// CROP — a hard inset window onto the frame; everything outside it goes // to black, the classic letterbox/pillarbox crop. BIAS weights the crop // toward top/bottom vs left/right. { name: "Crop" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "CROP", bind: "p0", default: 0.5}, {name: "BIAS", bind: "p1", default: 0.5}, {name: "GLOW", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.55, strength: "1.1 * (0.25 + 1.5*p2)", levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let inset = 0.02 + 0.30 * self.user.x let bias = self.user.y let insetx = inset * (1.3 - bias) let insety = inset * (0.3 + bias * 1.4) let lo = vec2(insetx, insety) let hi = vec2(1.0 - insetx, 1.0 - insety) let inside = step(lo.x, uv.x) * step(uv.x, hi.x) * step(lo.y, uv.y) * step(uv.y, hi.y) let tex = self.tex0.sample_as_bgra(uv) return vec4(tex.xyz * inside, 1.0) } } }