// WARPER — two independent travelling sine warps, one per axis, each // optionally layered with a faster second phase; COMPLEX thickens the mix. { name: "Warper" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "DEPTH", bind: "p0", default: 0.5}, {name: "SPEED", bind: "p1", default: 0.5}, {name: "COMPLEX", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let t = self.time_beat.x let speed = 0.3 + 1.3 * self.user.y let amp = (0.012 + 0.045 * self.user.x) * (0.6 + 0.4 * self.time_beat.w) let cplx = clamp(self.user.z, 0.0, 1.0) let wx = sin(uv.y * 12.0 + t * speed) + cplx * 0.5 * sin(uv.y * 27.0 - t * speed * 1.7) let wy = sin(uv.x * 9.0 - t * speed * 1.3) + cplx * 0.5 * sin(uv.x * 23.0 + t * speed * 2.1) let w = uv + vec2(wx, wy) * amp let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }