// STRIP — one band across the frame scrolls independently while the // rest stays put; the band's position slowly drifts up and down. { name: "Strip" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "WIDTH", bind: "p0", default: 0.5}, {name: "SPEED", bind: "p1", default: 0.5}, {name: "DRIFT", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let tau = 6.2831853 let center = 0.5 + 0.30 * sin(self.sig.x * tau * 0.15) * (0.2 + 1.6 * self.user.z) let half = 0.05 + 0.20 * self.user.x let y0 = center - half let y1 = center + half let inside = step(y0, uv.y) * step(uv.y, y1) let speed = 0.14 * (0.2 + 1.6 * self.user.y) let scrolled = fract(uv.x + fract(self.time_beat.x * speed)) let wx = mix(uv.x, scrolled, inside) let tex = self.tex0.sample_as_bgra(vec2(wx, uv.y)) return vec4(tex.xyz, 1.0) } } }