Replace broad cx.load_all_script_resources() calls with a targeted cx.load_script_resource(handle) to only request the specific resource needed. Refactor script resource loading (platform/src/script/res.rs) by extracting load_script_resource_impl(handle, crate_manifests) and exposing load_script_resource(handle); keep load_all_script_resources() by iterating per-handle. Improve wasm handling: resolve web_url per-resource, set explicit error states when missing, and fire async HTTP requests safely. Remove an early call to load_all_script_resources() from web startup. Additional changes: serve precompressed .br files in the local wasm dev server (with COOP/COEP headers when threaded), add wasm-specific font/theme script entries for widgets, and update various callers (draw shaders, widgets, math_view, gltf/view_splat, image) to use the per-handle loader. These changes reduce unnecessary global loads and limit network/file operations to only required resources.
* selection: clipboard delegate, primary selection, mobile UI, handles, accessibility
Level 0: Route clipboard through Makepad instead of arboard. Custom
ClipboardDelegate in havishell forwards set_text/get_text/clear through
Makepad's CopyToClipboard and pending paste state. Fix Wayland serial
constraint by queuing CopyToClipboard when no serial is available.
Level 1: Primary selection (Linux). Add CxOsOp::SetPrimarySelection,
Wayland zwp_primary_selection_device_manager_v1 protocol bindings, X11
PRIMARY atom handling. HAVI stores selection text in SharedDocumentSelection
and calls set_primary_selection on change.
Level 2: Mobile clipboard actions UI. Long-press selects word and shows
native clipboard toolbar. TextCopy/TextCut events return selection text.
Level 3: Selection handle API. Add CxOsOp Show/Update/HideSelectionHandles,
Event::SelectionHandleDrag, and HAVI integration for handle drag events.
Platform stubs for all backends.
Level 4: Accessibility plumbing. Add CxOsOp::AccessibilityUpdate with
type-erased Box<dyn Any + Send> payload. HAVI implements
notify_accessibility_tree_update to forward accesskit::TreeUpdate through
Makepad. Platform no-op stubs.
* wayland: handle primary selection data_offer child objects
---------
Co-authored-by: ant <ant@offline.click>
Remove a leftover debug call that set the document title when handling ToWasmRedrawAll in platform/src/os/web/web.rs. This avoids an unnecessary DOM update used only for debugging and cleans up the redraw handler.
Add a wasm32-specific branch in KeyModifiers::is_primary so the primary modifier is treated as true when either `logo` or `control` is set on WebAssembly targets. This preserves expected web behavior where Meta/Command or Control can act as the primary key. Also tighten the non-Apple cfg to exclude wasm32 explicitly to avoid overlapping cfg matches.
Introduce a single-threaded wasm build mode and add defensive runtime handling for missing wasm threading support.
- CLI: add --no-threads flag and WasmConfig.threads to control threaded vs single-threaded builds. Parse and strip wasm-specific options before forwarding build/run args.
- Build: select target features and RUSTFLAGS based on threading; omit atomics/bulk-memory features for single-threaded builds. Adjust generated server instructions to require COOP/COEP only for threaded builds.
- Dev server: conditionally include COOP/COEP headers when serving threaded wasm artifacts.
- JS runtime (platform/src/os/web/web.js): guard audio worklet startup and thread creation on wasm._has_thread_support; make alloc_thread_stack return null with clear console warnings when required exports or alignment are missing; pass allocated thread_info to workers.
These changes enable building and running a single-threaded wasm variant without COOP/COEP server requirements and improve runtime resilience when threading features are unavailable.
Add Texture::set_data_u32(cx, width, height, data) that replaces pixel
data and dimensions in one call. Unlike put_back_vec_u32, this also
updates width/height, making it safe for image sources that change
resolution (animated images, lazy-loaded placeholders).
Co-authored-by: ant <ant@offline.click>
dispatch_studio_msg pushed to screenshot_requests but never
triggered a redraw. The GL readback that captures the screenshot
only runs during the render path, so the request was never
serviced in windowed backends (Wayland, X11, macOS).
Co-authored-by: ant <ant@offline.click>
* Add support for Video widget on WASM
* Add support for Video widget on Linux
* Linux video: GStreamer appsink pipeline, GL texture upload, accurate seeking
* Add support for Video widget on Windows
* Harden cross-platform video playback and error handling
* Cleanup video playback logs
* Restore wasm builds
* Restore linux builds
* Restore linux builds
* Remove unused import
file_resource and crate_resource now check if a resource with the same
abs_path already exists before creating a new entry. Returns the existing
handle instead of reading the same file multiple times.
Before: 54 resource entries, same font files loaded up to 15 times each
(427MB of duplicate heap data). After: ~10 unique entries, each file
loaded once (~50MB).
Co-authored-by: ant <ant@offline.click>
Fix EGL context initialization on Android to properly wire up the GL
render bridge display/context/surface.
Add GL state reset in restore_gl_context on Linux/Android to prevent
state leakage from external GL consumers (e.g. Servo) back into the
Makepad render pipeline.
Co-authored-by: ant <ant@offline.click>
Refactor app icon handling into a unified app_icon module that replaces
the old window_icon.rs. Build-time icon generation produces platform-
native formats (ICO with multiple sizes for Windows, ICNS for macOS,
multi-resolution PNGs for Linux/Wayland/X11).
Add `cargo makepad desktop` subcommand for desktop packaging with
automatic icon detection from MAKEPAD_APP_ICON_PATH env var, or from
Cargo package metadata.
Resolve binary names from [[bin]] targets in Cargo.toml so .app bundles,
.exe outputs, and APK labels use the correct name instead of defaulting
to the package name.
Use llvm-rc for Windows .res generation (cross-compilation compatible)
with absolute link paths for reliable resource embedding.
Co-authored-by: ant <ant@offline.click>
When script_mod! is used with 'let app = startup() do ...' but the
block omits the final 'app' expression, the module returns nil. This
silently creates an App with an empty WidgetRef -- no window, no UI,
no error. The app runs indefinitely doing nothing.
Panic with an actionable message instead of silently succeeding.
Co-authored-by: ant <ant@offline.click>
The rebase squash into 6df7c870 used the early draft of window_icon.rs,
dropping the OnceLock-based global setter added in the fixup commit.
Restore from pre-rebase commit 83bf5d62:
- add static GLOBAL_ICON: OnceLock<WindowIcon>
- add pub fn set_window_icon(icon: WindowIcon)
- refactor default_window_icon() to check global override first
- re-export set_window_icon from platform lib.rs
Co-authored-by: ant <ant@offline.click>
New GlRenderBridge API lets external code (e.g. servo in havi) render
via GL into a makepad-displayable texture with zero-copy.
Platform backends:
- Linux/Android: wraps existing EGL context (EglRenderBridge)
- Windows: ANGLE EGL on D3D11 device via mozangle (AngleRenderBridge)
- macOS: standalone CGL 3.2 Core bridged to Metal via IOSurface (CglRenderBridge)
Cx methods: create_gl_render_bridge, create_gl_render_bridge_texture,
restore_gl_context -- all platform-dispatched via cfg.
Co-authored-by: ant <ant@offline.click>
Wayland wl_pointer::Axis values are defined as motion-event vectors:
positive vertical = downward on screen. This means positive values
represent content sliding down under the pointer, i.e. the viewport
moving UP.
Makepad's internal scroll convention is positive = viewport moves DOWN.
This matches X11 (button 4/up maps to negative, button 5/down maps to
positive) and macOS (which negates scrollingDeltaY for the same reason).
The web backend also follows this via browser deltaY semantics.
The Wayland backend was passing axis values through without negation,
producing reversed scroll on all Wayland sessions. Negate at the
accumulator stage, consistent with how winit handles the same mismatch
(explicit comment: "Wayland sign convention is the inverse of winit").
The ignored AxisRelativeDirection event is unrelated -- it is a hint
telling clients whether the compositor applied natural-scrolling
inversion to the axis values, intended for widgets like volume sliders
that should track physical finger direction. The axis values themselves
already have natural scrolling applied by the compositor.
Co-authored-by: ant <ant@offline.click>
Add WindowIcon and WindowIconBuffer types to platform/src/window.rs with
RGBA8 pixel buffer data. Embed a default 64x64 Makepad icon generated at
runtime (dark rounded rect with white M glyph).
Platform backends:
- Windows: CreateIcon from RGBA->BGRA data, set on WNDCLASSEXW.hIcon
- X11: XChangeProperty with _NET_WM_ICON atom (RGBA->ARGB u32 array)
- macOS: NSBitmapImageRep + NSImage, setApplicationIconImage on NSApp
- Wayland: vendor xdg-toplevel-icon-v1 protocol, regenerate bindings,
bind wl_shm + xdg_toplevel_icon_manager_v1 globals, create shm buffer
icon when compositor supports it, silent fallback to app_id otherwise.
Use configurable create_app_id field (default "Makepad").
Codegen: extend tools/wayland_codegen to generate xdg toplevel_icon
bindings into libs/linux/wayland-protocols/src/xdg.rs.
Co-authored-by: ant <ant@offline.click>