Remove the retired applications, asset-specific libraries and DJ pack tool
from Makepad, together with their workspace and launcher entries. All 981
removed source paths are accounted for in the private Stage repository.
Keep public AI chat generation through the AI Hub's generic job runner.
Extract shared SHA-256 and UDP binding into core_util so the public hub and
model crates no longer depend on the relocated asset libraries. Preserve
the retained public coverage in the split wasm validation script.
Validation on the exact cleanup tree in an isolated checkout:
- Release checks: core_util, model, aichat, WM and Builder.
- Release builds: aichat, WM and Builder.
- Existing tests: core_util 5, model 30, aichat 7, Builder 2 passed.
- Core/model checks: wasm32, Linux and Windows passed.
- No warnings in the successful checks, builds or tests.
Known baseline: WM library tests do not compile because the unchanged
style-transition assertion compares seven expected weights with eight.
The unrelated working-tree correction is intentionally outside this commit.
Squash of 25 work commits (Sep 1–12):
237da90 render: the sprite lane hands the screen draw back the way it found it
895b9a7 particles: an emitter can ride a body's own frame
914471f ai-hub: a feed session whose last socket left ends on its idle timeout; skin: parent, skinned centroid and a nodes-only rig for retargets
3fcccf3 sim: the whole world is implicitly editable, and one seam says where the ground is
5692fab sim: the landform world proves itself — walker through the tunnel included
f4af6df sim: terrain knows who changed it — a plan layer over player history
adbb078 render: a water volume can be physics without a picture
c17480f render: a non-rigid body may carry its own orientation
acad401 sim: an agent with no route holds and retries instead of walking into the wall
22b2bf9 sim + chat: the composed world surface takes a map floor; the chat gets plan tools
faf8112 web path: the tessellator's lap timer, the trace span and the fusion cycle timer have no clock on the web
d3472eb tsdf: the clock-taking XR helpers are native-only — the browser has no depth camera and no Instant
4946c9e sim + render: a repaint is not a world edit — colour and glow restyles never rebake the lightmap
4317f58 sim + render + chat: walk decks as a surface, the filmed body is no obstruction, the brief never asks
9791279 render: support rigged models and custom materials across viewers
3ce2792 sim: use deck geometry for collision and sensing
c8b79ff Add portable PBR, rig and soft-body authoring support
108d423 Add transactional polygon modeling and editable asset documents
38f4d3b Refine editable modeling and firm yarn character behavior
08a2637 sim: add entity-owned lights and vehicle headlights
00d96a7 render: add clustered lights, local shadows and incremental GI
cf916af render: import glTF asset extensions and wire clustered GI
c6d2cca model: cut transaction memory and raise capacity limits
41af47a raytrace: add a CPU probe-ray BVH budget example
c963d0a libs: the game sim splits into makepad-scene and makepad-soft-body; render, model, fab and the asset importer retarget
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>