`Button` matched only `KeyFocus` and `KeyFocusLost`, so a button reached with
Tab could take focus and animate, but no key press ever activated it.
* `Space`, `Enter` and numpad enter now emit `Pressed` and then `Clicked`, and
make the same `on_press`/`on_click` script calls a tap does.
* Key repeat is ignored, so holding the key down doesn't re-press.
* Both arms are gated on `enabled`, like the finger paths.
Squashed from vjroger/makepad `storybook-pr` at 086d25452 (1,332 commits on top of
6f1e44649; his last commit restored every path outside the contribution to upstream).
- apps/storybook: every component organised, documented and previewed live.
- widgets: about eighty new widgets (accordion, alert, avatar, badge, breadcrumb, calendar,
card, carousel, chat, chip, colour, command palette, date and time pickers, dialog,
dropzone, floating action and panel, form, hamburger, line and radial menus, kanban,
masonry, menu, nav list, pagination, pill nav, popover, progress, property inspector,
range slider, rich text, select, spinner, table, tabs, tag field, timeline, toast,
toolbar, tour, transfer, tree, waveform, wheel picker and more); theme tokens and a
theme store, themes mixed by weight with a legibility check, a twelfth style sheet in
black and orange; the data grid gains row selection, drag and reorder, heading tips and
alignment; the glass button is a water lens; the portal list keeps the wheel it uses,
stands down from a press another control holds, can keep a row on screen and rule the
gap under a short list.
- platform: sweep locks and scroll blocks nest, `is_mouse_held_outside`, per-axis
scroll-handled flags, `next_frame_is_pending`, owner-scoped scroll unblocking, a
hands-off marker for the remote bridge, exploded-view projection and focus.
- draw: the interior distance of square-cornered boxes, a pointer shape, and
`turtle_ancestor_clip`.
- wm: the style tween carries an eighth weight for the new sheet.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
`Button::draw_walk` passed `Align::default()` to `draw_text.draw_walk`, so
a label that wrapped onto more rows left-aligned them under each other even
when the button itself centered its content, and no script property could
reach that argument.
* New `#[live] label_align: Align`, mirroring the one `TextInput` already has.
* Defaults to left, so every existing button draws exactly as before.
* Pair it with a `Fill`-width `label_walk` to give the rows room to move.
* cargo-makepad: declare native speech recognition metadata
* cargo-makepad: make Apple plist customization opt-in
* cargo-makepad: use macOS tools for plist overlays
* TextInput: add replace_range for edits that aren't typing
Anything that writes into a text field without being the keyboard —
dictation, autocomplete, a paste button — had only set_text and
restore_state to work with. Both clear the undo history, neither emits
Changed, and both end an IME composition that the platform keyboard still
thinks is in progress, so the next commit from the keyboard lands on text
the widget no longer agrees about.
replace_range(range, text, UndoGroup) goes through the same edit path as
typing: the input filter applies (text it rejects outright is refused
rather than deleting the range), the edit lands in the undo history,
Changed is emitted, and the selection is carried across it (anything that
was inside the range ends up after the replacement). UndoGroup::Extend
joins consecutive external edits into one undo step, so every revision of
a dictated phrase undoes together, while any typing in between splits
them. The IME composition belongs to the keyboard: an edit beside it moves
it and pushes the new text to the platform, and an edit overlapping it is
refused with ReplaceRangeError::Composing. is_composing() lets callers
wait for it to clear, and force_new_edit_group is now reachable from the
ref as well.
Undo and redo now end a composition, since the text the IME was composing
is gone with the rewind; the widget used to keep pointing at it, which
also stalled its IME syncing until focus was lost.
* ios: report the keyboard's marked text as the IME composition
The UITextView bridge forwarded marked text (kana awaiting conversion and
the like) to the widget as plain text with no composition range, so
TextInput never knew the keyboard was mid-composition on iOS:
is_composing() stayed false, replace_range's Composing refusal never
engaged, and the widget's next push did a whole-text setText: that
detached the keyboard's composition from the buffer.
forward_state_to_makepad now reads markedTextRange and carries it through
full_state_sync, so the widget records it exactly as it does for Android.
When the widget pushes text while it still holds a composition (an edit
beside it through replace_range), set_ime_text writes the text around the
composition and marks the composed part again with setMarkedText: instead
of committing it.
* macos: complete the handshake with a development launcher
`cargo run` starts a bare executable, which macOS gives no bundle identity.
Microphone, speech and location prompts are then attributed to the terminal
or editor that spawned it, and denied outright when that process has no
matching usage description, so a permission-using app cannot be developed
with plain `cargo run` at all. The way around it is a cargo runner that
launches a real .app through LaunchServices.
Three things are then lost, because LaunchServices forks the process itself
and starts it in `/`: the runner never learns the app's pid, so it has
nothing to forward a Ctrl-C to; it cannot pass on the terminal's working
directory; and it never sees the app's exit code, so `cargo run` always
reports success. All three are only knowable in-process.
The macOS event loop now reports them through the directory named by
MAKEPAD_DEV_LAUNCH_DIR, adopting MAKEPAD_DEV_WORKING_DIR before any
resource is loaded. Apps launched any other way see neither variable and
do nothing, so this replaces the same handshake being hand-written in every
app's main() that wants to develop against a permission-gated API.
* button: honour grab_key_focus on press
Button's FingerDown handling took keyboard focus twice: once guarded by
grab_key_focus, and again unconditionally at the end of the arm. That
second call is `self.set_key_focus(cx)`, which resolves through
WidgetNode to `cx.set_key_focus(self.area())` — and the derived `area()`
comes from the `#[redraw] draw_bg` field, so it is exactly the call the
guard above it wraps.
The upshot was that `grab_key_focus: false` did nothing on press, and a
button that deliberately opts out of focus still pulled it away from
whatever held it. Robrix's dictation hit this: tapping the microphone took
focus off the composer, hiding the caret the transcript is inserted at and
dismissing the soft keyboard on mobile, so it had to hand focus back by
hand afterwards.
Dropping the unconditional call leaves behaviour identical wherever the
flag is true, which is its default and every use in this repository.
Squashed from work:
- widget_tree: skip-search nodes bound path-cache invalidation
- tweaker: fold the shader source view; plain TextInput, not CodeView
- docs: button shader annotations — widgets/button.rs complete + splash demo buttons
- tweaker: the Shader tab shows the pinned widget's ANIMATOR STATES as little posed swatches under the well — one per tr
- tweaker: the animator-state swatches are full-size wells stacked vertically under the main material well (same width,
- tweaker: typed editors for structured values — a reflected Vec2/3/4 is fused x/y/z/w scrub fields (the whole vector re
- shader: const-table mode — /** name min..max step s */ float literals inside fn bodies compile to hot-patchable scope-
- tweaker: the Props tab opens with TWEAKABLES — every annotated value (a /** */ doc on the key) hot-first, each with it
- tweaker: the sidebar row templates are hoisted into shared let bindings (one source of truth for the Props list, the S
- docs: shader-code constants annotated in the six core widgets
- tweaker: SHADER CONSTANTS — the Props tab opens with the annotated literals inside the pinned widget's draw-layer fn b
- tweaker: undo/redo resolve the pinned widget when a history step's path runs through anonymous segments (a '-' or a li
- shader const table: whole-number literal operands lift too — the parser packs `x + 6.`, `y - 2. - b`, `w * 4.`, `n - 1
- tweaker: the Shader tab reads well stack → SHADER CONSTANTS for the mirrored layer → INPUTS (its uniforms/instances, a
- tweaker: the panel cleaned up to the user's list — the filter (with the exploded-view and note buttons) is the top row
- tweaker: three panel polish nits — a section whose rows are all secondary leads with its first three instead of an emp
- tweaker: the VJ session's fix batch — (1) mirrored material wells clip to their scroll viewport: the well is its own d
- tweaker: theme colours, chunk 1 — the panel reads the app's palette from mod.theme's cascade once per session (every c
- tweaker: the theme hover pulse — hovering a colour chip pulses that theme colour live across the whole app, and grabs
- tweaker: the theme palette strip in the colour popover — hover names and pulses a theme colour, a click binds the prop
- tweaker: the Theme tab — every theme colour and number in a fourth panel tab, colours edited live app-wide, all of it
- tweaker: F12 works without the bridge
- tweaker: the selection wears viewfinder corners, not a box
- tweaker: radius handles come to the hand, not the eye
Squashed from work; the fine-grained history is under tag archive/work-2026-08-29:
- mp* wave: mpwm window manager + the mp app family, WM API, theme bridge, PDF engine fix
- mpwm polish wave: terminal key focus, focus-history close order, pop-back-to-origin, occupied-workspace cycling, demo
- mpwm: warm-instance pool, flat-luminance opens, flicker-free CEF resize
- work: land the sources the last commits reference
- kenney: catalogue all 50 free 3D kits; Modal dismissed() never fired
- platform: windows check green again — SetWindowTextW binding
- map: exact warp-aware inverse projections — pointer ops work folded
- mpwm: quick-look gap fixes; image cache eviction on preview unload
- tweaker: material thumbnails + vibecode popup + ctrl-space notes, undo/redo over the edit ledger, capture-semantics pi
- tweaker: vibe popup card chrome + dispatch order, ctrl-space notes verified, sploded design v2 chapter
- tweaker: tabbed side panel (Props/Shader/Tree) - shader tab with checkerboard material well + prompt, complete widget-
- sploded v2: nesting-depth z, hairline scope frames, body pass
- sploded: pin the depth convention with a test, kill the draw_depth residue
- sploded: real body-pass split (scene-pass capture, panel flat) + y-convention source of truth with anti-flip gate test
- sploded: hollow outlines, flat-band input, ray-pick unprojection
- tweaker: shader tab defaults to the selection's first draw layer, stale hint trimmed
- sploded: outlines become clipped, antialiased strips; tighter deck
- sploded: merge the lane's v2 (nesting-depth z, clipped AA strip outlines, flat-band input, unproject, SplodedStack bod
- sploded: the exploded view is a LIVE view — pointer events route through the inverse explode transform (ray -> plane -
- tweaker: tabs are real widgets (uid, tree node under the dock, own plane in 3D) and pickable; navigation-class clicks
- sploded: pinned/hover outlines render on the widget's own plane in 3D — per-widget nesting depth lives on the platform
- tweaker: the material well renders the pinned widget's actual shader — the swatch byte-copies the widget's live draw c
- tweaker: the Shader tab shows the shader as written — the layer's pixel/vertex fn source (nearest definition up the co
- sploded: I = true isometric preset (yaw 45°, pitch atan(1/√2))
- tweaker: eyedropper — the colour popover's pick button arms a pixel probe; the next press in the app samples that devi
- tweaker: the shader loop closes — /tweak/apply resolves the pinned widget by uid (anonymous path segments never round-
- vj: responsive DJ mixer + Windows drag-and-drop, cherry-picked from PR #1199 (vjroger)
- tweaker: the material well is a magnifier — the mirrored instance draws at the widget's native size in the well's own
- tweaker: per-layer material thumbnails — the Widget derive emits WidgetNode::layer_areas() (every #[live] Draw… field
- tweaker: the shader source view is the real CodeView (syntax highlighting, selection, editing) when the app registers
- tweaker: Ctrl+Enter sends on every platform (TextInput treated only Cmd as primary on macOS, so Ctrl+Enter inserted a
- Modal claims no layout slot: the DJ page fills its window again
- tweaker: every fn apply recompiles (eval_chunk ran every chunk under ONE synthetic callsite, so the script body — and
- tweaker: an apply whose draw shader fails to compile is rejected — the layer goes back (last live fns / the fn as writ
- tweaker: the Shader tab's source view owns its scrolling (the ScrollYView around the CodeView double-scrolled the care
- widgets: set_visible belongs to every widget, not just View (#1194)
- script: a dead heap's resource handles must not outlive it (#1195)
- Resources: search the executable's directory, not only the working directory (#1196)
- Windows: fit a restored window to the displays that are actually attached (#1197)
- d3d11: a failing GPU call reports the loss instead of killing the process (#1198)
Co-authored-by: Kevin Boos <1139460+kevinaboos@users.noreply.github.com>
Squashed from work; the fine-grained history is under tag archive/work-2026-08-26:
- vj: the console grows real transports, and the deck stops lying about reverse
- vj: video goes NV12 end to end, and the GPU does the unpacking
- widgets: boxed labels center on their ink, not on the font's line box
- metal: a fresh texture forgets nothing it never had — reallocated vec textures upload whole
- fab: a 3D creation shell and the viewer built on it
- widgets: a dock redraws its panels, not just its own frame
- draw: hsv2rgb takes vector bounds, so it compiles
- texcomp: the block codec and the container every texture will travel in
- widgets: a Splash keeps the walk its host declared across a body rebuild, and logs a body that fails to evaluate instead of drawing nothing
- vj: DJ-tab scroll knobs, title-click reset, crossfade fix, stem headroom — plus the pre-Ampere CUDA fix (#1193)
Co-authored-by: Rogier de Leeuw <vjroger@gmail.com>
* platform: expose the capturing area of a touch by uid
Raw `Event::LongPress` handlers (it has no `handled` field and is
broadcast to every widget) had no way to tell whether the press was
captured by an unrelated widget, so a geometric containment check
alone could steal a press that e.g. a dock `Splitter` owns.
* add `CxFingers::touch_capture_area(uid)`, mirroring the existing
public `is_area_captured`
* platform+widgets: add `Event::ClearHover` to reset stale hover state
An overlay (context menu, modal) claims all pointer hits while open, so
widgets that were hovered or pressed when it appeared never receive the
`FingerHoverOut`/`FingerUp` that would clear their visuals: makepad's
hover slot holds exactly one area, and once a widget loses it, nothing
is ever delivered to it again. Apps had no way to reset widgets they
don't own.
* `Cx::queue_clear_hover()` requests a one-shot `Event::ClearHover`
dispatch after the current event and its follow-up actions finish
(drained in `call_event_handler`, mirroring
`handle_pending_window_geom_changes`)
* `View` plays `hover.off`/`down.off` on it when its animator is
defined, `Button` cuts `hover.off`, `HtmlLink` cuts its link hover,
and `CalloutTooltip` hides itself
* overlays call `cx.queue_clear_hover()` when they close
* platform: rename `queue_clear_hover` to `clear_all_hovers`
Name the effect rather than the mechanism, matching `set_key_focus`
and friends, which also defer their commit internally.
* platform: expose `Event::pointer_claimed_area` for claim bracketing
A widget cannot tell whether the area that claimed a pointer event
belongs to one of its own descendants or to an unrelated widget drawn
on top of it; geometric containment is a false proxy (a floating
overlay's rect can sit entirely inside a larger widget's rect).
Dispatch order answers it exactly: dispatch IS the widget tree
traversal, and claims are first-wins, so a claim that appears between
a widget's own `handle_event` entry and its end was made by that
widget or a descendant, while a pre-existing claim belongs to a widget
drawn above it.
* add `Event::pointer_claimed_area()`, reading the claim cell of
MouseMove/MouseDown/TouchUpdate(Start); snapshot it at dispatch
entry and compare after
redrawing is significantly more expensive than text comparisons,
and doing this outside of each widget is difficult and less efficient.
this helped avoid a bunch of redraw cycles in robrix,
so it's probably worth doing for all widgets, especially since
setting text or another basic property now does an auto-redraw
(it didn't used to be like that)
* ft makepad_test
* Improve run handling, manifest parsing, and stdout newline
Replace dynamic free-port lookup with an ephemeral localhost SocketAddr in test runtime and remove the unused find_free_listen_address helper. Ensure headless stdout messages end with a newline. Simplify send_to_app error handling and add a test that queued bootstrap messages are delivered once an app socket connects. Substantially enhance process_manager: unify cargo flag parsing, parse Cargo.toml to determine package/bin targets, resolve the correct binary name for direct stdio runs, and build the cargo/build+exec script from the resolved args. Add unit tests for manifest parsing and script generation and adjust related call sites.
* test harness
* Preserve test attrs; return Vec for gateway binds
In the test macro (libs/makepad_test/macros/src/lib.rs) preserve wrapper-only attributes (ignore and should_panic) on the generated wrapper test while removing them from the inner function. Added Attribute import, is_wrapper_only_test_attr helper, adjusted attribute filtering and emission, and added unit tests to verify attribute placement and expansion.
In the hub (studio/hub/src/hub.rs) change gateway_bind_candidates to return a Vec<SocketAddr> instead of an iterator and special-case ephemeral port 0 to preserve ephemeral binding; otherwise collect the range of candidate ports into a Vec. Added tests to validate candidate behavior. Also minor formatting/whitespace tweaks and a small IPv6 formatting adjustment.
* Add visible Studio mode and remote client
Enable running UI tests visibly through a running Makepad Studio. Adds a new makepad-network dependency and studio_remote client (libs/makepad_test/src/studio_remote.rs) and integrates it into the runtime via a TestConnection enum. Introduces visible-mode tooling: env vars (MAKEPAD_TEST_VISIBLE, MAKEPAD_TEST_STUDIO, MAKEPAD_TEST_STUDIO_MOUNT, MAKEPAD_TEST_STARTUP_DELAY_MS, MAKEPAD_TEST_ACTION_DELAY_MS, MAKEPAD_TEST_KEEP_OPEN_MS), pacing/delays after actions, and pause-before-shutdown. Splits startup into start_headless_app/start_visible_app, clears existing visible builds before launching, and updates tests, docs (GUIDE.md, README.md), and selector/runtime minor cleanups/formatting.