// SCREEN MIX — the soft additive (1-(1-a)(1-b)): lights combine without // clipping to white the way the raw add does. The gentle MX50 overlay. { name: "Screen Mix" engine: "transition" // Overlay semantics: ridden to the fader's end the key STAYS fully // applied (the composite is the destination) — never a snap to // plain B. Zero only at the A end. engage: "ramp" p0: 0.5 p1: 0.5 dials: [ {name: "GAIN", bind: "p0", default: 0.5}, {name: "CURVE", bind: "p1", default: 0.5}, {name: "KEY", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let a = self.deck_a(uv) let b = self.deck_b(uv) let one = vec3(1.0, 1.0, 1.0) // GAIN pushes B hotter into the screen (1:1 at mid-knob); // CURVE bends the fader response; KEY gates by B's luma so // only its bright parts screen through when raised. let gain = 0.4 + self.user.x * 1.2 let tt = pow(clamp(t, 0.0, 1.0), pow(4.0, self.user.y * 2.0 - 1.0)) let luma = dot(b.xyz, vec3(0.2126, 0.7152, 0.0722)) let gate = mix(1.0, smoothstep(0.25, 0.75, luma), self.user.z) let screened = one - (one - a.xyz) * (one - b.xyz * gain * tt * gate) return vec4(screened, 1.0) } } }