Commit graph

111 commits

Author SHA1 Message Date
Admin
4fa2d4fb10 wasm media 2026-03-09 18:00:25 +01:00
Admin
4587627524 wasm media 2026-03-09 17:43:54 +01:00
offline-ant
642a929e5f platform: video/camera subsystem with media plugin architecture (#929)
Video playback: extended API with volume, playback rate, seek ranges,
buffered ranges, can_play_type, audio-only mode. Unified player wrapping
native backend (AVPlayer/GStreamer/MediaFoundation) with software fallback.
YUV shader pipeline (BT.601/709/2020, NV12 biplanar, rotation).

Camera: V4L2 backend (Linux), expanded NDK Camera2 (Android), AVCapture
stream refactor (iOS/macOS) with shared session architecture. NV12
zero-copy paths on iOS (CVMetalTextureCache) and Android (AImage planes).
Camera preview modes (texture/native/auto).

Video encoding: H264 hardware encode on Apple (VideoToolbox) and Android
(MediaCodec). Camera-to-encoder pipeline with pixel buffer passthrough.

Media plugin system: externalized codec implementation via MediaPlugin
trait. MsePlayer, VideoFrameDecoder, MediaVideoEncoder, SoftwareVideoPlayer
interfaces. Runtime codec capability query and merge.

Includes camera example app.

Co-authored-by: ant <ant@offline.click>
2026-03-08 13:10:58 +01:00
offline-ant
744f45db3e platform: native mobile selection handles (#930)
* platform: popup window API with X11/Wayland support

- Add popup window type for context menus and dropdowns
- Wayland: xdg_popup with grab for compositor-driven dismiss
- X11: override-redirect windows with pointer grab
- Explicit-close semantics: app must handle PopupDismissed
- Fix Wayland crash on repeated context menu open/close
- Emit WindowClosed before PopupDismissed in PopupDone

* platform: native mobile selection handles

iOS: custom UIView selection handles with UIPanGestureRecognizer (all versions),
UITextSelectionDisplayInteraction for native highlights (iOS 16+),
MakepadSelectionRect for UITextInput protocol.

Android: custom SelectionHandleView with GradientDrawable oval, touch drag
listeners, JNI bridge for handle drag events.

Widgets: TextFlow clipboard action integration (show on touch up with selection,
hide on touch down/focus lost, TextCut handler), PortalList select-all and
clipboard actions, selection bounding rect computation for popup positioning.

Includes text_selection example app.

---------

Co-authored-by: ant <ant@offline.click>
2026-03-08 12:15:31 +01:00
offline-ant
dd83d4b759 platform: small fixes and quality improvements (#928)
- Android log levels: map log! macro levels to Android log priorities
  (ERROR=6, WARN=5, INFO=4). Some devices suppress DEBUG by default.
- cargo-makepad android: show help text instead of panicking on missing
  or invalid subcommand.
- Android build: discover .class files dynamically instead of hardcoding
  ~25 individual paths. Add Java 8 source/target flags.
- Remove deprecated AsyncTask import from MakepadNetwork.java.
- Studio stdout: add newline after JSON messages for JSON-lines parsing.
- Studio stdout: skip profiler timing in stdout mode to avoid overhead.
- Script thread: fix panic on empty call stack in call_has_me/call_has_try.
- Cursor: reset to Default on FingerHoverOut in TextFlow and TextInput.

Co-authored-by: ant <ant@offline.click>
2026-03-08 11:24:18 +01:00
Admin
af3995b33b remove apprs 2026-03-08 10:28:40 +01:00
Sabin Regmi
3905ae4d1c Load script resources per-handle (avoid global loads) (#923)
Replace broad cx.load_all_script_resources() calls with a targeted cx.load_script_resource(handle) to only request the specific resource needed. Refactor script resource loading (platform/src/script/res.rs) by extracting load_script_resource_impl(handle, crate_manifests) and exposing load_script_resource(handle); keep load_all_script_resources() by iterating per-handle. Improve wasm handling: resolve web_url per-resource, set explicit error states when missing, and fire async HTTP requests safely. Remove an early call to load_all_script_resources() from web startup. Additional changes: serve precompressed .br files in the local wasm dev server (with COOP/COEP headers when threaded), add wasm-specific font/theme script entries for widgets, and update various callers (draw shaders, widgets, math_view, gltf/view_splat, image) to use the per-handle loader. These changes reduce unnecessary global loads and limit network/file operations to only required resources.
2026-03-06 16:01:07 +01:00
Sabin Regmi
98f0c4cb2a Add --no-threads option and runtime thread checks (#918)
Introduce a single-threaded wasm build mode and add defensive runtime handling for missing wasm threading support.

- CLI: add --no-threads flag and WasmConfig.threads to control threaded vs single-threaded builds. Parse and strip wasm-specific options before forwarding build/run args.
- Build: select target features and RUSTFLAGS based on threading; omit atomics/bulk-memory features for single-threaded builds. Adjust generated server instructions to require COOP/COEP only for threaded builds.
- Dev server: conditionally include COOP/COEP headers when serving threaded wasm artifacts.
- JS runtime (platform/src/os/web/web.js): guard audio worklet startup and thread creation on wasm._has_thread_support; make alloc_thread_stack return null with clear console warnings when required exports or alignment are missing; pass allocated thread_info to workers.

These changes enable building and running a single-threaded wasm variant without COOP/COEP server requirements and improve runtime resilience when threading features are unavailable.
2026-03-05 20:53:20 +01:00
Admin
521b31d132 y flip webgl rendertartet 2026-03-03 09:42:54 +01:00
Admin
d64373e940 add studio proto 2026-03-02 12:30:33 +01:00
Admin
d4683f522f remote control 2026-03-02 12:07:59 +01:00
Admin
45ebb95cd4 remote working 2026-03-02 10:40:33 +01:00
Admin
bc2730365d filter proto 2026-03-02 09:32:23 +01:00
Admin
daf440ee80 wasm 2026-03-01 20:22:11 +01:00
Admin
d5d59d01c3 backend proto splitoff 2026-03-01 10:12:00 +01:00
offline-ant
4ec9ba5c8b Apple metal and compile updates (#903)
Merge actool partial Info.plist into main plist for iOS 15 icon support.

Co-authored-by: ant <ant@offline.click>
2026-02-28 11:36:48 +01:00
offline-ant
beabd2ac30 Fix missing app icons on iOS 15 by adding classic idiom entries to asset catalog (#902)
The Contents.json only had a single universal+platform entry, which is
only recognized by iOS 16+. Add classic per-idiom entries (iphone, ipad,
ios-marketing) so actool compiles both sets into Assets.car. iOS 15
falls back to the idiom-based entries.

Co-authored-by: ant <ant@offline.click>
2026-02-28 11:16:59 +01:00
offline-ant
d361d6d2dc iOS: app icons, fullscreen, iOS 15 support, GL texture fix, NSLog logging (#897)
Co-authored-by: ant <ant@offline.click>
2026-02-27 16:42:47 +01:00
offline-ant
1dca9d750b iOS: GL render bridge (EAGL+IOSurface) and ios build command (#894)
* iOS: add GL render bridge (EAGL+IOSurface), fix linking, fix warnings

- Add EaglRenderBridge for iOS (GLES 3.0 context sharing textures with
  Metal via IOSurface), mirroring macOS CglRenderBridge
- Add iOS GlRenderBridge inner field and Cx methods
  (create_gl_render_bridge, create_gl_render_bridge_texture, restore_gl_context)
- Widen IOSurface support from macos-only to macos/ios/tvos in apple_sys
  and metal.rs (CxOsTexture fields, update_shared_texture, etc.)
- Expose metal_device() accessor on IosApp
- Replace removed SSLSetEnableCertVerify with SSLSetSessionOption
  (kSSLSessionOptionBreakOnServerAuth) to fix iOS linker error
- Remove unused apple_util::* imports in ios.rs and ios_app.rs
- Fix iOS deployment target from 26.0 to 17.0 in cargo_makepad

* cargo-makepad: add apple ios build command, expose IosBuildResult fields

---------

Co-authored-by: ant <ant@offline.click>
2026-02-27 08:40:41 +01:00
offline-ant
382eafc9f0 android: add launch splash themes to cargo-makepad manifests (#895)
Co-authored-by: ant <ant@offline.click>
2026-02-27 08:40:26 +01:00
offline-ant
47b47e2d94 cargo-makepad: isolate android/apple target dirs from desktop builds (#896)
Android defaults to target/android/, apple to target/apple/.
Prevents cross-platform builds from invalidating each other's caches.

Co-authored-by: ant <ant@offline.click>
2026-02-27 08:40:14 +01:00
offline-ant
7ae4d7f28d cargo-makepad android: use crate name for Rust .so lookup (#893)
Co-authored-by: ant <ant@offline.click>
2026-02-26 20:00:04 +01:00
offline-ant
5edb28bd5e cargo-makepad: cross-platform icon build pipeline and desktop packaging (#890)
Refactor app icon handling into a unified app_icon module that replaces
the old window_icon.rs. Build-time icon generation produces platform-
native formats (ICO with multiple sizes for Windows, ICNS for macOS,
multi-resolution PNGs for Linux/Wayland/X11).

Add `cargo makepad desktop` subcommand for desktop packaging with
automatic icon detection from MAKEPAD_APP_ICON_PATH env var, or from
Cargo package metadata.

Resolve binary names from [[bin]] targets in Cargo.toml so .app bundles,
.exe outputs, and APK labels use the correct name instead of defaulting
to the package name.

Use llvm-rc for Windows .res generation (cross-compilation compatible)
with absolute link paths for reliable resource embedding.

Co-authored-by: ant <ant@offline.click>
2026-02-26 11:33:26 +01:00
Admin
430ee3b426 fix android sdk install issues 2026-02-24 17:06:21 +01:00
Admin
797098cec5 fix linux 2026-02-24 16:49:11 +01:00
Admin
1bf89646ef ssl sockets 2026-02-24 16:28:21 +01:00
Admin
0aa3533210 network refactor 2026-02-24 14:04:37 +01:00
Admin
582af4b271 splice out a makepad-network crate 2026-02-23 23:21:31 +01:00
Admin
452aaa106f tunnel 2026-02-23 16:55:20 +01:00
Admin
b331819b9a message refactor
;
2026-02-23 16:46:48 +01:00
Julián Montes de Oca
0774c184a3 Video Widget: Support on MacOS & iOS (#863)
* Add macOS video playback support using AVPlayer + CVMetalTextureCache

Extends the Video widget from Android-only to also support macOS with
hardware-accelerated, zero-copy video rendering through Metal. Uses
AVPlayer for decoding and CVMetalTextureCache to map decoded frames
directly to MTLTextures without CPU copies.

Key changes:
- New AppleVideoPlayer module (AVPlayer + CVPixelBuffer → MTLTexture pipeline)
- FFI bindings for CVMetalTextureCache, CMTime, and related Apple APIs
- Video frame polling integrated into macOS paint cycle
- TextureFormat::VideoRGB ungated from Android-only to all platforms
- Video widget made cross-platform (TextureHandleReady wait is Android-only)
- Fixed shader aspect ratio bug (&&→|| for non-positive dimension check)
- Added video demo to uizoo and scratchpad examples

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add iOS video playback support

* Enhance video playback functionality with seek support and current position tracking

Key changes:
- Added `seek_video_playback` operation to allow seeking to specific timestamps.
- Introduced `current_position_ms` field in `VideoTextureUpdatedEvent` for tracking playback position.
- Implemented seeking functionality across iOS, macOS, and Android platforms.
- Updated Video widget to support new controls and indicators for seeking.

* Improve error handling for unsupported texture pixel formats

* Make volume icon drawing  use fixed width

* Make play/pause drawing use fixed width

* Remove video from scratchpad

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 15:19:21 +01:00
offline-ant
29c1fd1de2 Fix some build issues + upgrade android to r28 ndk. (#862)
* fix: add **/* glob to Linux NDK unzip to match subdirectories

`*` alone doesn't match `/` on Linux unzip builds with WILD_STOP_AT_DIR,
causing only top-level files to be extracted. Adding `**/*` ensures bin/,
lib64/, sysroot/ subdirectories are included.

* Auto-bundle NDK shared library deps (e.g. libc++_shared.so) into APK

When libmakepad.so has NEEDED entries for shared libraries provided by
the NDK sysroot (like libc++_shared.so from C++ dependencies), those
libraries were not being included in the APK, causing runtime dlopen
failures on device.

Add bundle_ndk_shared_deps() which uses the NDK's llvm-readelf to scan
libmakepad.so for NEEDED entries, then copies any matching .so files
from the NDK sysroot base lib dir into the APK. System libraries
(present in the API-level subdirectory) are excluded since they are
provided by the Android OS at runtime.

The detection is general-purpose and not hardcoded to any specific
library name.

* fix: make SYS_GETTID arch-conditional (186 on x86_64, 178 on aarch64)

The constant was hardcoded to 178 (correct for aarch64 but maps to
query_module on x86_64), causing Android's seccomp filter to kill the
process immediately on x86_64 emulators.

* Upgrade Android NDK from r25 to r28, fix x86_64 seccomp crash

cargo_makepad:
- sdk.rs: NDK version 25.2.9519653 → 28.2.13676358, download URLs r25c → r28b
- sdk.rs: Update NDK_IN extract paths for all platforms (Windows, macOS, Linux)
- sdk.rs: macOS NDK extraction is now host-aware (darwin-aarch64 for Apple Silicon)
- compile.rs: MacosAarch64 uses native darwin-aarch64 prebuilt (no more Rosetta)
- compile.rs: ndk_prebuilt_dir() split for MacosX64 vs MacosAarch64

platform:
- libc_sys.rs: Make SYS_GETTID arch-conditional (186 on x86_64, 178 on aarch64)
  Was hardcoded to 178 which maps to query_module on x86_64, causing
  Android seccomp to kill the process on x86_64 emulators
- android.rs: Add pub display field on CxOs, pub make_current() on CxAndroidDisplay
  for Servo embedding support

* Fix GLSL struct constructor crash on Android GLES drivers

The r28 script-based shader backend (shader_glsl.rs) generates GLSL
struct constructor syntax in the vertex/fragment main() unpack code,
e.g.: vb_geom = QuadVertex(vec2(packed_geometry_0.x, ...));

Some GLES drivers (notably Android emulator ANGLE/SwiftShader) reject
this with 'Structure constructor arguments do not match structure
fields', even though it's valid per the GLES 3.0 spec.

This is a regression from r28. The old r25 shader compiler
(generate_glsl.rs) used VarUnpacker::unpack_var which generated direct
swizzle assignments (vb_geom.xy = packed_geometry_0.xy), never struct
constructors in the unpack path. The r25 branch is not affected.

Fix: generate per-sub-field assignments for struct-typed variables in
the main() geometry/instance/varying unpack code, matching the r25
behavior. Struct constructors in user shader function bodies are
unaffected.

* fix(android): Proper fullscreen support on API 30+ and FullscreenWindow/NormalizeWindow ops

Android platform changes:
- Add CxOsOp::FullscreenWindow handler: sets os.fullscreen flag and calls JNI setFullScreen
- Add CxOsOp::NormalizeWindow handler: clears os.fullscreen and exits fullscreen

MakepadActivity.java:
- onCreate: On API 30+, switch from legacy Theme.NoTitleBar.Fullscreen to
  Theme_DeviceDefault_NoActionBar to avoid FLAG_FULLSCREEN conflict
- onCreate: Call setDecorFitsSystemWindows(false) and set
  LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS before setContentView so SurfaceView
  is laid out at y=0 from the start
- Refactor setFullScreen into applyFullScreen with proper WindowInsetsController
  API on API 30+ (hide/show statusBars + navigationBars)
- Legacy path (pre-API 30) uses full immersive sticky flags
- ResizingLayout.onApplyWindowInsets: Return WindowInsets.CONSUMED to prevent
  system bar insets from offsetting child SurfaceView

* Fix Android touch radius DPI scaling and revert aggressive fullscreen inset handling

- Divide touch.radius by dpi_factor alongside touch.abs for correct touch sizing
- Return insets instead of consuming them in ResizingLayout so child views get proper insets
- Remove premature setDecorFitsSystemWindows/cutout mode override; let apps opt in via FullscreenWindow

* Make DrawImage image_scale/image_pan fields pub

Needed by external crates (e.g. servo makepad_shell) that create custom
widgets using DrawImage and need to flip the Y axis for GL render textures.

---------

Co-authored-by: ant <ant@offline.click>
2026-02-21 10:30:56 +01:00
Admin
9468ba8f53 drawcall fixing 2026-02-21 06:50:39 +01:00
Admin
46af8eb28b font change 2026-02-19 15:36:56 +01:00
Admin
393ad66d27 ui proto 2026-02-18 21:10:25 +01:00
Admin
eff7230231 windows 2026-02-16 22:00:26 +01:00
Admin
4861fc7ff0 ios support 2026-02-16 10:57:27 +01:00
Kevin Boos
2707a25542 cargo_makepad: return actual error code instead of silent failure (#854)
This ensures that if an error occurs in a `cargo makepad` invocation,
the `cargo makepad` binary will actually return an error
(and importantly, an error exit code) instead of returning a success
exit code of `0` in all cases.
This allows CI passes and automated testing to work as normal.

Extra: cleaned up "show help" output
2026-02-16 07:20:47 +01:00
Admin
61a51278ce web almost there 2026-02-14 22:46:32 +01:00
Admin
663c621203 webGL2 2026-02-14 22:07:26 +01:00
Admin
8e6702c56b First 2.0 2026-02-12 14:52:33 +01:00
Admin
a271bd0027 compile 2026-02-10 18:26:51 +01:00
Julián Montes de Oca
0dd31cb6c8 IME: Support on Android and Input Configuration (#839)
* WIP

* Improvements for cursor control

* Enhance text selection and key event handling for Samsung keyboard compatibility

* Default to multine inputtype in android

* WIP Input configurations

* Enhance iOS text input handling

* Cleanup

* Comment out 'Next' variant across platforms for future implementation.

* Rename IME Config API to match web APIs

* Fix Android emoji deletion by implementing UTF-16 code unit index conversion

* Proper ASCII-only input and improve iOS keyboard handling

* Replace 'is_numeric_only' with 'input_mode'

* Prevent pasting invalid characters

* Cleanup

* Cleanup

* Hide clipboard actions on text change

* Cleanup

* Unify keyboard event types and fix iOS text input regressions

Unified TextInputEvent with new fields for better IME support across platforms:
- Added `composition` field for IME preview ranges (CJKinput)
- Added `full_state_sync` for complete buffer state (Android approach)
- Added `replace_range` for autocorrect/suggestion replacements (iOS approach)

All platforms: Standardized on CharOffset for character position handling

* Prevent text synchronization with the platform during active composition

* Add UITextInputCurrentInputModeDidChangeNotification support

* Add underline for active IME composition in TextInput

* Improve editor action handling for multiline inputs on Android

* Enhance IME composition tracking and clipboard action handling in TextInput

* Simplify IME state handling on Android

* Cleanup IME handling on iOS

* Cleanup

* Cleanup IME handling on iOS

* Improve docs/comments

* Improve docs/comments

* Add floating cursor support for keyboard trackpad in iOS

* Refine IME handling in TextInput to prevent iOS buffer loss during composition updates

* Move UITextInput protocol implementation into its own module

* Move MakepadInputConnection into its own file

* Cleanup

* Improve general IME handling in TextInput. Improve docs and comments

* Refactor text input configuration to separate soft keyboard settings for mobile platforms.
2026-02-02 11:48:21 +01:00
Admin
86467a8161 remove warning 2026-01-13 16:37:10 +01:00
Admin
5b10f90af4 fix new httpserverrequest type 2026-01-09 08:09:21 +01:00
Kevin Boos
3cdc2549cd Quick hotfix to make cargo-makepad build again (#837) 2026-01-09 08:06:00 +01:00
wyenox
d70bd0d7cb Fix various issues in cargo makepad wasm (#826)
* Fix `Uncaught ReferenceError: env is not defined`

at bindgen.js: const imports = __wbg_get_imports(); imports.env = env;

at (index): let wasm = await init({module_or_path: module}, env);

* fix `Uncaught DOMException: WebAssembly.Memory object could not be cloned.`

at web.js:         worker.postMessage(this.alloc_thread_stack(args.context_ptr, args.timer));

* add missing rustc flags to enable threading

* allow cargo makepad in linux arm

* debugs

* don't color cargo tree

* remove debug prints

* remove unsupported os handling that didn't exist before
2026-01-05 15:14:29 +01:00
Julián Montes de Oca
7ff2574dfc Android: Implement ShowClipboardActions with native ActionMode (#821)
Cx API:
- Implement existing ShowClipboardActions
- Add HideClipboardActions
- Cross-platform API ready for iOS implementation

Android Implementation:
- Native ActionMode integration with floating toolbar (API 23+)
- JNI bindings for showing/hiding menu and handling clipboard actions
- Event system for Copy/Cut/Paste/Select All actions
- Smart menu state management based on selection and clipboard

TextInput Integration:
- Long press selects word and shows menu
- Double tap and long press selects word and shows menu
- Selection preservation when tapping selected text
2025-11-22 10:06:05 +01:00
Kevin Boos
485674d387 Ensure that LongPress (LongClick) on Android properly tracks touch movement (#820)
* Ensure that LongPress (LongClick) on Android properly uses touch slop

Previously, we assumed that multiple touch action events would occur
before a LongClick, but that is not necessarily true.
It is possible to just have one down touch immediately followed by a
LongClick, so we now account for that.

This also fixes the tracking of touch event locations such that
stale values aren't accidentally used when calculating if a finger movement
exceeded the allowable touch slop for considering a touch as a long press.
(Rust would've caught that... thanks Java)

* remove excess log stmt
2025-11-15 09:31:17 +01:00
Julián Montes de Oca
48a1ecd52c Add audio input permission handling and example project (#792)
* Add permission handling for audio input

- Introduced `CheckPermission` and `RequestPermission` operations in `CxOsOp` for managing audio input permissions.
- Implemented permission status checks and requests across iOS, macOS, and Android.
- Added a new `Permission` module to define permission types and statuses.
- Updated event handling to include permission results in the event system.
- Updated manifest files to include necessary permissions for audio input on Android.

* Add audio example project

- Added a new example project for audio processing and permission handling
- Implemented UI components for audio device selection, microphone capture, and playback controls.
- Integrated permission handling for audio input and updated the workspace configuration to include the new example.

* Implement audio permission in Web, catch up Linux and Windows

* Refactor iOS permission handling to avoid ios_app re-entrancy

* Implement iOS mic capture and add sample rate to AudioInfo

* Ensure iOS audio output uses loudspeaker, only when not using external devices

* Enhance audio example by handling sample rates and resampling
2025-10-25 19:15:57 +02:00