IOHIDManager claims known wheels and joystick-class devices, parses
them by HID usage (steering, pedals, twist, throttle, hat, buttons) and
hands out an IOHIDDeviceSetReport handle so an app can drive force
feedback from userspace — no kext, no DriverKit. The studio wire learns
RemoteJoystick.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Source (webcam by device, a still for tests), one VideoToolbox encoder
session per run for the H.264 wire with raw as the fallback, the hub
realtime session on a node chosen by domain, typed events (status,
connected, aux, rate, ended) through a mailbox to any consumer. The
sandbox's mocap is the first; fabric is next.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
std::time::Instant trapped on every wasm tile worker; the profilers and stage timers
now use Cx::monotonic_now, and the native watcher, writer and their tests are gated
to native targets.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
apps/aichat is a lib and a bin. The panel widget owns the registry, the
model and the transcript, draws EngineState as user lines, markdown
answers, tool cards with progress and confirm buttons, and system lines
over a composer; every event pumps the engine and a busy turn asks for
the next frame. The bus client turns the window manager's stamped
studio frames into registry links under the WM's own endpoint ids
(registry.register_as). Settings persist under ~/.makepad/aichat with
the cloud lock kept in code. The binary is both the standalone window
and the WM's special child.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
LocalModel drives the hub chat session; a changed tool table or system
prompt rides the next turn as an update block instead of restarting an
append-only context. ClaudeModel owns the history and rebuilds the
per-turn provider with the new native tool array, dots mapped to the
double underscore Anthropic allows. NoModel answers nothing but says so,
so the web demo's pane, services and tool console work without a
backend. Provider rows report honest availability, the local model file
policy is one function, and the crate no longer needs the converse seam.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The registry issues endpoints, answers each port's registration, keeps
where every instance lives, builds the tool table (each app once,
canonical names) and the briefs, pumps the links and forgets dead ones.
The core drives a Cx-free Model seam: routes each tool call to the
instance the model named (or the focused one), stripping the selector;
holds destructive calls for a confirm card, with host risk floors that a
service can raise but never lower; times out silent services, extended
by progress up to a hard cap; answers unknown names with the real ones;
reconfigures the model when the registry moves and restarts it when it
cannot rebind; honours result dispositions (end the turn, reset the
conversation); caps tool rounds; and offers a local tool console that
drives services without a model. Time is host-supplied seconds, never
Instant, so the same core runs on the web.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The web feature no longer hides the native API; both transport adapters validate
responses through one upper layer with framing headers refused and redirects off;
the platform transport passes a body cap to makepad-network (honoured by the web
backend); the filesystem cache verifies before deduplicating; BaseUrl canonicalizes
and rejects dot segments; ClientLocation is authoritative.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
An app id says what a service is; a host-issued EndpointId says which
instance. Ports register with a nonce, learn their endpoint from the
host's Registered answer, take only frames addressed to it, and never
stamp themselves on the way up. Hosted frames are refused over a size
cap before deserialization and every variant is validated on receipt;
tool schemas must describe an argument object. Results carry bounded
structured data and a disposition (continue, end the turn, reset the
conversation); Cancelled and TimedOut are outcomes of their own.
InstanceMeta records where an instance lives for the model.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Cx::monotonic_now backs every elapsed and deadline measurement (Instant natively,
performance.now on the web, reachable from workers); dispatch keeps its handler
installed across traps and rejects re-entry without panicking; the studio websocket
worker spawns only when a studio is configured and waits with park_timeout instead of
spinning.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
tools/web_server becomes the deployable site server on our own HTTP stack: Range, HEAD,
brotli negotiation, ETags, cache and cross-origin headers, error reporting, and
/api/healthz, /api/search, /api/route and /api/along over map_nav with bounded query
and route workers and a data directory outside the public root. makepad-network learns
HEAD and exposes raw header lines.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
A completion-based Transport with the native TCP adapter and a platform-HTTP adapter over a
client-owned network runtime, a CacheStore seam with the filesystem cache and a memory
LRU, BlobContent / ClientLocation / Unavailable types, and native/web features so the
client builds for wasm32; static-site connect is a typed Unavailable until the runtime lane.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
The startup trace keeps its topic gate and runs on the platform clock so it stays
wasm-safe.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
apps/files, apps/sheets, libs/wm_api, libs/wm_theme and the renamed env vars and script
namespaces meet the demo seams; added demo files move to the renamed paths; the files app
keeps its own makepad_home so demo builds without the chat feature do not link the AI hub.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
The per-crate *_TRACE / *_DEBUG / *_DUMP environment switches in
platform, widgets and cef become topics of one process-wide set:
startup, frame, present, timer, studio, gpu.*, shader.*, gl.*,
runview.dpi, wayland, tweak, map.*, cef. Hierarchical matching with
negation and all; read once at init; settable on a running instance
through GET /trace?topics=…; an atomic short-circuit keeps the
no-tracing case off the lock in per-frame code; spans are absent on
wasm32 where Instant panics.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Packages are makepad-<name> with the short name as the binary. Env vars
follow (MAKEPAD_WM_*, MAKEPAD_FILES_*, MAKEPAD_TERMINAL_*), config moves
under ~/.makepad/<app>/, the theme namespaces are mod.wm_theme and
mod.browser_theme, the hosted AI envelope key is wm_ai. platform/video
becomes makepad-platform-video so the video app can be makepad-video.
Carries the Score entries that were pending in the WM's curated table.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
libs/mbtile_reader gains pure root/leaf/blob parsing; widgets/map gains archive.rs with
a ByteSource trait, a file backend on the worker pool and an HTTP-Range backend over
cx.http_request, a TileArchive that fetches the root once, caches leaf directories and
dedups in-flight reads, and MapView::set_source_config so local archives and hosted
archives share one request path into the existing tile build and ready-tile delivery.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
The chat feature (default on) owns the AI hub dependency so a demo graph never names it;
demo builds install a seeded procedural DemoVfs of ~38k files with Zipf sizes and deep
paths, read text through Vfs::read_bytes, take thumbnails from an embedded picture pool
with one still per video, run listing/scan/thumbs inline, and keep prefs in memory.
Process spawning is confined to the native seam.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
A coaster car upside down at the apex of a loop is a body whose
quaternion is not the default; the renderer now honours it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
libs/ai/loader, libs/sqlite_query, libs/video_flow: 32-bit const overflows and unix-only
file locking/bulk reads gated so the app crates type-check for wasm32-unknown-unknown.
platform web: ToWasmInit arrived before the app's Window widget allocated window zero and
indexed an empty pool; the browser geometry is now stored and applied once the window
exists, and the other id_zero index sites are guarded.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
An app exposes an AI service (manifest, tools with a risk class, a port
that receives calls and answers them later); a host aggregates every
connected service into one chat. Hosted by mpwm the port rides the
studio protocol's Custom frames under the mpwm_ai envelope; embedded, it
is a channel pair. The engine behind the feature flag and the panel that
draws EngineState land in the next lanes.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The water shader blends premultiplied, so an alpha-zero sheet meant to
hide the river's buoyancy boxes became additive and painted bright
stepped rectangles over the ribbon and the meadow — every claim-level
invariant green while the screen was wrong. WaterVolume::draw_sheet
splits physical from visual: river volumes keep floating things and
never draw; declared pools still do.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
33.7k bytes to 16.4k: the plan doctrine at the top, the laws, the one-
call list, the build order for a new game, how to read assists and
refusals; per-verb prose left to the verb docs. Back under the context
budget the crate's own test enforces.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The system prompt chose the generation persona and the <<tool>> JSON
guidance whenever image.generate was among the tools — which a game
session legitimately carries for missing art — and appended the game
doctrine 19k characters later. Against the exact live prompt the model
answered "I can build that for you." and stopped; the same request
with the doctrine first emitted the call. Agentic is now decided by the
presence of world.* tools: doctrine first, an in-game builder persona,
the model's trained tool template, and no duplicate capability text.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The kit that plays drum scores is now a sample player over the Salamander Drumkit (velocity layers with round-robins, derived toms, a synthesised clap), loaded off the audio thread and swapped in atomically. The physically modelled kit stays as makepad-drumkit-phys for a later pass.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
apps/fabric runs SAM 3D Body in-process (install + licence through the hub panel), measures the rest-pose body mesh (libs/fabric/measure: 25 tape measurements from plane slices and landmarks) and drafts parametric patterns (libs/fabric/draft: T-shirt, A-line skirt, easy trousers; nesting, true-scale SVG, tiled A4 PDF). Live mode streams the webcam at a few frames a second, shows the posed body with the measurement rings riding on it, and re-drafts when the numbers settle. Measurements sit in a DataGrid that copies as tab-separated text.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
libs/score_view carries the engraving, spacing, font and document code out of the score app so any app can show notation: a ScoreView widget with width/page/content fits, pan and zoom, a playhead, a dark palette, drum-key labels, lyrics under melody notes, and builders for drum, pitched and bass-tab scores. The score app uses it. Vector glyphs no longer write depth for transparent fragments, and the Metal screenshot staging sizes itself from the source texture.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
LocalModels runs registry models in-process (install state, resumable downloads, recorded licence acknowledgements at $MAKEPAD_HOME/license_acks.json, weight paths by file role) and libs/ai/hub_ui is the install panel + licence modal every app can embed. New native ports: Beat This! (beats + downbeats) and Basic Pitch (note transcription) with their registry entries; the Salamander Drumkit samples (CC BY-SA 3.0, 37 files pinned by size and sha256) as a sample bank the downloader fetches like a model.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Chunks keep the player's bytes apart from the composed density: plan
presses land in an owner-keyed PlanTerrainPatch that is retracted with
its feature and never touches history, so removing a railway takes its
bed with it and a human fill under it survives. Surface queries answer
Surface | Hole | Outside instead of pretending the heightfield continues
over a hole or past the border; landforms issued inside a plan eval are
plan, outside it history. Seven tests pin the layering, including
same-inputs-twice equality.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The last two hub commits staged whole files and carried uncommitted hunks
of another lane (beats-native, notes-native, the local runner, new
domains and license keys) that reference files not yet in the tree. This
restores those files to the body changes only; the other lane's edits
stay in its working tree.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The native port covers everything the Python reference worker did (body,
hands, mask prompt, multi-person), so the subprocess backend, its fake
worker harness, the sam3dbody-ref registry entry and the
MAKEPAD_SAM3DBODY_* environment go. The packet validator moves to the
native backend.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The sam3dbody backend reads its options from the request's prompt string
(`hands`, `detect`, `persons=N`): `hands` runs the full mode and the
packet carries which hands were fused and their boxes; `detect` finds up
to N persons with SAM 3.1 (an optional native-segment role on the body
entry, the same artifact the segment entry pins) and runs one body pass
per person with its box and mask, so the packet's people array grows.
The body crate shares one body pass between the packet, mask and hands
entry points, and infer_full takes the mask prompt too.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
BodyModel::infer_masked takes a provided person box and its full-frame 0/1
mask: the mask is warped with the crop's own affine (bilinear, rounded back
to 0/1 like the reference's uint8 warp), encoded by the prompt encoder's
mask CNN (four stride-2 convolutions with channel LayerNorm and erf GELU,
then a 1x1 to 1280) and added to the backbone tokens before the ray
conditioning, replacing the folded no-mask term. Oracle parity on the
mask fixture: warp exact, every CNN stage within f32 accumulation noise,
conditioned context 8e-4, end to end kp3d 2.2 mm / kp2d 0.25 px. 41 tests.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
BodyModel::infer_full runs the reference's full mode natively: the body
pass's hand boxes become two 512 crops (the left one cut from the mirrored
image, padding 0.9), each goes through the backbone, its own ray
conditioning and the hand decoder (the body decoder with the *_hand
tensors), the hand-mode rig pre-transform (local_to_world_wrist, wrist and
root offsets, non-hand parameters zeroed) and the hand camera head's
scale factor of 10; the left result is un-mirrored. The fusion gates each
hand (wrist angle, box size, keypoint spread, wrist distance), re-prompts
the body decoder with the trusted wrists and elbows as point prompts (the
decoder now takes N prompt tokens and a previous estimate), and writes the
fused wrist angles, hand parameters and hand scale/shape back before the
final rig pass. pose.rs gains the roma xyz (extrinsic) and XZY (intrinsic)
euler pairs; mhr.rs returns joint global rotations.
Oracle parity on both full-mode fixtures: every hand-decoder stage per
step (tokens 7e-3, heads 4e-4, rig params 1e-4), fusion reports as the
reference (one hand trusted on the standing photo, both on the crop), and
end to end kp3d 1.6 mm / kp2d 0.85 px. 36 tests.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
One backend call per SAM-style decoder layer (PE norms, token
self-attention, token-to-image cross-attention, erf-GELU feed-forward,
final norm) inside one command buffer, with the layer's f32 weights cached
on the device under their content identity and pooled transients.
gpu_two_way_layer_resident in the common backend; CUDA declines and the
per-op path stays. Body decoder loop on the M3 Max: layers 100 -> 9 ms,
frame 405 -> 266 ms, oracle parity unchanged (kp3d 1.5 mm).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
gpu_linear_f32_resident promised a resident weight but the Metal tensor
backend re-uploaded it every call, which for the MHR rig's 664 MB pose
corrective matrix cost 50 ms a step. Metal tensors now carry a content
identity (fresh at creation and after every in-place write, so a cache
keyed by it can never serve a stale weight), and the resident linear caches
the device buffer under it. Body frame on the M3 Max: 705 -> 405 ms (rig
302 -> 20 ms, refine 41 -> 13 ms, heads 10 -> 6 ms).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>