// SPLIT SCREEN — the frame divided along a tilted seam into two halves, // each independently zoomed — LEFT and RIGHT ride their own scale. { name: "Split Screen" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "ANGLE", bind: "p0", default: 0.5}, {name: "LEFT", bind: "p1", default: 0.5}, {name: "RIGHT", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let pi = 3.14159265 let ang = (self.user.x - 0.5) * pi * 0.6 let cs = cos(ang) let sn = sin(ang) let c = uv - vec2(0.5, 0.5) let side = c.x * cs + c.y * sn let za = 0.2 + 1.6 * self.user.y let zb = 0.2 + 1.6 * self.user.z let z = mix(za, zb, step(0.0, side)) let w = c / z + vec2(0.5, 0.5) let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) let seam = smoothstep(0.0, 0.006, abs(side)) return vec4(tex.xyz * (0.15 + 0.85 * seam), 1.0) } } }