// WAVE — a single sine displacement runs through the frame along one // steerable axis; DIR spins the axis, the crest travels on the beat. { name: "Wave" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "AMP", bind: "p0", default: 0.5}, {name: "FREQ", bind: "p1", default: 0.5}, {name: "DIR", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let ang = self.user.z * 6.2831853 let dir = vec2(cos(ang), sin(ang)) let perp = vec2(-dir.y, dir.x) let c = uv - vec2(0.5, 0.5) let along = c.x * dir.x + c.y * dir.y let freq = 6.0 + 34.0 * self.user.y let phase = self.time_beat.y * 1.6 let amp = (0.01 + 0.05 * self.user.x) * (0.6 + 0.4 * self.time_beat.w) let disp = sin(along * freq + phase) * amp let w = uv + perp * disp let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }