Deadzone-rescaled right stick feeds the exact mouse-drag pipeline: same
0.01 rad/px orbit through pseudo-pixels (~2.6 rad/s full deflection, stick
up = look up), same look_dx/look_dy for scripts, same chase-rig authority
(stick held = kid owns the camera, recenters after release) and
cam_dragging visibility. Applied before script camera writes each tick,
like real mouse events, so set_cam_yaw still wins its tick. Zeroed under
tape tests for determinism. Camera-only pads now count in device selection.
splashgame.md: right stick documented; new rule — every new ability must
also be reachable from the gamepad (bind to the named actions).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>