// MULTIPLY — deck B darkens deck A wherever B itself is dark: the // classic ink/paint combine, result = a*b (the inverse logic of the // additive family at 109/112). GAIN pushes B's darkening hotter before // the multiply, CURVE bends the fader response, KEY narrows the darken // to B's own shadows only. { name: "Multiply" engine: "transition" engage: "ramp" p1: 0.5 dials: [ {name: "GAIN", bind: "p0", default: 0.5}, {name: "CURVE", bind: "p1", default: 0.5}, {name: "KEY", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let a = self.deck_a(uv) let b = self.deck_b(uv) let gain = 0.5 + self.user.x * 1.5 let tt = pow(clamp(t, 0.0, 1.0), pow(4.0, self.user.y * 2.0 - 1.0)) let mult = a.xyz * clamp(b.xyz * gain, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0)) let luma = dot(b.xyz, vec3(0.2126, 0.7152, 0.0722)) let gate = mix(1.0, 1.0 - smoothstep(0.25, 0.75, luma), self.user.z) let composite = a.xyz.mix(mult, tt * gate) return vec4(composite.x, composite.y, composite.z, 1.0) } } }