extends CharacterBody2D ## Smoke test for the agent harness: proves input injection, deterministic ## physics and frame capture all work. Not part of the game. const SPEED := 300.0 const JUMP_VELOCITY := -650.0 const GRAVITY := 1600.0 func _physics_process(delta: float) -> void: if not is_on_floor(): velocity.y += GRAVITY * delta if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY velocity.x = Input.get_axis("ui_left", "ui_right") * SPEED move_and_slide()