Admin
49f48f1907
basic animator working
2026-01-28 18:38:58 +01:00
admin
702e321402
animator otw
2026-01-28 16:25:03 +01:00
Admin
e949a1319d
fix proto fields
2026-01-28 12:11:15 +01:00
Admin
71d6705abc
add apply_default for animator
2026-01-28 11:01:55 +01:00
Admin
1da77e6446
working scrollbar
2026-01-27 19:34:02 +01:00
Admin
925b169233
slider works
2026-01-27 17:45:02 +01:00
Admin
fcbd13a953
animator otw
2026-01-27 15:54:21 +01:00
Admin
5ef1ac269f
preparing animator
2026-01-27 14:45:10 +01:00
Admin
7cf26f922c
theme refactor
2026-01-27 09:51:23 +01:00
Admin
322dad1b3e
refactor apply
2026-01-27 09:10:31 +01:00
Admin
16b344078b
rename Apply
2026-01-26 20:37:41 +01:00
Admin
69beca87d0
splat operator
2026-01-26 19:51:02 +01:00
Admin
56e2acdb1c
proto field +=
2026-01-26 18:14:48 +01:00
Admin
cc85765d86
proto field fonr
2026-01-26 17:59:32 +01:00
Admin
05a2476076
proto field otw
2026-01-26 16:27:17 +01:00
Admin
9d44625a33
add support for scope uniforms
2026-01-26 12:10:37 +01:00
Admin
32300b1ec0
theme uniform buffers
2026-01-26 11:10:16 +01:00
Admin
f0ff8cdeaf
theme uniform buffers
2026-01-26 10:53:34 +01:00
Admin
9c4e70a648
theme methods
2026-01-26 10:26:42 +01:00
Admin
5e5757c441
theme vars otw
2026-01-26 09:41:00 +01:00
Admin
51f8b5a57e
widgets2 barebones
2026-01-24 10:43:02 +01:00
Admin
9030a28f2b
shader compiler bits
2026-01-23 16:06:38 +01:00
Admin
bac30d1273
shader compiler bits
2026-01-23 15:59:28 +01:00
Admin
1fca2fbd61
text renders!
2026-01-23 15:26:13 +01:00
Admin
039e7ee24a
apple block oops
2026-01-23 10:49:26 +01:00
Admin
e84a6e5858
resource handling otw
2026-01-23 10:47:42 +01:00
Admin
0b70eb97be
windows compiles again
2026-01-22 15:41:19 +01:00
Admin
05f2aebc80
split up refactor
2026-01-22 15:29:25 +01:00
Admin
dbb9a2857e
draw text compiles on metal
2026-01-22 11:24:12 +01:00
Kevin Boos
36c88b79d3
Expose whether a native LongPress has occurred before a FingerMove ( #846 )
...
This bit of info was already tracked, but it wasn't exposed by the
`FingerMoveEvent` struct.
Doing so will allow widgets to differentiate between a gesture like
long-press then drag (for drag-n-drop) vs. just a regular drag
(for something like finger-based scrolling).
This is useful in TextInput, Dock, and any view that may respond
differently to a drag vs a "select then drag".
2026-01-22 08:49:49 +01:00
Kevin Boos
a850b416bd
Hide the Tooltip widget upon any click/tap, drag, or scroll event ( #844 )
...
* Hide the `Tooltip` widget upon any click/tap, drag, or scroll event
* Tooltip: handle raw events directly as to not impact `Hit` consumption
2026-01-21 19:41:31 +01:00
admin
f25dd40696
draw text otw
2026-01-21 17:00:45 +01:00
admin
96cb7ed0aa
working instance values
2026-01-21 15:06:35 +01:00
Admin
8a9f4d7356
fix
2026-01-21 13:39:40 +01:00
Admin
82fcbfe3b1
metal renders a circle again!
2026-01-21 12:53:18 +01:00
Admin
20ddaf7210
sdf now compiles
2026-01-21 11:49:18 +01:00
Admin
6d9982a61b
sdf now compiles
2026-01-21 11:49:10 +01:00
Admin
3b0e54a339
sdf shader lib otw
2026-01-21 11:00:20 +01:00
Admin
04217af4f4
sdf lib parses
2026-01-21 10:09:22 +01:00
Admin
403ec36920
sdf shader lib otw
2026-01-21 09:54:03 +01:00
Admin
3a02a7f322
remove derive_live
2026-01-21 08:34:05 +01:00
Eddy Bruel
b88eb5ed1d
Whitespace should never be wrapped
2026-01-20 20:40:17 +01:00
Admin
23a92e63a1
First quad rendering on metal!
2026-01-20 15:40:55 +01:00
Admin
0edc0fe431
metal backend compiles!
2026-01-20 10:54:15 +01:00
Admin
c934bb805f
metal shader generated
2026-01-19 14:55:34 +01:00
Admin
89e8d1a826
renderer refactor otw
2026-01-19 12:20:44 +01:00
Admin
2bbb7ff8ba
renderer refactor otw
2026-01-19 12:20:44 +01:00
Jason Yau
01c48991b7
fixed IME composition popup position for Windows ( #841 )
...
Co-authored-by: jasonqiu <jasonqiuchen@outlook.com>
2026-01-17 17:57:36 +01:00
Admin
eae7f19ef8
fix http server search
2026-01-16 18:54:15 +01:00
Admin
39e8d12d0d
wasapi chan limit
2026-01-16 16:49:50 +01:00