// BEND — rotate, radially spread, and barrel-warp the frame together: a // single lens-like twist rather than a straight rotozoom. { name: "Bend" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "ROTATE", bind: "p0", default: 0.5}, {name: "SPREAD", bind: "p1", default: 0.5}, {name: "BARREL", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let tau = 6.2831853 let ang = (self.user.x - 0.5) * 1.4 + sin(self.sig.x * tau) * 0.04 let cs = cos(ang) let sn = sin(ang) let c = uv - vec2(0.5, 0.5) let r0 = vec2(c.x * cs - c.y * sn, c.x * sn + c.y * cs) let spread = 0.5 + 1.4 * self.user.y let r1 = r0 * spread let rad = length(r1) let barrel = 1.0 + (0.2 + 1.6 * self.user.z) * 0.4 * rad * rad * (0.4 + self.time_beat.w * 0.6) let r2 = r1 * barrel let w = r2 + vec2(0.5, 0.5) let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }