Two ways HEAD failed to build for a fresh checkout, both from work landing
across concurrent streams:
- 623ee745e renamed skin_to_pbr -> skin_to_packed, but arcade_view.rs was
being edited by another stream at the time, so its call site fix stayed
uncommitted while the rename landed
- Cargo.toml listed tools/arcade_eval as a workspace member while the crate
itself was untracked, so loading the workspace failed outright
Both verified: the crate builds, and a stash-everything check now leaves a
working tree that compiles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>