// ROTO WIPE — an angular gradient spins around the centre like a clock // hand sweeping the frame open; deck B pours in following the spin. ROT // dials in a static rotation offset, FLIP reverses the spin direction. { name: "Roto Wipe" engine: "transition" dials: [ {name: "SOFT", bind: "p0", default: 0.08}, {name: "ROT", bind: "p1", default: 0.0}, {name: "FLIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let p = vec2((uv.x - 0.5) * self.aspect(), uv.y - 0.5) let ang = atan2(p.y, p.x) let spin = self.user.y * 6.28319 let mut field = fract((ang + spin) / 6.28319 + 0.5) field = mix(field, 1.0 - field, step(0.5, self.user.z)) let soft = 0.005 + self.user.x * 0.2 let tt = t * (1.0 + 2.0 * soft) - soft let m = smoothstep(tt - soft, tt + soft, field) return self.deck_b(uv).mix(self.deck_a(uv), m) } } }