Commit graph

  • afeadc8650 optimisations Admin 2026-03-29 18:42:48 +02:00
  • a37d4fe7b4 optimisations Admin 2026-03-29 18:32:46 +02:00
  • ac3ed67fe6 optimisations Admin 2026-03-29 18:32:46 +02:00
  • de370867f2 fixing tracing Admin 2026-03-29 18:12:16 +02:00
  • fcc98d6d69 fixing tracing Admin 2026-03-29 18:12:16 +02:00
  • daed7da284 fixing tracing Admin 2026-03-29 18:06:14 +02:00
  • 3e7fb23e95 fixing tracing Admin 2026-03-29 18:06:14 +02:00
  • b1cf71b573 deptmap tweaks Admin 2026-03-29 15:47:27 +02:00
  • cf1b38f9d0 deptmap tweaks Admin 2026-03-29 15:47:27 +02:00
  • 2812ad9d00 depth align trying Admin 2026-03-29 11:10:52 +02:00
  • d596d15d9e depth align trying Admin 2026-03-29 11:10:52 +02:00
  • 5ee9525d20 clean maps lock Admin 2026-03-28 22:56:30 +01:00
  • c352bf75e8 clean maps lock Admin 2026-03-28 22:56:30 +01:00
  • bc945face2 refactor Admin 2026-03-28 21:45:46 +01:00
  • efb78e542f refactor Admin 2026-03-28 21:45:46 +01:00
  • 4a51377484 fix refactor Admin 2026-03-28 21:45:27 +01:00
  • bc64ac1164 fix refactor Admin 2026-03-28 21:45:27 +01:00
  • 5197904900 optimising Admin 2026-03-28 20:11:51 +01:00
  • ebdd3fe530 optimising Admin 2026-03-28 20:11:51 +01:00
  • 328424b710 optimising Admin 2026-03-28 20:03:37 +01:00
  • a495095c9a optimising Admin 2026-03-28 20:03:37 +01:00
  • aff2110422 optimising Admin 2026-03-28 19:56:09 +01:00
  • 0cc533660e optimising Admin 2026-03-28 19:56:09 +01:00
  • 42da283dbe working refactor Admin 2026-03-28 18:46:43 +01:00
  • cf0b9d0153 working refactor Admin 2026-03-28 18:46:43 +01:00
  • c9a7c15eeb working refactor Admin 2026-03-28 17:58:49 +01:00
  • 282a9a34e2 working refactor Admin 2026-03-28 17:58:49 +01:00
  • 0c1465a9e2 actually working alignment Admin 2026-03-28 16:36:27 +01:00
  • 29ca115f14 actually working alignment Admin 2026-03-28 16:36:27 +01:00
  • 8dac4bcaad cleanup Admin 2026-03-28 13:22:52 +01:00
  • 5112d37ebd cleanup Admin 2026-03-28 13:22:52 +01:00
  • 2f33a8300c contour map Admin 2026-03-28 12:03:05 +01:00
  • 2819866999 contour map Admin 2026-03-28 12:03:05 +01:00
  • 3e047d1567 contour map Admin 2026-03-28 12:02:56 +01:00
  • 0088feb734 contour map Admin 2026-03-28 12:02:56 +01:00
  • b46501b70a auto alignment working Admin 2026-03-27 16:31:02 +01:00
  • 83fd90015f auto alignment working Admin 2026-03-27 16:31:02 +01:00
  • cf46675a32 xr room mapping Admin 2026-03-27 13:51:54 +01:00
  • 83a9fa2017 xr room mapping Admin 2026-03-27 13:51:54 +01:00
  • f23b2f9494 fix xr UIs Admin 2026-03-26 15:25:52 +01:00
  • a517b9cb42 fix xr UIs Admin 2026-03-26 15:25:52 +01:00
  • 3d16b00083 wrist ui Admin 2026-03-26 10:13:47 +01:00
  • d2853799f9 wrist ui Admin 2026-03-26 10:13:47 +01:00
  • 28a90f211d fix openxr compile error on non-vulkan android builds (#989) wyenox 2026-03-26 04:25:25 -03:00
  • 6da8ad2f23
    fix openxr compile error on non-vulkan android builds (#989) wyenox 2026-03-26 04:25:25 -03:00
  • ee4f3b0069 Additional opptimizations for windows shader compilation (#988) Kevin Boos 2026-03-26 00:25:01 -07:00
  • afbca7d466
    Additional opptimizations for windows shader compilation (#988) Kevin Boos 2026-03-26 00:25:01 -07:00
  • e9031b5edd xr test Admin 2026-03-26 00:32:21 +01:00
  • 788d7a42c4 xr test Admin 2026-03-26 00:32:21 +01:00
  • cdfc14d557 Cache shader compilation on windows to avoid long UI hangs (#987) Kevin Boos 2026-03-25 16:03:59 -07:00
  • 0d13952005
    Cache shader compilation on windows to avoid long UI hangs (#987) Kevin Boos 2026-03-25 16:03:59 -07:00
  • e9cc2e2035 optimising quest renderpath with physics Admin 2026-03-25 23:29:41 +01:00
  • 014732ecf7 optimising quest renderpath with physics Admin 2026-03-25 23:29:41 +01:00
  • 80f943e6dc optimising quest renderpath with physics Admin 2026-03-25 22:44:11 +01:00
  • f868b8f001 optimising quest renderpath with physics Admin 2026-03-25 22:44:11 +01:00
  • c33b1d43c4 optimising quest renderpath with physics Admin 2026-03-25 22:31:55 +01:00
  • b15a346d8a optimising quest renderpath with physics Admin 2026-03-25 22:31:55 +01:00
  • c953b348d9 optimising quest renderpath with physics Admin 2026-03-25 22:05:23 +01:00
  • 78296f515b optimising quest renderpath with physics Admin 2026-03-25 22:05:23 +01:00
  • ce27a80738 optimising quest renderpath with physics Admin 2026-03-25 21:33:43 +01:00
  • 2820fa6bf5 optimising quest renderpath with physics Admin 2026-03-25 21:33:43 +01:00
  • 5f51f5a27b optimising quest renderpath with physics Admin 2026-03-25 21:26:29 +01:00
  • 5e04f6fb06 optimising quest renderpath with physics Admin 2026-03-25 21:26:29 +01:00
  • d1cd803976 optimising quest renderpath with physics Admin 2026-03-25 20:41:48 +01:00
  • b6fa66ae41 optimising quest renderpath with physics Admin 2026-03-25 20:41:48 +01:00
  • 040a158a3d Improve font parsing and text drawing perf with a hybrid caching approach (#986) Kevin Boos 2026-03-25 13:28:50 -07:00
  • 66075ff67f
    Improve font parsing and text drawing perf with a hybrid caching approach (#986) Kevin Boos 2026-03-25 13:28:50 -07:00
  • e69813efe3 fix windows build by adding missing consts to windows-rs (#984) Kevin Boos 2026-03-25 13:28:39 -07:00
  • 8583c07a84
    fix windows build by adding missing consts to windows-rs (#984) Kevin Boos 2026-03-25 13:28:39 -07:00
  • 483298ba93 foveation Admin 2026-03-25 18:20:38 +01:00
  • 988d28505c foveation Admin 2026-03-25 18:20:38 +01:00
  • 9b9a35ea7c better physics Admin 2026-03-25 17:31:49 +01:00
  • 6431464aa1 better physics Admin 2026-03-25 17:31:49 +01:00
  • 5bf2f03a97 multiview Admin 2026-03-24 15:50:46 +01:00
  • d997a1b05a multiview Admin 2026-03-24 15:50:46 +01:00
  • 1bbc4b6791 finally Admin 2026-03-24 13:47:42 +01:00
  • 7a102e5cf4 finally Admin 2026-03-24 13:47:42 +01:00
  • b5349c7083 finally runs Admin 2026-03-24 12:10:41 +01:00
  • 0fc2114f61 finally runs Admin 2026-03-24 12:10:41 +01:00
  • 227bff16d6 xr otw Admin 2026-03-24 08:13:40 +01:00
  • 3f7b0a1bac xr otw Admin 2026-03-24 08:13:40 +01:00
  • 81034607d7 ft makepad_test (#974) Sabin Regmi 2026-03-25 11:09:03 -04:00
  • 0cff3fd7f6
    ft makepad_test (#974) Sabin Regmi 2026-03-25 11:09:03 -04:00
  • 5f97452a00 Redraw overlay draw_list on open/close (#978) Sabin Regmi 2026-03-25 10:17:41 -04:00
  • e309f9c34e
    Redraw overlay draw_list on open/close (#978) Sabin Regmi 2026-03-25 10:17:41 -04:00
  • dbdf425555 Introduce UI constants and tweak studio layout (#983) Sabin Regmi 2026-03-25 10:17:23 -04:00
  • 5fc97da197
    Introduce UI constants and tweak studio layout (#983) Sabin Regmi 2026-03-25 10:17:23 -04:00
  • 33dea86646 Small Studio UX Nits (#982) Sabin Regmi 2026-03-25 09:12:57 -04:00
  • 43ba50e59a
    Small Studio UX Nits (#982) Sabin Regmi 2026-03-25 09:12:57 -04:00
  • 2c91c12dbf Fix stack nav to make it more like a true stack (#980) Kevin Boos 2026-03-24 11:52:37 -07:00
  • 770e9cfbdd
    Fix stack nav to make it more like a true stack (#980) Kevin Boos 2026-03-24 11:52:37 -07:00
  • 2b787c6851 Fix shader compilation bug on linux and window positioning (#979) Kevin Boos 2026-03-24 11:52:21 -07:00
  • a6ea8a662b
    Fix shader compilation bug on linux and window positioning (#979) Kevin Boos 2026-03-24 11:52:21 -07:00
  • dd46fa0bc8 xr otw Admin 2026-03-23 22:26:59 +01:00
  • d1f3ca7f73 xr otw Admin 2026-03-23 22:26:59 +01:00
  • ab3c57436d xr otw Admin 2026-03-23 22:26:41 +01:00
  • e0e73f9ea6 xr otw Admin 2026-03-23 22:26:41 +01:00
  • ad383b9198 xr otw Admin 2026-03-23 20:52:29 +01:00
  • 06c3e1c0d1 xr otw Admin 2026-03-23 20:52:29 +01:00
  • 6d38bc52be compiles Admin 2026-03-23 12:56:39 +01:00