Commit graph

1,792 commits

Author SHA1 Message Date
Kevin Boos
221cd7a1d5
Detect and support hardware keyboards, distinguish from soft/virtual kbd (#1106)
* Support standard keyboard navg shortcuts/keys in TextInput

Implement platform-standard TextInput navigation and deletion behavior,
including Home, End, PageUp, PageDown, word movement, line/document
boundaries, and Shift-based selection.

* Use Apple Option/Cmd conventions on Apple targets
* Use Ctrl conventions on non-Apple targets
* Web accepts both shortcut styles for now, since we don't have a way
  to query the host OS from within a makepad web env.

Also, be extremely careful to ensure that we respect Unicode grapheme boundaries
when doing all the selection/navigation logic.

Fix `Delete`, which was erroneously handled before.

Add lots of missing keys in Linux X11 & Wayland backends, e.g.,
Home, End, Delete, Insert, PageUp/PageDown, and arrow keys

* Add `CropToFill` image fit variant, improve ImageFit docs

This allows you to easily achieve the "centered cropped fit" that most apps
want for things like avatars or small thubmnails that get masked.

* Detect and support hardware keyboards, distinguish from soft/virtual kbd

Mimic desktop behavior on mobile systems as much as possible.
This is esp important for tablets like iPad OS where you're more likely
to have a real physical keyboard attached.

For iOS:
* Arrow keys and Home/End/PageUp/PageDown navigate and auto-repeat
  at the system-defined rate (connected via `UIKeyCommand`)
* Cmd+Enter to submit a `TextInput` and Cmd+C/X/V clipboard shortcuts now work.
* Ensure the pop-up diacritic/accent menu is properly placed using a hidden
  `UITextInput` native widget, which acts as a sort of "proxy"
* Proactively drain `ShowTextIME` after each draw so the IME position will be
  properly updated after each keystroke.
* Importnatly, don't mark the IME dismissed when a hardware keyboard is attached.

For both iOS & Android:
* Add a `has_physical_keyboard()` detection mechanism across both backends,
  and fix platform-specific key repeat behavior

For Android:
* Ensure clipboard cut/copy works using the same Ctrl shortcuts (API 26+)

Soft/virtual keyboard/IME changes:
* For multiline TExtInputs, a soft keyboard Enter/Return key will always just
  insert a new line, to avoid complexity with keyboard shortcut cfgs.
* CJK keyboard character selection should also be properly positioned now

* minor optimization to avoid re-setting IME pos if it didn't change
2026-06-09 00:09:14 +02:00
Kevin Boos
393206a356
Run script-VM gc in the desktop and mobile event loops, not just macOS (#1107)
Only macOS was calling the script VM's garbage collector.
Now we call it everywhere, based on the original implementation in macOS.
2026-06-06 09:00:59 +02:00
Kevin Boos
013e355e23
Linux: cache GL shaders to the local fs (#1105)
Previously, `get_cache_dir()` returned None for Linux (X11, Wayland, Direct)
so there was no shader caching happening like there was on
android and windows.

Now we cache it and also handle removal of stale shader binaries
2026-06-05 19:23:40 +02:00
alanpoon
ad73981737
Play and Pause fix in Video (#1096)
* video_debug

* Fix video pause being overridden by stall-recovery force-play on macOS

The native AVPlayer poll loop nudged a rate-0 player back into playing
whenever `autoplay` was true, intended as stall recovery but firing every
frame after a user-initiated pause. Once `begin_playback` latched
`autoplay = true` on first start, subsequent pauses were undone on the
next frame poll.

Split user playback intent into a `should_play` field that toggles on
play/pause/resume, and gate the force-play check on that instead of
`autoplay` (which is now a one-shot consumed in `check_prepared`).

Also restore the `Apply::Animate` early return in `Video::on_after_apply`
(needed so hover transitions don't re-decode the PNG/JPG thumbnail every
frame) and drop the redundant `Texture::new(cx)` allocation in
`apply_thumbnail_settings` that load_thumbnail_image immediately
overwrote anyway.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-05 07:19:21 +02:00
Kevin Boos
0bc3c7798b
DrawText: avoid redrawing slug stuff on EVERY frame (#1104)
* Fix CPU core locked to 100% on Linux X11/Wayland when idle

The desktop event loop's `select()` call was watching stdin (file descriptor 0)
which acts as ALWAYS readable whenever stdin is redirected to /dev/null
or similar.
So taht was causing the loop to falsely run every time that the select
call was made, even if nothing actually was readable on any of those FDs.

The fix is to just ... not do that, haha. Only makepad-studio uses
something like that, but no longer. It now uses websockets only.

Also, harden vsync behavior by setting `eglSwapInterval` explicitly
(vsync on by default; MAKEPAD_NO_VSYNC opt-out) to ensure that things
that get continuously drawn are capped at the display's refresh rate.

* DrawText: avoid redrawing slug stuff on EVERY frame

On Linux/Windows, the slug text path redrew a draw item's "old area" whenever
that path wasn't drawn in the current draw_text call and the area wasn't Empty.

THis was causing an entire CPU core to be pinned to 100% due to an
infinite loop of repaints.

Now, we only clear a draw item when its area holds genuinely stale content
(instance_count > 0 and a stale redraw_id).
2026-06-05 07:19:06 +02:00
Kevin Boos
efeb6d6bbf
Fix CPU core locked to 100% on Linux X11/Wayland when idle (#1103)
The desktop event loop's `select()` call was watching stdin (file descriptor 0)
which acts as ALWAYS readable whenever stdin is redirected to /dev/null
or similar.
So taht was causing the loop to falsely run every time that the select
call was made, even if nothing actually was readable on any of those FDs.

The fix is to just ... not do that, haha. Only makepad-studio uses
something like that, but no longer. It now uses websockets only.

Also, harden vsync behavior by setting `eglSwapInterval` explicitly
(vsync on by default; MAKEPAD_NO_VSYNC opt-out) to ensure that things
that get continuously drawn are capped at the display's refresh rate.
2026-06-05 07:18:48 +02:00
Kevin Boos
7fff61c7a5
Add CropToFill image fit variant, improve ImageFit docs (#1102)
* Support standard keyboard navg shortcuts/keys in TextInput

Implement platform-standard TextInput navigation and deletion behavior,
including Home, End, PageUp, PageDown, word movement, line/document
boundaries, and Shift-based selection.

* Use Apple Option/Cmd conventions on Apple targets
* Use Ctrl conventions on non-Apple targets
* Web accepts both shortcut styles for now, since we don't have a way
  to query the host OS from within a makepad web env.

Also, be extremely careful to ensure that we respect Unicode grapheme boundaries
when doing all the selection/navigation logic.

Fix `Delete`, which was erroneously handled before.

Add lots of missing keys in Linux X11 & Wayland backends, e.g.,
Home, End, Delete, Insert, PageUp/PageDown, and arrow keys

* Add `CropToFill` image fit variant, improve ImageFit docs

This allows you to easily achieve the "centered cropped fit" that most apps
want for things like avatars or small thubmnails that get masked.
2026-06-05 07:18:35 +02:00
Kevin Boos
f497a9fc14
Support standard keyboard navg shortcuts/keys in TextInput (#1101)
Implement platform-standard TextInput navigation and deletion behavior,
including Home, End, PageUp, PageDown, word movement, line/document
boundaries, and Shift-based selection.

* Use Apple Option/Cmd conventions on Apple targets
* Use Ctrl conventions on non-Apple targets
* Web accepts both shortcut styles for now, since we don't have a way
  to query the host OS from within a makepad web env.

Also, be extremely careful to ensure that we respect Unicode grapheme boundaries
when doing all the selection/navigation logic.

Fix `Delete`, which was erroneously handled before.

Add lots of missing keys in Linux X11 & Wayland backends, e.g.,
Home, End, Delete, Insert, PageUp/PageDown, and arrow keys
2026-06-03 20:53:07 +02:00
Admin
cb8ed4c119 zune forgotten thing 2026-06-03 11:19:02 +02:00
Kevin Boos
e3ac9f2035
iOS: if MTKView can't be drawn to, keep the resize/redraw "flag" dirty (#1100)
There was a bug where apps on iPad would not always be properly redrawn
when being resized (in windowed mode). This fixes that (at least in my testing)
by NOT clearing the dirty state when the MTKView has no render pass descriptor

Thus, the next time it's valid, we repaint it as expected.
2026-06-03 07:47:48 +02:00
Admin
52d290581f Add isolate example files 2026-06-02 19:12:25 +02:00
Admin
a86f6e3bda isolates 2026-06-02 18:51:17 +02:00
Admin
4912f2690d update zune 2026-06-02 18:47:28 +02:00
Kevin Boos
e697eb81ae
cargo_makepad: fix iOS icon behavior to not override app-specific icon bundles (#1099)
* Extend support for system bar appearance to iOS too

* cargo_makepad: fix default icon behavior for iOS

Icons need to not be modified by cargo_makepad if they're already
in the proper iOS-expected format, otherwise they'll end up with
some kind of extra black border around the icon, which looks bad.
2026-06-02 10:26:25 +02:00
Kevin Boos
eba743032d
Extend support for system bar appearance to iOS too (#1098) 2026-06-02 10:26:11 +02:00
admin
3d18a137ca splash md for calculator 2026-05-27 07:39:41 +02:00
Kevin Boos
12dcfc1e77
Fix subtle layout bug that ignored padding for text wrapping calc (#1094) 2026-05-24 06:34:08 +02:00
Kevin Boos
46ee22634c
Redesign StackNavigation to support pushing dynamically-defined widgets (#1093)
Remove the concept of a "full-screen" override for stack nav,
as it's completely useless and just added complexity.

This also fixes the push/pop "sliding" animation to be more fluid
2026-05-23 10:13:20 +02:00
alanpoon
d0bc4c8a69
Video enhancement (#1092)
* Gate side-effects

* Allow Sync to another VideoRef in Modal

* minor fix
2026-05-23 10:13:09 +02:00
Kevin Boos
a391f5e347
Overhaul android tooling and platform layers to support Android 8 (#1091)
* Dock: avoid ID collisions in drag/drop; never delete dock root in unsplit_tabs

* Clean up and further harden dock logic around splitting/dragging

* cargo_makepad: Android App Bundle builds, API 26 support, stable toolchain

Overhaul the Android build pipeline. Three related build-tooling
changes that share compile.rs/sdk.rs and so are committed together.

Android App Bundle (.aab) support — required for Google Play uploads:
- New `build-aab` command: compile resources with aapt2, link a
  proto-format APK, assemble the base module, run bundletool, and sign
  with jarsigner.
- New `keystore-create` command wrapping keytool, with a reusable
  keystore sidecar file; new `--keystore*`, `--no-sign`,
  `--version-code`, `--version-name` flags.
- Version codes may be explicit or auto-generated as a monotonic
  YYYYMMDDHH UTC integer.
- Read app id, version, and signing metadata from
  `[package.metadata.packager]` / `[package.metadata.makepad.android]`
  in Cargo.toml; support a custom AndroidManifest.xml template.
- Upgrade the bundled TOML parser for the dotted keys, inline tables,
  and multi-line strings those metadata sections use.
- Download bundletool and copy jarsigner/keytool/aapt2 into the SDK.

minSdkVersion 26:
- Lower the default Android minimum SDK from 33 to 26 and track the
  target SDK (35) separately, emitting minSdkVersion and
  targetSdkVersion independently in the generated manifest; add a
  `--min-sdk-version` override.

Stable Rust toolchain:
- Build Android and iOS on stable instead of nightly. tvOS still needs
  nightly for `-Z build-std`, so the channel is resolved per target.
- Add `ensure_rust_toolchain_installed` (install only when missing).

* Android: load newer NDK symbols at runtime to support API 26

With the minimum SDK lowered to 26, NDK entry points that only exist
on newer API levels can no longer be declared with `extern "C"` —
doing so breaks `dlopen`/startup on API 26-28. Resolve them at
runtime instead:

- amidi_sys: lazily `dlopen` libamidi.so (API 29+) into a cached
  vtable; the wrappers degrade to error/zero returns when the library
  is absent on older devices.
- android_jni: `dlsym` the AChoreographer vsync callbacks, gated on
  the running API level.
- ndk_sys: drop the `extern "C"` declarations for
  `ANativeWindow_setFrameRate` and the Choreographer callbacks;
  android.rs drops the now-unused frame-rate call.
- MakepadActivity: guard `setInitialSurroundingSubText` (API 30+) and
  `layoutInDisplayCutoutMode` (API 28+) behind version checks.
- android_jni: the fallback render-loop thread now exits cleanly when
  the app is torn down.

* Android: automatic and app-controlled system bar appearance

Add a way to control the tint of the status and navigation bar icons,
fixing white-on-white (invisible) icons when an app draws a light
background under a system dark-mode theme.

- New `Cx::set_system_bar_appearance(SystemBarAppearance)`. The default
  `Auto` mode picks dark or light icons from the window background
  luminance; `DarkIcons`/`LightIcons` force the choice.
- The `Window` widget resolves the setting each event cycle — for
  `Auto`, the Rec.709 luma of `pass.clear_color` — and emits
  `CxOsOp::SetSystemBarDarkIcons` only when the resolved value changes.
- On Android this drives `WindowInsetsController.setSystemBarsAppearance`
  (API 30+) or the `SYSTEM_UI_FLAG_LIGHT_*` flags (API 26-29). The tint
  is re-asserted after fullscreen toggles, since the legacy path
  rewrites the whole `systemUiVisibility` bitmask.

* Android: fix soft-keyboard handling and edge-to-edge insets

Several related window-inset and IME fixes, mostly affecting devices
that are not edge-to-edge (Android versions before 15).

- Report safe-area and IME insets as the overlap with the render
  surface, not the raw window-edge insets. On a non-edge-to-edge
  window the surface already sits inside the system bars, so the raw
  insets double-counted — leaving oversized gaps around content and
  above the keyboard.
- Also drive safe-area insets from `onGlobalLayout`, so the app is
  inset correctly from launch instead of drawing under the status bar
  until the first keyboard show or rotation.
- While the keyboard animates, treat the `WindowInsetsAnimation`
  callback as the authoritative per-frame inset source and have the
  layout-driven callbacks defer to it. Read target IME visibility from
  `getRootWindowInsets()` so a show animation is not misread as an
  instant dismissal.
- Only reconfigure the Java IME when the `TextInputConfig` actually
  changes, instead of on every show.
- `KeyboardView`: compute and apply the content shift at keyboard-show
  event time, removing a one-frame lag and a tail-end jump; only
  reconcile post-draw when the focused field actually redrew.
- `Modal::close()`: skip the focus revert when the modal is already
  closed — it was stealing focus from a just-tapped text input and
  causing a first-tap keyboard flicker.
- Hide the keyboard via `WindowInsetsController.hide(ime())` on API 30+.

* platform: don't panic posting actions during shutdown

post_action no longer unwraps the global action sender. It now
silently drops the action if the sender mutex is poisoned, no Cx
sender is installed, or the receiver has been dropped during app
teardown, and only raises the UI signal when the send succeeds.

(Also shortens an over-long field doc comment in cx.rs; no behavior
change.)

* cargo-makepad: link std statically in AAB builds (16 KB page-size fix)

`-C prefer-dynamic` ships std as a separate, 4 KB-aligned libstd.so that
fails Play's 16 KB page-size rule. AAB builds now link std statically;
APK/dev builds keep prefer-dynamic. Also documents {min_sdk_version} in help.
2026-05-22 01:40:29 +02:00
Kevin Boos
877234c6cf
Dock: avoid ID collisions in drag/drop; never delete dock root in unsplit_tabs (#1089)
* Dock: avoid ID collisions in drag/drop; never delete dock root in unsplit_tabs

* Clean up and further harden dock logic around splitting/dragging
2026-05-22 01:40:15 +02:00
Edward Tan
8447f5666a
Fix Android rendering, loading issues (#1090)
* Disable SLUG text band acceleration

* Load Android optional APIs dynamically

* Fixed the android-only Gauss-pane vertical flip by correcting render-target Y sampling in:

  - widgets/src/window.rs:110
  - widgets/src/gauss_view.rs:151

  Root cause: Gauss captures the scene into render-target textures, then samples them back
  into the UI. Those render-target textures need a Y flip when displayed, matching the
  existing Image widget behavior.
2026-05-21 09:08:13 +02:00
Kevin Boos
6d1e9d324c
Don't duplicately convert the layout points for iOS IME area calculation (#1087) 2026-05-19 08:36:26 +02:00
Kevin Boos
a982f741d7
macOS: don't trigger both menu items and keyboard events for shortcuts (#1086) 2026-05-19 08:36:13 +02:00
Kevin Boos
d5d85d7501
Improve mobile IME and soft keyboard handling (#1085)
* Support overriding the dpi factor at runtime, on all platforms

Add `Cx::set_window_dpi_override` for runtime UI zoom, but dispatch it
in a deferred manner so it's safe to call in an event handler.

For each platform, we connect the dpi override to the click/tap
coordinates to remap it properly, which was done on some platforms
but not most.

* Fix and restyle todo example

* cad

* Fix todo input styling and studio build env

* fix slides

* Don't apply UI scaling (dpi override) to safe inset areas / IME areas

Scaling those areas doesn't make sense, as it can lead to empty space
(extra unnecessary padding) on the border of the IME or the device inset area,
which looks bad and is basically objectively wrong

-------------

Centralize native/physical/layout DPI conversion on `CxWindow`, and use it at platform boundaries for window geometry, safe-area insets, input coordinates, soft keyboard spacing, clipboard and selection overlays, and camera preview rects.

Add runtime `set_window_dpi_override` support that rescales all window-local metrics and emits `WindowGeomChange`.

* Improve mobile IME and soft keyboard handling

- Add broader soft keyboard configuration for input modes, autocorrect, autocapitalization, return key types, multiline, and secure text entry.
- Improve iOS text input state handling, composition ranges, selection sync, and native/layout coordinate conversion.
- Improve Android InputConnection handling for composing text, selection updates, batch edits, editor actions, surrounding text, and programmatic text sync.
- Wire TextInput through the expanded IME configuration surface.
- Cover newer iOS and Android IME APIs while preserving fallbacks for older keyboard behavior.

* Fix iOS IME area DPI override scaling

* Remove Android-specific IME hack

* Further fix Android IME to avoid stale composition ranges being underlined

espeically after you tap elsewhere in the TextInput widget

---------

Co-authored-by: admin <info@makepad.nl>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 01:14:21 +02:00
Kevin Boos
c96b28628c
Don't apply UI scaling (dpi override) to safe inset areas / IME areas (#1084)
* Don't apply UI scaling (dpi override) to safe inset areas / IME areas

Scaling those areas doesn't make sense, as it can lead to empty space
(extra unnecessary padding) on the border of the IME or the device inset area,
which looks bad and is basically objectively wrong

-------------

Centralize native/physical/layout DPI conversion on `CxWindow`, and use it at platform boundaries for window geometry, safe-area insets, input coordinates, soft keyboard spacing, clipboard and selection overlays, and camera preview rects.

Add runtime `set_window_dpi_override` support that rescales all window-local metrics and emits `WindowGeomChange`.

* Fix pre-existing iOS and Android build breaks

iOS (platform/src/os/apple/ios/ios.rs): five `CxOsOp` arms had edits
that landed one match-arm late, so each block referenced bindings only
in scope on the preceding arm. Re-home them:

- `WindowGeomChange` now applies `native_window_geom_to_layout` (the
  two stray lines previously sat inside the `Paint`/`prepared` arm).
- `ShowTextIME` now converts `pos` via `layout_vec2d_to_native_points`
  (previously lodged inside the `SyncImeState` destructure pattern).
- `ShowClipboardActions` now converts `rect` / `keyboard_shift` to
  native points (previously appended to `ShowSelectionHandles`).
- `ShowSelectionHandles` / `UpdateSelectionHandles` now convert `start`
  and `end` (the `Update` arm had no conversion, and the `Show` arm's
  conversion was actually the clipboard one).
- `FullscreenWindow` / `NormalizeWindow` drop the bogus `start` / `end`
  conversions that didn't belong there.

Android (platform/src/ime.rs): `android_jni::to_java_configure_keyboard`
matches on `InputMode::None` and `ReturnKeyType::{Next, None, Previous,
Google, Yahoo, Join, Route, Continue, EmergencyCall}` — variants that
exist on the `ime_improvements` branch (commit 3dc039f0a) but weren't
pulled into this branch. Add them to the enum definitions so the
android target compiles.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 00:32:21 +02:00
alanpoon
5416cdd25c
Added gif (#1083)
* added giphy

* added gif

* remove unnecessary file changes

* animated_image_git
2026-05-18 22:47:53 +02:00
Kevin Boos
3eae9b762a
Don't always set the app's icon (e.g., for packaged app bundles) (#1082)
* Support overriding the dpi factor at runtime, on all platforms

Add `Cx::set_window_dpi_override` for runtime UI zoom, but dispatch it
in a deferred manner so it's safe to call in an event handler.

For each platform, we connect the dpi override to the click/tap
coordinates to remap it properly, which was done on some platforms
but not most.

* Don't always set the app's icon (e.g., for packaged app bundles)
2026-05-18 22:47:11 +02:00
Kevin Boos
8c276fefbc
Support overriding the dpi factor at runtime, on all platforms (#1081)
Add `Cx::set_window_dpi_override` for runtime UI zoom, but dispatch it
in a deferred manner so it's safe to call in an event handler.

For each platform, we connect the dpi override to the click/tap
coordinates to remap it properly, which was done on some platforms
but not most.
2026-05-18 22:46:55 +02:00
admin
e76019a9f4 fix slides 2026-05-05 10:00:39 +02:00
admin
621c7dfee4 Fix todo input styling and studio build env 2026-05-05 07:50:38 +02:00
admin
5ebbe29850 cad 2026-05-04 18:34:29 +02:00
admin
245d47ef5a Fix and restyle todo example 2026-05-04 17:37:21 +02:00
admin
9df7c778f3 Add local AI talk slide 2026-05-04 17:05:19 +02:00
admin
4eef5a1cb0 Tighten realtime CAD demo wording 2026-05-04 17:02:46 +02:00
admin
84c634ac32 Add Robrix opening demo 2026-05-04 17:01:23 +02:00
Kevin Boos
4c3093a39b
Fix virtual/soft keyboard shift on both iOS & Android (#1079)
This normalizes the IME geometry calcs across iOS and Android.
The main difference is to make KeyboardView shift the content based on
the focused TExtInput instance instead of trying to shrink the viewport.

Also make sure that StackNavigation widget properly handles the
keyboard shift, even when it is drawing in full-screen mode.
2026-05-04 16:58:44 +02:00
admin
fdcf33e167 Clarify realtime CAD demo 2026-05-04 16:58:37 +02:00
Kevin Boos
ee39df2089
Windows: properly catch sigquit and actually exit (#1077) 2026-05-04 16:58:11 +02:00
admin
b377e6b9e4 Update AI talk demo sequence 2026-05-04 16:57:16 +02:00
admin
2a7e59ac84 Wrap AI talk title slide 2026-05-04 16:54:24 +02:00
admin
17ca8cf9ce Refine AI talk slide content 2026-05-04 16:53:04 +02:00
admin
ba1ba116c3 Add slides example to splash run items 2026-05-04 16:42:27 +02:00
admin
48612ea771 Add AI Makepad talk slides example 2026-05-04 16:25:03 +02:00
Admin
30dc2e621e aichat 2026-05-04 13:50:02 +02:00
Admin
1dfae4654b fix cad 2026-05-04 11:35:36 +02:00
Admin
77208b237e ai chat working 2026-05-04 08:48:38 +02:00
Codex
c2fb2c4b06 Fix Linux RunView DPI propagation 2026-05-03 23:52:29 +02:00
Admin
a5992d3fb2 xr 2026-05-03 23:45:59 +02:00
Admin
fe7cc8babc gauss ok 2026-05-03 23:45:59 +02:00