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d6d1f99ca9
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Update fork to upstream dev 5d4483f
- Sync with latest upstream dev branch
- Include all map improvements: 2D/3D toggle, shadows, labels, overlays
- Include platform updates: location API, audio echo cancellation
- Preserve fork-specific re-exports (gltf, csg, test)
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2026-07-31 18:47:03 +00:00 |
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Admin
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fbd4972450
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gamemaker: full engine round — chase camera rig, racing-game APIs, script stdlib math, real error line numbers
Engine (examples/gamemaker): chase camera rig (camera({chase}) — ease-behind
with mouse-wins/recenter authority), writable camera + look deltas, spatial
queries (raycast/overlap_sphere/ground_normal), save/load, sustained tones,
rot_y + collide:false spawnables, HUD slots/bars, terrain noise shaping +
height bands, per-shape instanced render batching with static slabs (3.2x),
error push-loop into the agent chat, unknown-verb/option diagnostics with
game.splash:line:col positions, streaming tail-statement finalization, quiet
toolbar UI, Shh voice hush, fable voice.
Platform: runtime vector methods (.length/.normalized/.dot/.cross), scalar+
vector lerp, TAU; ScriptVm error capture sink; window frame capture API; four
headless-JIT fixes (scalar casts, mat4 mul, Id-arg expansion, commuted
scalar-vec ops) with regression test stages. Widgets: single-line TextInput
baseline centering, TextFlow inline-code baseline alignment, glass button
corner_radius uniform. Voice/ggml Metal backends: debug logs behind
GGML_METAL_TRACE. splashgame.md: the runtime-loaded game API contract.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-10 14:20:03 +02:00 |
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Admin
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614e203f17
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aimgr
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2026-04-27 14:51:24 +02:00 |
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Admin
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ea993f30c4
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Batch Qwen CUDA prefill MoE
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2026-04-20 13:48:29 +02:00 |
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Admin
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92eee25a4c
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Optimize Qwen CUDA routing and exact decode
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2026-04-20 13:48:29 +02:00 |
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Admin
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2325f23dbe
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Optimize Qwen CUDA MoE decode path
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2026-04-20 13:48:29 +02:00 |
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Admin
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8049779c0b
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Checkpoint Qwen CUDA exact progress
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2026-04-20 13:48:29 +02:00 |
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Admin
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87863fe42f
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Add Qwen runtime and Windows CUDA build support
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2026-04-17 11:44:43 +02:00 |
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Admin
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12a0e1b135
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Add CUDA multimodal exact path
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2026-04-15 21:33:39 +02:00 |
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Admin
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eba806b819
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Add CUDA exact chat windowing and kernels
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2026-04-15 21:33:39 +02:00 |
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Admin
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c9ada286a3
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cuda otw
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2026-04-13 11:09:08 +02:00 |
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Admin
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56d948d62f
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cuda exact chat reuse and decode tuning
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2026-04-13 11:09:08 +02:00 |
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Admin
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7b81d7ef6b
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wip cuda long-context profiling
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2026-04-13 11:05:49 +02:00 |
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Admin
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ceb1e384e8
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cuda prefill metrics and chunked kernels
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2026-04-13 11:05:49 +02:00 |
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Admin
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1ab6e6ed27
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cuda exact prefill to ~87 tok/s
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2026-04-13 11:05:49 +02:00 |
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Admin
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dc3baaf69d
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flux 1 works
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2026-04-13 11:01:13 +02:00 |
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Admin
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3335c26f27
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rotor quant for metal
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2026-04-13 11:01:13 +02:00 |
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Admin
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cc480e274e
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Add optional Rotor-style K-cache compression for Gemma 4
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2026-04-13 11:01:13 +02:00 |
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Admin
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b262f7bac3
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Add CUDA NVFP4 backend and GPU decode path
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2026-04-11 11:44:04 +02:00 |
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Admin
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d7520e837f
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mlx image opt
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2026-04-11 09:51:37 +02:00 |
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Admin
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3a90346eaa
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fix
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2026-04-10 21:14:32 +02:00 |
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Admin
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32612cfe88
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cleanup
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2026-04-10 14:48:17 +02:00 |
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Admin
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c925d2a56b
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mlx otw
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2026-04-10 14:48:17 +02:00 |
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Admin
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747ef9b2e8
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mlx 5x->2x
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2026-04-10 14:46:22 +02:00 |
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Admin
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db323ee42e
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mlx
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2026-04-10 14:46:22 +02:00 |
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Admin
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087952a638
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mlx otw
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2026-04-10 14:46:22 +02:00 |
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Admin
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3968a4aaba
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stdin
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2026-04-05 11:30:53 +02:00 |
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Admin
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a21f8f480c
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drivable
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2026-04-05 11:28:47 +02:00 |
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Admin
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26cd960c48
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iterating
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2026-04-05 11:28:47 +02:00 |
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Admin
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a9d6172f8c
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otw
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2026-04-05 11:28:47 +02:00 |
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Admin
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3f2baab26d
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xr llama and slug
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2026-04-01 12:19:03 +02:00 |
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Admin
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cb3b36d241
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llama + xr
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2026-04-01 12:19:03 +02:00 |
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Admin
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95c822450b
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fixup
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2026-04-01 12:19:03 +02:00 |
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