[package] name = "makepad-game-blocks" version = "0.1.0" edition = "2021" description = "High-level game building blocks (cars, characters, planes, brains, race kit) for Makepad Arcade" license = "MIT OR Apache-2.0" [dependencies] makepad-game-math = { path = "../math" } makepad-game-sim = { path = "../sim" } makepad-game-audio = { path = "../audio" } makepad-math = { path = "../../math", version = "1.0.0" } makepad-box3d = { path = "../../box3d" } [dev-dependencies] # Tests only: proving a walker can enter a REAL generated room is the point of # the interior work, and a synthetic box would prove nothing about it. The # crate itself stays independent of geometry generation — blocks are behaviour. makepad-game-gen = { path = "../gen" } # Tests only, same reason: "the car's body does not float above the road" is a # claim about a REAL Kenney GLB's vertices placed on a REAL settled chassis. # Split across two crates it is two half-tests that both pass while the car # hovers, which is exactly what happened. makepad-game-render = { path = "../render" }