Measured on the body node: the Microsoft H.264 decoder accepts MF_LOW_LATENCY and
CODECAPI_AVLowLatencyMode and ignores both; it holds pictures until the DPB it
derives from level_idc is full (six access units in, nothing out until DRAIN), and
appending access unit delimiters changes nothing. With level_idc rewritten to 1.0
in every SPS the DPB is one picture and each picture is emitted as the next access
unit arrives (5 of 6 while streaming, the last on flush). flush() now sends
COMMAND_DRAIN. The captured-stream test replays dumped access units and requires
the pictures while streaming; the keyframe-request check is its own test.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The Microsoft H.264 decoder answers a VT_BOOL CODECAPI_AVLowLatencyMode with
"VT_UI4 != pValue->vt" (seen on the body node), so send the number. The
Media Foundation encoder opens each access unit with NAL 9, which the
keyframe check now skips.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Trace every ProcessOutput HRESULT/status, keep the first access units beside the
trace so a stream can be replayed offline, ask for CODECAPI_AVLowLatencyMode through
ICodecAPI as well as the MF_LOW_LATENCY attribute, and let the round-trip test plus a
captured-stream replay test run on a Windows box.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Packages are makepad-<name> with the short name as the binary. Env vars
follow (MAKEPAD_WM_*, MAKEPAD_FILES_*, MAKEPAD_TERMINAL_*), config moves
under ~/.makepad/<app>/, the theme namespaces are mod.wm_theme and
mod.browser_theme, the hosted AI envelope key is wm_ai. platform/video
becomes makepad-platform-video so the video app can be makepad-video.
Carries the Score entries that were pending in the WM's curated table.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Squashed from work:
- video: hardware first-frame decode straight from RAM — no temp files
- video: the encoder transform is reported once, not once per encoder
- video: a single still does not need a whole AVAssetWriter
An app built with `--remote` now serves a localhost HTTP control surface:
window list, per-window PNG grabs, real mouse/key/text injection, widget
rects, a log ring buffer, and `/gq` (grab every window, then quit). It exists
so a test or an agent can DRIVE a running app instead of reasoning about it
from source — the protocol is documented in AGENTS.md. Grabs are targeted per
window (`/g?w=N`), so a multi-window app is captured window by window rather
than whichever pass happens to present first, and `log!` mirrors into the ring
buffer without anyone owning the app's stdout.
platform/video grows a streaming half beside the file half. StreamEncoder /
StreamDecoder with Apple VideoToolbox and Windows Media Foundation backends,
Annex-B framing, and all-intra bound through pEncodingParameters on Windows —
the only control that MFT actually honors, as the readbacks claim success for
everything else. The file decoder can now be asked for a SPECIFIC frame rather
than only the next one, which is what frame-exact seek and bounce playback
need. Tests cover file seek and the stream round trip.
Draw shaders gain `Rgba16F` and `Rgba32F` color formats to pair with the
float render textures: blending off, whole-texel writes, meant for GPU
simulation state (particle position/velocity, fluid fields) rather than
pictures.
Windowing and dialogs:
- `CxOsOp::SetChromelessWhenMaximized` drops the native maximized border
strip on Windows, so a maximized window reads as a clean picture.
- `Cx::open_select_folder_dialog` opens the native folder picker with a
title and start location, answered by a `FileDialogAction` in the actions
pass; cancelling is a first-class outcome, not an error.
- Windows reports a user close the way macos.rs already did.
- macOS swaps the titlebar container so WindowDragQuery alone decides window
drags, and the delegates carry a panic shield.
- `Windows::id_iter()` enumerates window slots generation-correctly.
Headless: the virtual GPU and its rasterizer are substantially rebuilt around
the shader runtime preamble, making `MAKEPAD=headless` render-to-PNG a real
test surface rather than a smoke check. `PerfMonitor::frames_painted()` lets a
scripted driver pace itself to PRESENTED frames instead of queueing passes
faster than the GPU retires them.