// SPLIT — the frame parts along a tilted seam; the two halves slide // apart in opposite directions along the seam, in and out with the bar. { name: "Split" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "ANGLE", bind: "p0", default: 0.5}, {name: "SLIDE", bind: "p1", default: 0.5}, {name: "GAP", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let tau = 6.2831853 let pi = 3.14159265 let ang = (self.user.x - 0.5) * pi let cs = cos(ang) let sn = sin(ang) let c = uv - vec2(0.5, 0.5) let side = c.x * cs + c.y * sn let dir = vec2(-sn, cs) let slide_amt = (0.10 + 0.30 * self.user.y) * sin(self.sig.x * tau * 0.5) let sg = step(0.0, side) * 2.0 - 1.0 let w = uv + dir * slide_amt * sg let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) let seam = smoothstep(0.0, 0.006 + 0.02 * self.user.z, abs(side)) return vec4(tex.xyz * seam, 1.0) } } }