// DISC — the whole frame is unrolled onto a polar annulus: angle reads // across the source horizontally, radius reads down it, a spinning donut. { name: "Disc" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "SPIN", bind: "p0", default: 0.5}, {name: "THICK", bind: "p1", default: 0.5}, {name: "ZOOM", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let center = vec2(0.5, 0.5) let d = uv - center let r = length(d) let ang = atan2(d.y, d.x) let inner = 0.05 + 0.25 * self.user.y let outer = 0.5 let rn = clamp((r - inner) / (outer - inner), 0.0, 1.0) let spin = modf(self.time_beat.y * 0.015 * (0.2 + 1.6 * self.user.x), 1.0) let an = fract((ang + 3.14159265) / 6.2831853 + spin) let zoom = 0.5 + 1.5 * self.user.z let w = vec2(an, clamp(rn * zoom, 0.0, 1.0)) let tex = self.tex0.sample_as_bgra(w) return vec4(tex.xyz, 1.0) } } }