// CLOCK SWEEP — an angular hand sweeps from 12 o'clock clockwise around // the frame, revealing deck B behind it. FLIP runs it counter-clockwise. { name: "Clock Sweep" engine: "transition" dials: [ {name: "SOFT", bind: "p0", default: 0.05}, {name: "FLIP", bind: "p1", default: 0.0}, {name: "DIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let c2 = vec2((uv.x - 0.5) * self.aspect(), uv.y - 0.5) let ang = atan2(c2.y, c2.x) let ang01 = fract(1.25 - ang / 6.28318530718) let soft = 0.002 + self.user.x * 0.08 let flip = step(0.5, self.user.y) let field = mix(ang01, 1.0 - ang01, flip) let tt = t * (1.0 + 2.0 * soft) - soft let m = smoothstep(tt - soft, tt + soft, field) let c = self.deck_b(uv).mix(self.deck_a(uv), m) let dim = 1.0 - 4.0 * clamp(t, 0.0, 1.0) * (1.0 - clamp(t, 0.0, 1.0)) * self.user.z * 0.9 return vec4(c.xyz * dim, 1.0) } } }