Reintroduce apps/arcade and the ten game crates that were ripped out of
the fork (assets, audio, blocks, coedit, gen, net, pkg, render, script,
session), from makepad-internal/dev. Reconcile against the fork's layout:
- makepad-game-sim/math come from the fork's existing libs/sim + sim/math;
the copied internal libs/game/{sim,math} are dropped and the kept game
crates plus arcade point at ../../sim and ../../sim/math.
- arcade AI is rewritten off the removed makepad-ai agent API onto the
makepad-ai-hub headless ChatProvider worker (example/cad pattern):
AiWorker{send,cancel,poll}, ai_worker_loop driving
ClaudeApiChatProvider(ClaudeCli), AiWorkerEvent availability/delta/
done/error mapped into the chat feed and authoring land_edit, with
main.rs send_message/cancel_request/event-drain rebuilt around it.
- the game-script sandbox is adapted to the fork's jailed splash storage:
every isolate gets mod.fs = splash_storage jail; splaes splash_storage
set_root_for_heap is now public so the ScriptHost (or Splash) can grant
a per-game jail root. ENT font: build.rs/dispatch.rs entities fill new
fork sim Entity/Part fields via ..Default::default(); world_raycast now
borrows mutably and returns the material id.
cargo check -p makepad-arcade and the game + arcade test suites pass.
Point the workspace at libs/asset and libs/render. Drop Arcade
frontend, gamemaker, rig, pack registry, physics, and the old
libs/game gameplay crates. Those live in the private sandbox repo.
Two root causes, both found by building an oracle rather than guessing.
1. Amplitude ~75x low: the IMDCT applied a 2/n normalisation the encoder's
forward transform had already carried. Because 2/n varies with block size
it produced DIFFERENT errors on 256- vs 2048-sample blocks — exactly the
reported symptom. Removing it gives fit scale 1.0000.
2. Leading trim, the real remaining defect. The first audio packet produces NO
output (its window only primes the overlap-add) but we emitted from the
first block's centre, injecting half a priming window of garbage and
shifting everything early. And Vorbis carries encoder delay in the GRANULE
POSITION, which varies per file — afinfo confirms 128 / 1103 / 960 frames
on three samples — while our Ogg reader kept only last_granule and
discarded per-page granules, making it unrecoverable. Added per-page
granule tracking: the first page reporting a granule pins priming as
centre - granule, and valid audio starts at priming + blocksize_0/2. That
reproduces afinfo's numbers exactly on all three.
A premise in the brief was also wrong and worth recording: our output length
was already correct. afinfo reports valid frames matching OUR output — it is
afconvert that trims a further 128. The reference WAV was short, not us.
mono 47 files mean corr 1.00000 (min 1.00000) 47/47 exact
stereo 107 files mean corr 0.826 68/107 exact
Decode cost 5.13 ms/file average; 11.5 MB compressed expands to 143.3 MB of
f32 PCM, which is why the sample bank's LRU cap matters.
Honest remaining defect: ~39 stereo files decode wrongly and it is NOT
alignment — a full lag sweep peaks at 0.40-0.89 with fit scales 0.40-1.87, so
specific blocks have wrong amplitude. Mono being 47/47 rules out floor,
residue 0/1, MDCT, windowing and priming; coupling matches the spec's
square-polar mapping including reverse order; floor 0 is rejected rather than
mis-decoded; and both channels are identical in the failing files, so it is
not a swap. The failing set is transient-heavy impact/footstep sounds, so the
lead is residue type 2 partition counting on short blocks.
reference_decode.rs is no longer #[ignore]d: 3 real tests asserting mono
correlation > 0.999 and length == granule, plus a 3000-mutation fuzz that must
never panic, all skipping cleanly without fixtures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>