { let f = dir.normalize(); let s = f.cross(up).normalize(); let u = s.cross(f); Self { matrix3: {{ mat_t }}::from_cols( {{ col_t }}::new(s.x, u.x, -f.x), {{ col_t }}::new(s.y, u.y, -f.y), {{ col_t }}::new(s.z, u.z, -f.z), ), translation: {{ col_t }}::new(-eye.dot(s), -eye.dot(u), eye.dot(f)), } } /// Creates a left-handed view transform using a camera position, an up direction, and a focal /// point. /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=forward`. /// /// # Panics /// /// Will panic if `up` is not normalized when `glam_assert` is enabled. #[inline] #[must_use] pub fn look_at_lh(eye: {{ vec3_t }}, center: {{ vec3_t }}, up: {{ vec3_t }}) -> Self { glam_assert!(up.is_normalized()); Self::look_to_lh(eye, center - eye, up) } /// Creates a right-handed view transform using a camera position, an up direction, and a focal /// point. /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=back`. /// /// # Panics /// /// Will panic if `up` is not normalized when `glam_assert` is enabled. #[inline] #[must_use] pub fn look_at_rh(eye: {{ vec3_t }}, center: {{ vec3_t }}, up: {{ vec3_t }}) -> Self { glam_assert!(up.is_normalized()); Self::look_to_rh(eye, center - eye, up) } /// Transforms the given 3D points, applying shear, scale, rotation and translation. #[inline] pub fn transform_point3(&self, rhs: {{ vec3_t }}) -> {{ vec3_t }} { #[allow(clippy::useless_conversion)] ((self.matrix3.x_axis * rhs.x) + (self.matrix3.y_axis * rhs.y) + (self.matrix3.z_axis * rhs.z) + self.translation) .into() } /// Transforms the given 3D vector, applying shear, scale and rotation (but NOT /// translation). /// /// To also apply translation, use [`Self::transform_point3()`] instead. #[inline] #[must_use] pub fn transform_vector3(&self, rhs: {{ vec3_t }}) -> {{ vec3_t }} { #[allow(clippy::useless_conversion)] ((self.matrix3.x_axis * rhs.x) + (self.matrix3.y_axis * rhs.y) + (self.matrix3.z_axis * rhs.z)) .into() } {% endif %} {% if self_t == "Affine3A" %} /// Transforms the given [`Vec3A`], applying shear, scale, rotation and translation. #[inline] #[must_use] pub fn transform_point3a(&self, rhs: Vec3A) -> Vec3A { self.matrix3 * rhs + self.translation } /// Transforms the given [`Vec3A`], applying shear, scale and rotation (but NOT /// translation). /// /// To also apply translation, use [`Self::transform_point3a()`] instead. #[inline] #[must_use] pub fn transform_vector3a(&self, rhs: Vec3A) -> Vec3A { self.matrix3 * rhs } {% endif %} /// Returns `true` if, and only if, all elements are finite. /// /// If any element is either `NaN`, positive or negative infinity, this will return /// `false`. #[inline] #[must_use] pub fn is_finite(&self) -> bool { self.matrix{{ dim }}.is_finite() && self.translation.is_finite() } /// Returns `true` if any elements are `NaN`. #[inline] #[must_use] pub fn is_nan(&self) -> bool { self.matrix{{ dim }}.is_nan() || self.translation.is_nan() } /// Returns true if the absolute difference of all elements between `self` and `rhs` /// is less than or equal to `max_abs_diff`. /// /// This can be used to compare if two 3x4 matrices contain similar elements. It works /// best when comparing with a known value. The `max_abs_diff` that should be used used /// depends on the values being compared against. /// /// For more see /// [comparing floating point numbers](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/). #[inline] #[must_use] pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: {{ scalar_t }}) -> bool { self.matrix{{ dim }}.abs_diff_eq(rhs.matrix{{ dim }}, max_abs_diff) && self .translation .abs_diff_eq(rhs.translation, max_abs_diff) } /// Return the inverse of this transform. /// /// Note that if the transform is not invertible the result will be invalid. #[inline] #[must_use] pub fn inverse(&self) -> Self { let matrix{{ dim }} = self.matrix{{ dim }}.inverse(); // transform negative translation by the matrix inverse: let translation = -(matrix{{ dim }} * self.translation); Self { matrix{{ dim }}, translation, } } {% if scalar_t == "f64" %} {% if dim == 2 %} /// Casts all elements of `self` to `f32`. #[inline] #[must_use] pub fn as_affine2(&self) -> crate::Affine2 { crate::Affine2::from_mat2_translation(self.matrix2.as_mat2(), self.translation.as_vec2()) } {% elif dim == 3 %} /// Casts all elements of `self` to `f32`. #[inline] #[must_use] pub fn as_affine3a(&self) -> crate::Affine3A { crate::Affine3A::from_mat3_translation(self.matrix3.as_mat3(), self.translation.as_vec3()) } {% endif %} {% endif %} {% if scalar_t == "f32" %} {% if dim == 2 %} /// Casts all elements of `self` to `f64`. #[inline] #[must_use] pub fn as_daffine2(&self) -> crate::DAffine2 { crate::DAffine2::from_mat2_translation(self.matrix2.as_dmat2(), self.translation.as_dvec2()) } {% elif dim == 3 %} /// Casts all elements of `self` to `f64`. #[inline] #[must_use] pub fn as_daffine3(&self) -> crate::DAffine3 { crate::DAffine3::from_mat3_translation(self.matrix3.as_dmat3(), self.translation.as_dvec3()) } {% endif %} {% endif %} } impl Default for {{ self_t }} { #[inline(always)] fn default() -> Self { Self::IDENTITY } } impl Deref for {{ self_t }} { type Target = crate::deref::Cols{{ dim + 1 }}<{{ col_t }}>; #[inline(always)] fn deref(&self) -> &Self::Target { unsafe { &*(self as *const Self as *const Self::Target) } } } impl DerefMut for {{ self_t }} { #[inline(always)] fn deref_mut(&mut self) -> &mut Self::Target { unsafe { &mut *(self as *mut Self as *mut Self::Target) } } } impl PartialEq for {{ self_t }} { #[inline] fn eq(&self, rhs: &Self) -> bool { self.matrix{{ dim }}.eq(&rhs.matrix{{ dim }}) && self.translation.eq(&rhs.translation) } } impl core::fmt::Debug for {{ self_t }} { fn fmt(&self, fmt: &mut core::fmt::Formatter<'_>) -> core::fmt::Result { fmt.debug_struct(stringify!({{ self_t }})) .field("matrix{{ dim }}", &self.matrix{{ dim }}) .field("translation", &self.translation) .finish() } } impl core::fmt::Display for {{ self_t }} { fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result { if let Some(p) = f.precision() { {% if dim == 2 %} write!(f, "[{:.*}, {:.*}, {:.*}]", p, self.matrix2.x_axis, p, self.matrix2.y_axis, p, self.translation) {% elif dim == 3 %} write!(f, "[{:.*}, {:.*}, {:.*}, {:.*}]", p, self.matrix3.x_axis, p, self.matrix3.y_axis, p, self.matrix3.z_axis, p, self.translation) {% endif %} } else { {% if dim == 2 %} write!(f, "[{}, {}, {}]", self.matrix2.x_axis, self.matrix2.y_axis, self.translation) {% elif dim == 3 %} write!( f, "[{}, {}, {}, {}]", self.matrix3.x_axis, self.matrix3.y_axis, self.matrix3.z_axis, self.translation ) {% endif %} } } } impl<'a> core::iter::Product<&'a Self> for {{ self_t }} { fn product(iter: I) -> Self where I: Iterator, { iter.fold(Self::IDENTITY, |a, &b| a * b) } } impl Mul for {{ self_t }} { type Output = Self; #[inline] fn mul(self, rhs: Self) -> Self { Self { matrix{{ dim }}: self.matrix{{ dim }} * rhs.matrix{{ dim }}, translation: self.matrix{{ dim }} * rhs.translation + self.translation, } } } {{ macros::impl_ref_binop(imp="Mul", self_t=self_t, rhs_t=self_t, output_t=self_t) }} {{ macros::impl_op_assign(imp="Mul", self_t=self_t, rhs_t=self_t) }} {% if dim == 2 %} impl From<{{ self_t }}> for {{ mat3_t }} { #[inline] fn from(m: {{ self_t }}) -> Self { Self::from_cols( m.matrix2.x_axis.extend(0.0), m.matrix2.y_axis.extend(0.0), m.translation.extend(1.0), ) } } impl Mul<{{ mat3_t }}> for {{ self_t }} { type Output = {{ mat3_t }}; #[inline] fn mul(self, rhs: {{ mat3_t }}) -> Self::Output { {{ mat3_t }}::from(self) * rhs } } {{ macros::impl_ref_binop(imp="Mul", self_t=self_t, rhs_t=mat3_t, output_t=mat3_t) }} impl Mul<{{ self_t }}> for {{ mat3_t }} { type Output = Self; #[inline] fn mul(self, rhs: {{ self_t }}) -> Self { self * Self::from(rhs) } } {{ macros::impl_ref_binop(imp="Mul", self_t=mat3_t, rhs_t=self_t, output_t=mat3_t) }} {{ macros::impl_op_assign(imp="Mul", self_t=mat3_t, rhs_t=self_t) }} {% elif dim == 3 %} impl Mul<{{ mat4_t }}> for {{ self_t }} { type Output = {{ mat4_t }}; #[inline] fn mul(self, rhs: {{ mat4_t }}) -> Self::Output { {{ mat4_t }}::from(self) * rhs } } {{ macros::impl_ref_binop(imp="Mul", self_t=self_t, rhs_t=mat4_t, output_t=mat4_t) }} impl Mul<{{ self_t }}> for {{ mat4_t }} { type Output = Self; #[inline] fn mul(self, rhs: {{ self_t }}) -> Self { self * Self::from(rhs) } } {{ macros::impl_ref_binop(imp="Mul", self_t=mat4_t, rhs_t=self_t, output_t=mat4_t) }} {{ macros::impl_op_assign(imp="Mul", self_t=mat4_t, rhs_t=self_t) }} impl From<{{ self_t }}> for {{ mat4_t }} { #[inline] fn from(m: {{ self_t }}) -> Self { Self::from_cols( m.matrix3.x_axis.extend(0.0), m.matrix3.y_axis.extend(0.0), m.matrix3.z_axis.extend(0.0), m.translation.extend(1.0), ) } } {% endif %} {% if self_t == "Affine2" %} impl Mul for Affine2 { type Output = Mat3A; #[inline] fn mul(self, rhs: Mat3A) -> Self::Output { Mat3A::from(self) * rhs } } {{ macros::impl_ref_binop(imp="Mul", self_t=self_t, rhs_t="Mat3A", output_t="Mat3A") }} impl Mul for Mat3A { type Output = Self; #[inline] fn mul(self, rhs: Affine2) -> Self { self * Self::from(rhs) } } {{ macros::impl_ref_binop(imp="Mul", self_t="Mat3A", rhs_t=self_t, output_t="Mat3A") }} {{ macros::impl_op_assign(imp="Mul", self_t="Mat3A", rhs_t=self_t) }} impl From for Mat3A { #[inline] fn from(m: Affine2) -> Self { Self::from_cols( Vec3A::from((m.matrix2.x_axis, 0.0)), Vec3A::from((m.matrix2.y_axis, 0.0)), Vec3A::from((m.translation, 1.0)), ) } } {% endif %}