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d6d1f99ca9
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Update fork to upstream dev 5d4483f
- Sync with latest upstream dev branch
- Include all map improvements: 2D/3D toggle, shadows, labels, overlays
- Include platform updates: location API, audio echo cancellation
- Preserve fork-specific re-exports (gltf, csg, test)
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2026-07-31 18:47:03 +00:00 |
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Admin
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fbd4972450
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gamemaker: full engine round — chase camera rig, racing-game APIs, script stdlib math, real error line numbers
Engine (examples/gamemaker): chase camera rig (camera({chase}) — ease-behind
with mouse-wins/recenter authority), writable camera + look deltas, spatial
queries (raycast/overlap_sphere/ground_normal), save/load, sustained tones,
rot_y + collide:false spawnables, HUD slots/bars, terrain noise shaping +
height bands, per-shape instanced render batching with static slabs (3.2x),
error push-loop into the agent chat, unknown-verb/option diagnostics with
game.splash:line:col positions, streaming tail-statement finalization, quiet
toolbar UI, Shh voice hush, fable voice.
Platform: runtime vector methods (.length/.normalized/.dot/.cross), scalar+
vector lerp, TAU; ScriptVm error capture sink; window frame capture API; four
headless-JIT fixes (scalar casts, mat4 mul, Id-arg expansion, commuted
scalar-vec ops) with regression test stages. Widgets: single-line TextInput
baseline centering, TextFlow inline-code baseline alignment, glass button
corner_radius uniform. Voice/ggml Metal backends: debug logs behind
GGML_METAL_TRACE. splashgame.md: the runtime-loaded game API contract.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-10 14:20:03 +02:00 |
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alanpoon
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985cb4adb6
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audio_input_panic_fix for macos (#1038)
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2026-04-11 13:52:25 +02:00 |
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Admin
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8ac86f0666
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fix up voice build on non tahoe
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2026-02-26 15:22:40 +01:00 |
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Admin
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ca17ee8baa
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splice out a makepad-network crate
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2026-02-23 23:21:31 +01:00 |
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admin
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f47a027964
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fix linux windows build
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2026-02-23 07:53:05 +01:00 |
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Julián Montes de Oca
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88abfedd24
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Restore IME support (#860)
* Restore IME support
* Remove unused voice handling methods from Window
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2026-02-20 14:06:02 +01:00 |
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Admin
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ebd3a6dd6d
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fix overstripping
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2026-02-20 10:30:25 +01:00 |
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Admin
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0eda8b1a99
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voice
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2026-02-20 10:16:18 +01:00 |
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Admin
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4581ed7bc3
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cleanup
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2026-02-20 10:04:49 +01:00 |
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Admin
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dc157d9853
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voice input final
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2026-02-20 09:59:22 +01:00 |
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Admin
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bfbf83e7b9
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0.6s
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2026-02-20 08:57:53 +01:00 |
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Admin
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6c800b6319
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0.9s
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2026-02-20 08:43:08 +01:00 |
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Admin
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c7e3a46a8e
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1.5s
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2026-02-20 07:52:58 +01:00 |
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Admin
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d599904ea4
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1.6s
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2026-02-20 01:01:21 +01:00 |
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Admin
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8490ef12e3
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1.6s
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2026-02-19 23:44:33 +01:00 |
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Admin
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ef7bdb09ac
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1.6s
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2026-02-19 23:37:16 +01:00 |
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Admin
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af9e8d8616
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metal otw
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2026-02-19 22:58:15 +01:00 |
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Admin
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a18c1f15d6
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metal otw
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2026-02-19 22:11:16 +01:00 |
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Admin
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32d7c14b29
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metal otw
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2026-02-19 21:21:30 +01:00 |
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Admin
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6335a3e660
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metal otw
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2026-02-19 21:00:49 +01:00 |
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Admin
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408b6273d8
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metal otw
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2026-02-19 20:49:08 +01:00 |
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Admin
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4d475a6b88
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build fixups
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2026-02-19 18:15:34 +01:00 |
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Admin
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e56080623f
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metal otw
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2026-02-19 18:15:34 +01:00 |
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Admin
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6a6e39f933
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metal otw
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2026-02-19 18:15:34 +01:00 |
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Admin
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909dafcaab
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font change
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2026-02-19 15:36:56 +01:00 |
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Admin
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a1a38a862f
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cleanup
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2026-02-19 14:28:24 +01:00 |
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Admin
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a97de6db2e
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fix
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2026-02-19 14:10:39 +01:00 |
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