* Schedule loader removal after presented frame
Introduce loader_after_presented_frame_id and add schedule/cancel helpers to remove the canvas loader after a presented animation frame. Cancel any pending requestAnimationFrame when the loader is removed or conditions change, and update update_startup_loader to use the new scheduling logic (remove loader only after seen animation frame and quiet frames threshold). This prevents premature removal and visual glitches while preserving the existing fallback timer.
* small fonts should be used when --profile=small
* dont include large fonts on small profile + fix compress serving
* Refactor window initialization and caption sync
Extract sync_caption_bar_state and sync_caption_title from ensure_initialized and call them before the initialized early-return so caption bar state and title are kept in sync even when the widget is re-applied. ensure_initialized still performs the original one-time setup (pass, depth texture, demo frame), but runtime chrome (VR button and caption visibility/title) is now updated up-front to avoid stale UI state.
* fix --bindgen
* Set imports.env in wasm import patches
Add additional string replacements to ensure imports.env = env is injected into generated JS for different formatting variants of the __wbg_get_imports(...) call. This makes the patch robust to variations like missing const or spacing so the env object is always attached to the wasm imports.
* Revert "Set imports.env in wasm import patches"
This reverts commit 37933234d36b4ee867690cf167474638e81febf7.
* Revert "fix --bindgen"
This reverts commit cb236b202b92a46eda3cb1ee4c678bdf6507081a.
* Reapply "fix --bindgen"
This reverts commit 27df4175bd1889222b928ffb68213aa865d1c839.
* Reapply "Set imports.env in wasm import patches"
This reverts commit 23695b4fa646d8f1b7a31a3fc27eb92f5bce0cf8.
* fix xr compilation error
* Fix windows build: add missing constants in vendored windows-rs bindings
* fix more build errors and warnings in windows-rs vendored copy
* Fix SVG parsing and vector drawing
* Fix windows build: add missing constants in vendored windows-rs bindings
* fix more build errors and warnings in windows-rs vendored copy
* Fix SVG parsing and vector drawing
* Fix erroneous unzip glob pattern that doesn't work on normal linux
* try another approach: unzip everything, cp needed dirs
These are needed to support better formatting of Html code
that mixes multiple different styles together, e.g., inline code
next to normal code, or inline code within a blockquote or a heading.
Full summary of changes:
**File:** `draw/src/shader/draw_text.rs`
Added `#[live(0.0)] pub top_drop: f32` to `TextStyle`. This is a vertical offset expressed as a fraction of font size — positive values shift text downward. It's useful for aligning baselines when mixing fonts with different vertical metrics (e.g., a code font rendered inline with regular text).
**File:** `draw/src/shader/draw_text.rs`
When `temp_y_shift != 0`, the extra shift pixels are now added to `allocate_height()` and the emitted walk rect. This prevents containers (blockquotes, etc.) from clipping the descenders (g, p, q, y) of vertically-shifted text.
**File:** `widgets/src/text_flow.rs`
After selecting the appropriate text style (normal/bold/italic/fixed), `draw_text.temp_y_shift` is now set from that style's `top_drop` value. This allows each style variant to specify its own vertical offset, since `TextFlow` uses a single shared `DrawText` instance for all text rendering.
**File:** `draw/src/turtle.rs`
New public method to mutate `layout.padding.left` after a turtle has been created.
**File:** `widgets/src/text_flow.rs`
After drawing the bullet/number marker, the actual cursor position is now measured and `set_padding_left()` is called so that wrapped continuation lines align with the text after the marker, rather than being over-indented by the estimated `font_based_padding` (which was `2.5 * font_size`).
Additionally, the hardcoded `draw_text(cx, " ")` spacer after the marker was replaced with `walk_margin(cx, self.list_item_marker_pad)` for precise pixel-based control.
**File:** `widgets/src/text_flow.rs`
Added `#[live(5.0)] list_item_marker_pad: f64` — a configurable spacing (in pixels) between the list item marker (bullet/number) and the content text that follows it.
Mat4f::mul(a, b) was computing b*a due to transposed summation
indices in the multiplication loop. All call sites (glTF TRS
composition, view-projection, MVP chains, scene hierarchy) are
written expecting standard a*b order, and transform_vec4 uses
standard column-major M*v convention.
Fix: swap the operand bindings so the existing index pattern
produces the correct a*b result.
Add regression test mat4_mul_order that verifies:
- Scale(2)*Translate(5,7) yields tx=10 (scaled translation)
- transform_vec4 on result*(1,1,0,1) yields (12,16)
Co-authored-by: ant <ant@offline.click>