* Event: trace cancel scopes, and gate StackNavigationView's Back on ownership
A scope held by a widget that has stopped being the active thing wedges
Escape and the back gesture for everything behind it, and the only symptom
is that the gesture silently stops working -- which is indistinguishable
from there being nothing to cancel. MAKEPAD_CANCEL_TRACE=1 now logs every
scope begun and ended, and which one each press was stamped to, each named
by the call site that began it.
That location comes from #[track_caller] on both Cx::begin_cancel_scope and
CxCancelScopes::begin: the attribute propagates through the chain, so
Location::caller() names the widget rather than either of makepad's own
frames. No signature changes, no caller passes anything new, and the
existing tests needed no edits. Releases are logged from Drop rather than
end(), so giving a scope up by dropping it -- including a widget being torn
down, the case most likely to leak -- is reported exactly once on either
route.
StackNavigationView called the consuming back_pressed() whenever it was
Active, with no ownership check. A modal or pane opened over a pushed stack
view owns that press, but the view could consume it first and pop: the
wrong thing acts and the owner is starved, on one gesture. It worked only
because children are dispatched before the closure request, which is
precedence by traversal order -- the thing cancel scopes exist to replace.
A pushed view genuinely is what Back should pop when nothing is in front,
so it now holds a scope while Active and acts only when it owns the press.
Its five state writes route through a single set_nav_state that moves the
state and the scope together, acquired at the transition because ownership
is stamped before dispatch. The left_button and mouse-back-button paths
stay ungated: those are unambiguous clicks on this view, matching Modal,
which gates only back_pressed().
* Fix Escape and Back ownership across widget lifecycles
Allow gesture-specific scopes, preserve held Escape ownership across Back and focus changes, and suppress repeated Android Back dispatch without invoking Activity fallback first.
Release popup, modal, drag, and navigation scopes on every exit; support suspended navigation, isolate Pop actions, and finalize wide-window hide animations. Add focused ownership and lifecycle regressions.
Validated with 14 platform cancellation tests, 14 widget cancellation tests, Android Rust and Java checks, and a release modal Escape smoke test.
* Resolve cancel ownership from the active widget hierarchy
Bind widget scopes to their owners and resolve visibility and descendant priority only when Escape or Back begins. Retained inactive pages, collapsed controls, and unfocused windows no longer require application activation callbacks.
Preserve press ownership through repeats and release, suppress scoped or repeated TextInput Escape actions, and remove the StackNavigation cancellation activation API. Cover hierarchy, container, wrapper, focus, and gesture ownership regressions.
* Simplify cancel traversal and remove unsafe root lookup
* Reuse validated widget paths for repeated activity queries
* Remove PR-added cancellation tests and tracing
* Arbitrate the mouse back button with cancel scopes
The mouse's back button is the same navigation gesture as Android Back, but it
never received a cancel owner: handle_event clears press_owner for every event
and only restores it for Escape and BackPressed. owns_cancel was therefore false
for every scope while a MouseUp was delivered, so a widget could not gate that
button on ownership at all. The ones that tried had to fall back on ad-hoc
conditions -- "is my tab the visible one" -- which cannot express the thing that
actually decides it, namely that something else is in front.
Stamp a Back press for Event::MouseUp with the back button: in
resolve_widget_owner so widget-bound scopes are resolved against the hierarchy,
and in handle_event so ownership is settled before dispatch, exactly as for the
gesture itself.
StackNavigationView's mouse-back path is gated on that ownership to match its
back_pressed(). A pane or modal opened over a pushed view now takes the first
click and the view stays put; the second pops it. The left_button path stays
ungated, being an explicit click on the view's own header rather than a gesture
something in front of it could have a better claim to.
* Close a Modal on the mouse's back button
The back button is the desktop equivalent of the back gesture, and is arbitrated
by the same cancel scope, but Modal acted only on Escape, BackPressed, and a
click on its backdrop. A back-click inside the content did nothing at all, and
one outside it closed the modal only incidentally, as a background click.
Gated on ownership like the other two, so a modal opened over another one keeps
its place, and left inside can_dismiss so a non-dismissible modal still ignores
it. This is what lets a full-screen modal's content -- an image viewer, say --
respond to the back button without handling the gesture itself.
* Fold Modal's Escape and mouse-back checks under one ownership test
Same behaviour with one ownership test instead of two, matching how the other
cancel-gesture handlers read. Back consumption stays outside can_dismiss, so a
non-dismissible modal still blocks back-navigation for the widgets behind it.
Squashed from work; the fine-grained history is under tag archive/work-2026-08-29:
- mp* wave: mpwm window manager + the mp app family, WM API, theme bridge, PDF engine fix
- mpwm polish wave: terminal key focus, focus-history close order, pop-back-to-origin, occupied-workspace cycling, demo
- mpwm: warm-instance pool, flat-luminance opens, flicker-free CEF resize
- work: land the sources the last commits reference
- kenney: catalogue all 50 free 3D kits; Modal dismissed() never fired
- platform: windows check green again — SetWindowTextW binding
- map: exact warp-aware inverse projections — pointer ops work folded
- mpwm: quick-look gap fixes; image cache eviction on preview unload
- tweaker: material thumbnails + vibecode popup + ctrl-space notes, undo/redo over the edit ledger, capture-semantics pi
- tweaker: vibe popup card chrome + dispatch order, ctrl-space notes verified, sploded design v2 chapter
- tweaker: tabbed side panel (Props/Shader/Tree) - shader tab with checkerboard material well + prompt, complete widget-
- sploded v2: nesting-depth z, hairline scope frames, body pass
- sploded: pin the depth convention with a test, kill the draw_depth residue
- sploded: real body-pass split (scene-pass capture, panel flat) + y-convention source of truth with anti-flip gate test
- sploded: hollow outlines, flat-band input, ray-pick unprojection
- tweaker: shader tab defaults to the selection's first draw layer, stale hint trimmed
- sploded: outlines become clipped, antialiased strips; tighter deck
- sploded: merge the lane's v2 (nesting-depth z, clipped AA strip outlines, flat-band input, unproject, SplodedStack bod
- sploded: the exploded view is a LIVE view — pointer events route through the inverse explode transform (ray -> plane -
- tweaker: tabs are real widgets (uid, tree node under the dock, own plane in 3D) and pickable; navigation-class clicks
- sploded: pinned/hover outlines render on the widget's own plane in 3D — per-widget nesting depth lives on the platform
- tweaker: the material well renders the pinned widget's actual shader — the swatch byte-copies the widget's live draw c
- tweaker: the Shader tab shows the shader as written — the layer's pixel/vertex fn source (nearest definition up the co
- sploded: I = true isometric preset (yaw 45°, pitch atan(1/√2))
- tweaker: eyedropper — the colour popover's pick button arms a pixel probe; the next press in the app samples that devi
- tweaker: the shader loop closes — /tweak/apply resolves the pinned widget by uid (anonymous path segments never round-
- vj: responsive DJ mixer + Windows drag-and-drop, cherry-picked from PR #1199 (vjroger)
- tweaker: the material well is a magnifier — the mirrored instance draws at the widget's native size in the well's own
- tweaker: per-layer material thumbnails — the Widget derive emits WidgetNode::layer_areas() (every #[live] Draw… field
- tweaker: the shader source view is the real CodeView (syntax highlighting, selection, editing) when the app registers
- tweaker: Ctrl+Enter sends on every platform (TextInput treated only Cmd as primary on macOS, so Ctrl+Enter inserted a
- Modal claims no layout slot: the DJ page fills its window again
- tweaker: every fn apply recompiles (eval_chunk ran every chunk under ONE synthetic callsite, so the script body — and
- tweaker: an apply whose draw shader fails to compile is rejected — the layer goes back (last live fns / the fn as writ
- tweaker: the Shader tab's source view owns its scrolling (the ScrollYView around the CodeView double-scrolled the care
- widgets: set_visible belongs to every widget, not just View (#1194)
- script: a dead heap's resource handles must not outlive it (#1195)
- Resources: search the executable's directory, not only the working directory (#1196)
- Windows: fit a restored window to the displays that are actually attached (#1197)
- d3d11: a failing GPU call reports the loss instead of killing the process (#1198)
Co-authored-by: Kevin Boos <1139460+kevinaboos@users.noreply.github.com>
* Support standard keyboard navg shortcuts/keys in TextInput
Implement platform-standard TextInput navigation and deletion behavior,
including Home, End, PageUp, PageDown, word movement, line/document
boundaries, and Shift-based selection.
* Use Apple Option/Cmd conventions on Apple targets
* Use Ctrl conventions on non-Apple targets
* Web accepts both shortcut styles for now, since we don't have a way
to query the host OS from within a makepad web env.
Also, be extremely careful to ensure that we respect Unicode grapheme boundaries
when doing all the selection/navigation logic.
Fix `Delete`, which was erroneously handled before.
Add lots of missing keys in Linux X11 & Wayland backends, e.g.,
Home, End, Delete, Insert, PageUp/PageDown, and arrow keys
* Add `CropToFill` image fit variant, improve ImageFit docs
This allows you to easily achieve the "centered cropped fit" that most apps
want for things like avatars or small thubmnails that get masked.
* Detect and support hardware keyboards, distinguish from soft/virtual kbd
Mimic desktop behavior on mobile systems as much as possible.
This is esp important for tablets like iPad OS where you're more likely
to have a real physical keyboard attached.
For iOS:
* Arrow keys and Home/End/PageUp/PageDown navigate and auto-repeat
at the system-defined rate (connected via `UIKeyCommand`)
* Cmd+Enter to submit a `TextInput` and Cmd+C/X/V clipboard shortcuts now work.
* Ensure the pop-up diacritic/accent menu is properly placed using a hidden
`UITextInput` native widget, which acts as a sort of "proxy"
* Proactively drain `ShowTextIME` after each draw so the IME position will be
properly updated after each keystroke.
* Importnatly, don't mark the IME dismissed when a hardware keyboard is attached.
For both iOS & Android:
* Add a `has_physical_keyboard()` detection mechanism across both backends,
and fix platform-specific key repeat behavior
For Android:
* Ensure clipboard cut/copy works using the same Ctrl shortcuts (API 26+)
Soft/virtual keyboard/IME changes:
* For multiline TExtInputs, a soft keyboard Enter/Return key will always just
insert a new line, to avoid complexity with keyboard shortcut cfgs.
* CJK keyboard character selection should also be properly positioned now
* minor optimization to avoid re-setting IME pos if it didn't change
* Ensure inline composition is still shown in TextInput on all platforms
This is mostly relevant when using CJK and other similar IMEs.
Previously Makepad didn't shown any "echoes" of the single latin chars
that the user would type, but it would correctly input the selected CJK
glyph. So if you typed `nihao` and then selected `你哈`, then you would
see the proper chinese characters but not the latin "nihao".
Tha't s a bit confusing while typing.
Summary of the fixes per platform:
macOS:
- `set_marked_text` now forwards the marked (composition) text to the
focused TextInput with `replace_last = true`; previously it only stored
it in an ivar. `unmark_text` clears the preview, and both it and
`insert_text` share a new `clear_marked_text_ivar` helper so a commit
doesn't emit a second, destructive text-input event.
Windows:
- Add `WM_IME_COMPOSITION` handling: commit `GCS_RESULTSTR`
(`replace_last = false`) and show `GCS_COMPSTR` inline
(`replace_last = true`), and clear on `WM_IME_ENDCOMPOSITION`. The
message is consumed so DefWindowProc neither draws its own composition
window nor synthesizes a duplicate WM_CHAR for the result.
- Extend the vendored `windows` binding with `ImmGetCompositionStringW`,
`GCS_COMPSTR`/`GCS_RESULTSTR`, and `WM_IME_COMPOSITION`/
`WM_IME_ENDCOMPOSITION`, which it didn't previously generate.
Linux (Wayland):
- Handle the `zwp_text_input_v3` `PreeditString` event (previously empty)
and apply the double-buffered preedit/commit state on `Done`, in the
protocol-mandated order (commit, then preedit), clearing the preview
when a cycle carries no preedit.
Linux (X11):
- Create the input context with XIM on-the-spot (`XIMPreeditCallbacks`)
and forward the preedit string from the draw/start/done callbacks,
falling back to `XIMPreeditNothing` if the IM server doesn't support
callbacks. Callbacks run inside `XFilterEvent`, so they only mutate a
thread-local that the event loop drains into the widget afterward,
avoiding re-entrant access to the app.
Android:
- Don't mark the IME dismissed when a physical keyboard is attached
(mirrors the iOS guard). Android was unconditionally calling
`text_ime_was_dismissed()` on soft-keyboard hide, which tore down the
IME connection that hardware-key composition relies on.
* iOS: replace custom `UITextInput` with a native `UITextView`
`UITextView` is a full system-native keyboard client, so we get all the
major features for free: language HUD pill and the complete globe/Ctrl+Space
shortcut to cycle between IMEs/languages.
Makepad basically just mirrors the state of the system native text view,
via the `full_state_sync`, but the actual native text view is kept invisible
so it doesn't interfere with what we render in Makepad's TextInput.
Notably, the Full Keyboard Accessibility setting now does work properly,
whereas it did not before with our UITextInput-based approach.
We also make sure that arrow keys, nav keys, auto-repeat, and modifiers
are properly hanlded so we can retain the expected kbd shortcuts,
like other desktop platforms.
* iOS: remove the old `UITextInput` connection with the Makepad TextInput
We've now switched to the native UITextview, so we don't need this any more.
* iOS: fix desync during fast typing
Ensure there's no race between the native UITextView and
Makepad's TextInput, as the Enter/REturn key needs special handling
w.r.t. how `pressesBegan` gets it (From a real hardware kbd).
* TextInput: more iOS integration, and text input types
more native integration for things like username/password,
new password fields, email, address, URLs, etc.
These tell iOS to change the keyboard layout/type for the text input.
* iOS: don't let Full Keyboard Access focus on our hidden native cursor
* cleanup
* iOS/TextInput: fix perf issues
* iOS TextInput: more fixes for read-only efficiency, and filtered input
Also port some of these fixes to Android's IME integration layer
* iOS/TextInput: hide the native caret iOS draws during autocorrect
but still allow the "decline autocorrect" bubble to popup where that
hidden caret is located (and the CJK candidate window in the same spot)
* Avoid script VM re-entrant panic: defer animator_cut/play if script VM is held
`animator_cut` / `animator_play` call `cx.with_vm`, which panics
(*"Script VM swapped off"*) when invoked during an apply walk — e.g. a
widget's `on_after_apply` on `ScriptReapply` / `Reload` — because the VM
is already taken for the duration of that walk's enclosing `cx.with_vm`.
- The derive macro's `animator_cut_scoped` / `animator_play_scoped` now
check `cx.is_script_vm_held()`; when held, they queue the op
(`defer_cut` / `defer_play`) and return instead of re-entering the VM.
- `animator_handle_event_scoped` replays the queue via `flush_deferred`
on the next frame, once the VM is free.
The defer path runs **only** in the formerly-panicking case, so VM-free
animations are byte-for-byte unchanged.
Also adds a re-entrancy-naming panic (`VmHolderGuard`) plus
`Cx::try_with_vm` / `Cx::is_script_vm_held` for diagnosing and handling
this class of bug.
* Better spacing/positioning for IME popups like the CJK candidate menu
applied to all platforms, but primarily an issue on macOS/iOS.
The candidate/conversion window (e.g. CJK pinyin) was covering the line of
text being composed. Carry the caret-line rect (not just a point) through
ShowTextIME and feed each backend its native "keep clear of this line" API,
so the OS places the candidate directly above/below the line with a small gap:
- macOS: firstRectForCharacterRange returns the line rect via AppKit
convertRect:toView:nil + convertRectToScreen (drops the hand-rolled
screen-coord math + fudge offsets); invalidate on caret move.
- Windows: ImmSetCandidateWindow with a CFS_EXCLUDE line rect.
- Wayland: set_cursor_rectangle with the real line rect.
- X11: XNSpotLocation/XNArea at the line.
- iOS: return the true composing-line box from firstRectForRange so iOS flips
around the real edges (consistent at any screen position) instead of a
degenerate point; only while marked text is active, to avoid an oversized
autocorrect highlight when typing normally.
* Fix Linux X11 behavior: Ctrl-based kbd shortcuts didn't work in TextInput
also trying to fix X11 behavior for positioning the CJK candidate window,
turns out there was an X11 bug for Ubuntu 22 and older so it's not always
possible, but we can attempt a workaround if errors occur (based on that,
we try to auto-detect the version of X11)
* fix X11 event loop latency by draining only a max of 64 events before redrawing
still working on X11 CJK candidate window positioning...
* add logs to X11 ime to figure out wtf is going on
* more robust fallbacks for X11 CJK candidate window positioning... grr
* maybe try to set the XFontSet attribute? for CJK candidate positioning
* positioning works now but there is a bit of overlap still
* now that X11 CJK candidate positioning works in some cases,
we need to pass the full rectangle containing the current line of text
to the X11 library so that it can position the window both on top
and beneath the current line of text, if needed.
* tweaking X11 CJK candidate positioning
* abandon the screen-positioning heuristic
Instead, we just send the bounding rect of the current text character
and hopefully let the X11 platform libs decide where to put the
CJK candidate popup
* add more spacing to the bounding rect on X11
* tweak for a bit more space between CJK candidate window
* more tweaks, rect height isn't being respected for some reason...
* attempting to add more instrumentation to figure out wtf is going on with X11 CJK positioning
* remove bad instrumentation that was causing freezes. ugh
* different approach for IME placement on X11
* previous positioning attempts for X11 didn't work.
New strategy: let it be positioned, and then try to move it
* still trying to fix X11 CJK candidate window positoining...
* trying to find CJK candidate window with X11 queries (To move it)
* abandon window scanning approach
* better approach, now just tweaking it
* fix one case where the candidate window was flipped but it pointing too low
* tweaking more
* trying to fix above-text line positioning
* still trying to tweak CJK candidates ABOVE the text line
* be more conservative when guessing whether X11 will show the CJK candidate above or below
* improve size heuristic for CJK candidate height
* calling X11 as complete now. jfc. Cleanup, remove debug logs, etc
* Ensure that a view that specifies Fit with a max value can be scrolled.
* Turtle: include a view's outer maring in the size calc for a `Fit{max}` bound.
* Modal: dismiss on Escape KeyUp (not KeyDown) so the release can't leak to a
background widget behind the modal.
* Modal: allow scrolling, and reset the scroll to the top when showing it.
* Touch-baased dragging for views (ScrollBar) and PortalList now respect
the blocked scrolling areas, not just the mouse wheel / trackpad scroll.
* Forward the `set_scroll_pos()` through the widget derive traits so that
we don't have to hook it up for each specific widget.