// PUSH — deck B shoves deck A off the screen, both actually MOVING // (the difference from a wipe: the pictures slide, the edge does not // just reveal). FLIP pushes from the left instead. { name: "Push" engine: "transition" dials: [ {name: "SOFT", bind: "p0", default: 0.0}, {name: "FLIP", bind: "p1", default: 0.0}, {name: "DIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let flip = step(0.5, self.user.y) let x = mix(uv.x, 1.0 - uv.x, flip) let u = x + t // SOFT feathers the seam between the sliding decks // (0 = the stock hard cut). let soft = 0.0005 + self.user.x * 0.2 let m = smoothstep(1.0 - soft, 1.0 + soft, u) let ax = mix(clamp(u, 0.0, 1.0), 1.0 - clamp(u, 0.0, 1.0), flip) let bx = mix(clamp(u - 1.0, 0.0, 1.0), 1.0 - clamp(u - 1.0, 0.0, 1.0), flip) let ca = self.deck_a(vec2(ax, uv.y)) let cb = self.deck_b(vec2(bx, uv.y)) let c = ca.mix(cb, m) // DIP: duck through black mid-slide (0 = off). let dim = 1.0 - 4.0 * clamp(t, 0.0, 1.0) * (1.0 - clamp(t, 0.0, 1.0)) * self.user.z * 0.9 return vec4(c.xyz * dim, 1.0) } } }