// MIRROR QUAD — the frame folds across BOTH axes at once, four mirrored // quadrants of one source; SHIFT recentres the fold, SCALE zooms first. { name: "Mirror Quad" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "SCALE", bind: "p0", default: 0.5}, {name: "SHIFT", bind: "p1", default: 0.5}, {name: "SPIN", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let ang = self.time_beat.x * 0.05 * (0.2 + 1.6 * self.user.z) let cs = cos(ang) let sn = sin(ang) let scale = 0.2 + 1.6 * self.user.x let c0 = uv - vec2(0.5, 0.5) let c1 = vec2(c0.x * cs - c0.y * sn, c0.x * sn + c0.y * cs) / scale let sh = (self.user.y - 0.5) * 0.6 let c2 = c1 + vec2(sh, sh) let f = vec2(abs(c2.x), abs(c2.y)) let w = f + vec2(0.5, 0.5) let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }