Commit graph

2,282 commits

Author SHA1 Message Date
Admin
797098cec5 fix linux 2026-02-24 16:49:11 +01:00
Admin
3c78ea6a35 add splash test/set text 2026-02-24 16:33:36 +01:00
Admin
1bf89646ef ssl sockets 2026-02-24 16:28:21 +01:00
Admin
80708e2504 add source to components 2026-02-24 14:40:08 +01:00
Admin
0aa3533210 network refactor 2026-02-24 14:04:37 +01:00
Admin
582af4b271 splice out a makepad-network crate 2026-02-23 23:21:31 +01:00
Admin
cc31241d4f dropshadows back 2026-02-23 21:09:52 +01:00
Admin
3500764e26 splat 2026-02-23 19:15:37 +01:00
Admin
251df9ebec fix dx11 memleak 2026-02-23 18:30:26 +01:00
Admin
9cb709f6a5 fix up uizoo 2026-02-23 18:00:19 +01:00
offline-ant
b41f9eef42 platform: unified StudioToApp dispatch and control channel (#874)
* platform: unified StudioToApp dispatch and control channel

Shared dispatch_studio_msg() in cx_shared.rs handles all common
StudioToApp variants (input, clipboard, screenshot, widget dump, kill).
Each stdin backend resolves window_id for mouse events, then delegates.

Control channel (web_socket.rs) enables StudioToApp dispatch in windowed
apps. Event loops poll it alongside their native event sources.

WindowGeomChange events are emitted on stdin geometry updates.

* fix RunView Y-flip on Linux: flip in shader instead of CPU readback

---------

Co-authored-by: ant <ant@offline.click>
2026-02-23 17:46:41 +01:00
offline-ant
2c55091c71 defer aux-channel accept until binary starts running (#873)
accept_host_endpoint() has a 10s timeout. Calling it at spawn time
fails for any build that takes longer to compile. Defer to when
"Running " appears in stderr, which is when the binary actually
starts and connects to the aux channel.

build_server: match+return instead of expect on spawn failure.

Co-authored-by: ant <ant@offline.click>
2026-02-23 17:46:07 +01:00
offline-ant
558eebb816 macOS IOSurface render texture support for havishell (#872)
Co-authored-by: ant <ant@offline.click>
2026-02-23 17:45:54 +01:00
offline-ant
dc588ebb99 fix Studio crash on child process failure (#871)
build_client: log instead of panic on closed channel.

Co-authored-by: ant <ant@offline.click>
2026-02-23 17:45:40 +01:00
offline-ant
e3eb1dab2a fix: map atan2 to atan in GLSL shader backend (#870)
Co-authored-by: ant <ant@offline.click>
2026-02-23 17:45:22 +01:00
offline-ant
7464d43d19 widgets: expose Label and View fields for external composition (#869)
Co-authored-by: ant <ant@offline.click>
2026-02-23 17:44:49 +01:00
offline-ant
5d551e087d wayland: edge-resize, scroll acceleration, seat v5 binding (#868)
Co-authored-by: ant <ant@offline.click>
2026-02-23 17:44:34 +01:00
Admin
582c675c38 fix windows 2026-02-23 17:22:39 +01:00
Admin
452aaa106f tunnel 2026-02-23 16:55:20 +01:00
Admin
b331819b9a message refactor
;
2026-02-23 16:46:48 +01:00
Admin
00fa5a71f7 message coalescing 2026-02-23 16:08:52 +01:00
Admin
36b3a7da68 studio<>app proto cleanup 2026-02-23 15:54:59 +01:00
offline-ant
6a92f1aeb1 Add HideWindowButtons/ShowWindowButtons platform op (#866)
Co-authored-by: ant <ant@offline.click>
2026-02-23 15:19:40 +01:00
Julián Montes de Oca
0774c184a3 Video Widget: Support on MacOS & iOS (#863)
* Add macOS video playback support using AVPlayer + CVMetalTextureCache

Extends the Video widget from Android-only to also support macOS with
hardware-accelerated, zero-copy video rendering through Metal. Uses
AVPlayer for decoding and CVMetalTextureCache to map decoded frames
directly to MTLTextures without CPU copies.

Key changes:
- New AppleVideoPlayer module (AVPlayer + CVPixelBuffer → MTLTexture pipeline)
- FFI bindings for CVMetalTextureCache, CMTime, and related Apple APIs
- Video frame polling integrated into macOS paint cycle
- TextureFormat::VideoRGB ungated from Android-only to all platforms
- Video widget made cross-platform (TextureHandleReady wait is Android-only)
- Fixed shader aspect ratio bug (&&→|| for non-positive dimension check)
- Added video demo to uizoo and scratchpad examples

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add iOS video playback support

* Enhance video playback functionality with seek support and current position tracking

Key changes:
- Added `seek_video_playback` operation to allow seeking to specific timestamps.
- Introduced `current_position_ms` field in `VideoTextureUpdatedEvent` for tracking playback position.
- Implemented seeking functionality across iOS, macOS, and Android platforms.
- Updated Video widget to support new controls and indicators for seeking.

* Improve error handling for unsupported texture pixel formats

* Make volume icon drawing  use fixed width

* Make play/pause drawing use fixed width

* Remove video from scratchpad

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 15:19:21 +01:00
admin
97093db376 readme 2026-02-23 08:06:39 +01:00
admin
e3edac9cf8 fix linux windows build 2026-02-23 07:53:05 +01:00
admin
1496c97a7e tweakray 2026-02-22 20:30:14 +01:00
admin
4cfac71525 automated click animation 2026-02-22 13:34:00 +01:00
admin
8ced05d753 refactor remote and screenshot proto 2026-02-22 10:57:51 +01:00
admin
86813bc2a7 runview ticks 2026-02-21 16:53:42 +01:00
admin
8240c26cc9 theme cleanup 2026-02-21 15:46:30 +01:00
admin
b6c847faf2 theme cleanup 2026-02-21 15:40:12 +01:00
admin
c4a7c3e8d9 fix up theme hook 2026-02-21 15:21:27 +01:00
admin
f1418cebae terminal viewport 2026-02-21 14:55:22 +01:00
Admin
aebab79f7b gpu profiling 2026-02-21 13:29:30 +01:00
Admin
780fb22e0a make splats faster 2026-02-21 12:40:37 +01:00
Admin
f6ed3835bd make splats faster 2026-02-21 12:37:26 +01:00
Admin
7b4d6e34c0 downshift hiccups fixed 2026-02-21 11:51:33 +01:00
Admin
b4123ebfa0 profiler 2026-02-21 11:30:59 +01:00
Admin
5c5bd9cfc4 profiler 2026-02-21 10:37:25 +01:00
offline-ant
29c1fd1de2 Fix some build issues + upgrade android to r28 ndk. (#862)
* fix: add **/* glob to Linux NDK unzip to match subdirectories

`*` alone doesn't match `/` on Linux unzip builds with WILD_STOP_AT_DIR,
causing only top-level files to be extracted. Adding `**/*` ensures bin/,
lib64/, sysroot/ subdirectories are included.

* Auto-bundle NDK shared library deps (e.g. libc++_shared.so) into APK

When libmakepad.so has NEEDED entries for shared libraries provided by
the NDK sysroot (like libc++_shared.so from C++ dependencies), those
libraries were not being included in the APK, causing runtime dlopen
failures on device.

Add bundle_ndk_shared_deps() which uses the NDK's llvm-readelf to scan
libmakepad.so for NEEDED entries, then copies any matching .so files
from the NDK sysroot base lib dir into the APK. System libraries
(present in the API-level subdirectory) are excluded since they are
provided by the Android OS at runtime.

The detection is general-purpose and not hardcoded to any specific
library name.

* fix: make SYS_GETTID arch-conditional (186 on x86_64, 178 on aarch64)

The constant was hardcoded to 178 (correct for aarch64 but maps to
query_module on x86_64), causing Android's seccomp filter to kill the
process immediately on x86_64 emulators.

* Upgrade Android NDK from r25 to r28, fix x86_64 seccomp crash

cargo_makepad:
- sdk.rs: NDK version 25.2.9519653 → 28.2.13676358, download URLs r25c → r28b
- sdk.rs: Update NDK_IN extract paths for all platforms (Windows, macOS, Linux)
- sdk.rs: macOS NDK extraction is now host-aware (darwin-aarch64 for Apple Silicon)
- compile.rs: MacosAarch64 uses native darwin-aarch64 prebuilt (no more Rosetta)
- compile.rs: ndk_prebuilt_dir() split for MacosX64 vs MacosAarch64

platform:
- libc_sys.rs: Make SYS_GETTID arch-conditional (186 on x86_64, 178 on aarch64)
  Was hardcoded to 178 which maps to query_module on x86_64, causing
  Android seccomp to kill the process on x86_64 emulators
- android.rs: Add pub display field on CxOs, pub make_current() on CxAndroidDisplay
  for Servo embedding support

* Fix GLSL struct constructor crash on Android GLES drivers

The r28 script-based shader backend (shader_glsl.rs) generates GLSL
struct constructor syntax in the vertex/fragment main() unpack code,
e.g.: vb_geom = QuadVertex(vec2(packed_geometry_0.x, ...));

Some GLES drivers (notably Android emulator ANGLE/SwiftShader) reject
this with 'Structure constructor arguments do not match structure
fields', even though it's valid per the GLES 3.0 spec.

This is a regression from r28. The old r25 shader compiler
(generate_glsl.rs) used VarUnpacker::unpack_var which generated direct
swizzle assignments (vb_geom.xy = packed_geometry_0.xy), never struct
constructors in the unpack path. The r25 branch is not affected.

Fix: generate per-sub-field assignments for struct-typed variables in
the main() geometry/instance/varying unpack code, matching the r25
behavior. Struct constructors in user shader function bodies are
unaffected.

* fix(android): Proper fullscreen support on API 30+ and FullscreenWindow/NormalizeWindow ops

Android platform changes:
- Add CxOsOp::FullscreenWindow handler: sets os.fullscreen flag and calls JNI setFullScreen
- Add CxOsOp::NormalizeWindow handler: clears os.fullscreen and exits fullscreen

MakepadActivity.java:
- onCreate: On API 30+, switch from legacy Theme.NoTitleBar.Fullscreen to
  Theme_DeviceDefault_NoActionBar to avoid FLAG_FULLSCREEN conflict
- onCreate: Call setDecorFitsSystemWindows(false) and set
  LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS before setContentView so SurfaceView
  is laid out at y=0 from the start
- Refactor setFullScreen into applyFullScreen with proper WindowInsetsController
  API on API 30+ (hide/show statusBars + navigationBars)
- Legacy path (pre-API 30) uses full immersive sticky flags
- ResizingLayout.onApplyWindowInsets: Return WindowInsets.CONSUMED to prevent
  system bar insets from offsetting child SurfaceView

* Fix Android touch radius DPI scaling and revert aggressive fullscreen inset handling

- Divide touch.radius by dpi_factor alongside touch.abs for correct touch sizing
- Return insets instead of consuming them in ResizingLayout so child views get proper insets
- Remove premature setDecorFitsSystemWindows/cutout mode override; let apps opt in via FullscreenWindow

* Make DrawImage image_scale/image_pan fields pub

Needed by external crates (e.g. servo makepad_shell) that create custom
widgets using DrawImage and need to flip the Y axis for GL render textures.

---------

Co-authored-by: ant <ant@offline.click>
2026-02-21 10:30:56 +01:00
Admin
88baa3eff8 sortable drawcalls 2026-02-21 10:05:07 +01:00
Admin
fd7aed79ce fix studio reload 2026-02-21 08:58:31 +01:00
Admin
2cb2194e30 fix studio reload 2026-02-21 08:54:58 +01:00
Admin
e5cc73cfe6 splats without sort yet 2026-02-21 08:43:52 +01:00
Admin
9468ba8f53 drawcall fixing 2026-02-21 06:50:39 +01:00
Admin
dbbdadbe34 fix 2026-02-20 23:58:48 +01:00
offline-ant
ca14cb4660 Add Servo embedding support: render texture API, EGL access, Image Y-flip (#861)
Three minimal changes to support embedding Servo as a WebView:

1. windowing_backend.rs: Make opengl_cx field pub (was pub(super))
   Servo needs EGL display/context/platform handles to create a shared
   GL context. egl_platform and egl_platform_display have no EGL query
   to retrieve them — they must come from whoever created the display.
   Matches Makepad convention (Cx fields are pub, no accessors).

2. opengl.rs: Add Cx::create_gl_render_texture(width, height)
   Eagerly allocates a RenderBGRAu8 texture and returns (Texture, gl_id).
   Needed because Makepad allocates GL textures lazily during render,
   but Servo needs the GL texture ID at init to attach to its FBO.
   No existing API for eager allocation (update_render_target and
   cx.os.gl() are both pub(crate)).

3. image.rs: Add is_render() Y-flip in Image widget
   FBO render targets are Y-up in OpenGL; Makepad is Y-down.
   CachedView handles this via sample2d_rt shader, but Image widget
   was untested with render textures. set_texture() accepts them but
   displays upside-down. Fixes a genuine gap — no existing Makepad
   code puts RenderBGRAu8 into an Image widget.

Co-authored-by: ant <ant@offline.click>
2026-02-20 16:36:53 +01:00
Admin
d0fe4151ac portal list unstuck 2026-02-20 16:05:31 +01:00
Admin
9d86689d07 drawcall ordering and git ui 2026-02-20 15:47:56 +01:00