[package] name = "makepad-render" version = "0.1.0" edition = "2021" description = "3D forward renderer: GLB/skin, stage, lighting (Asset UI, VJ, Arcade)" license = "MIT OR Apache-2.0" [dependencies] makepad-draw = { path = "../../draw", version = "2.0.0" } makepad-game-sim = { path = "../sim" } # Inflate for the baked AO textures' zlib streams (tools/ao_bake writes # them); in-repo, so the no-external-crates rule holds. makepad-fast-inflate = { path = "../fast_inflate" } # Example-only: the ao_render probe software-rasterises props so the baked AO # can be judged by eye without a Cx or the app. Dev-only, so the shipped crate # stays on the two deps above. [dev-dependencies] jpeg-encoder = { path = "../jpeg-encoder" } # The skinned-GLB writer round-trip gate (tests/skin_writer_roundtrip.rs): # libs/gltf writes, skin.rs parses. Dev-only — the shipped crate keeps its # small dep surface. makepad-gltf = { path = "../gltf" }