// ROTOZOOM — the classic demo-effect spin: the frame rotates and zooms // continuously about its centre, wrapped so the picture tiles outward. { name: "Rotozoom" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "SPIN", bind: "p0", default: 0.5}, {name: "ZOOM", bind: "p1", default: 0.5}, {name: "TILE", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let spin = 0.28 * (0.2 + 1.6 * self.user.x) let ang = self.time_beat.x * spin let cs = cos(ang) let sn = sin(ang) let zoom = 0.2 + 1.6 * self.user.y let tiles = 0.8 + 2.4 * self.user.z let c = uv - vec2(0.5, 0.5) let r = vec2(c.x * cs - c.y * sn, c.x * sn + c.y * cs) / zoom let w = fract(r * tiles + vec2(0.5, 0.5)) let tex = self.tex0.sample_as_bgra(w) return vec4(tex.xyz, 1.0) } } }