Add sandbox authoring effects and character/composite creation, improve creator submission handling, and extend publishing/search metadata. Update importer conversions and the asset UI integration.
Validation: 31 store search tests, ten composite tests and two author-policy tests passed in release mode.
The 5090 listed flux2-dev ready (total VRAM passed the gate) then refused
every job (29696 + 2048 reserve > ~30510 usable); the flow picked it by
domain ETA and never retried. Nodes now publish vram_usable_mb and mark
un-admittable models too_small; the fleet gate uses usable VRAM; the
flow's gen executor picks admitted nodes for the requested model (ready
first), retries up to three nodes after an admission refusal, and when no
node can take the model its error says why per node (role, too small with
the numbers, waiting for VRAM). The flow's model listing drops (model,
node) pairs the node's fleet role bars, so the picker no longer counts the
chat-only PRO 6000 as ready for image; its label reads ready/absent/too
small with the GPUs named.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
44b3a7f02 added artist/artist_url/album/source_url/license/license_url to
the exported manifest.json search block, which is part of the hashed
snapshot payload -- the contract changed on purpose, so the deterministic
golden in deterministic_golden_rewrites_graph_and_indexes_every_route was
stale (expected 78d089..., actual 7331ed62...). Verified the export is
still deterministic (same hash across repeated runs) and updated the
golden constant, with a failure message that names the printed `left`
value as the new golden so the next bump is a one-liner.
gen.image{prompt} is a service inside the assistant: on a worker it
runs the creator pipeline for the image domain against the node the
runner picks (LAN discovery, ETA-ranked, the resident flux model wins),
streams the node's progress into the tool card, and writes the picture
under the makepad home's gen/ dir; the creator library gains
generate_bytes — the request, poll and fetch that generate_and_publish
now shares — so no second pipeline exists. photos.add{path} bakes that
one file into the open library (only from the gen dir or the person's
home), re-opens the wall and glides onto the new picture; the module
executor answers it later through the host's reply sink. The model
chains them, launching photos in between. A registry seam found on the
way: a call dispatched in the same event a link was adopted reached the
port before its Registered, so the registry now answers a leading
Register at once.
The wall gained a search box: every keystroke re-cuts the packing over
the matches (every word in a title or link; title beats link, a whole
word beats a substring), each picture flies from its drawn rect to its
target over 450 ms, dropped pictures shrink and fade, returning ones
grow back; Esc clears; ⌘F or a bare slash focuses the box; the status
reads "35 of 293 · ro". photos.filter{query} sets the same from the
pane; instances are rebuilt only while a flight runs, and the clock is
the platform's.
Proven on the fleet: "make me a picture of a red bicycle on the moon
and put it in photos" → the file in 40 s, photos launched, added and
shown among the comics; typing r, ro, rob re-packs the wall live; the
filter through the pane in a process tile and as a module. ai-services
39, aichat 5, photos 9, image_tiles 12, creator 9; aichat and photos
check for wasm32.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- libs/sim: DeckStrip (deck.rs) — every laid corridor registers its walk
deck; movers pin to it exactly instead of climbing 2.5 m slab kerbs;
feet inside a static box lift onto its top; the world composes floor,
terrain, materials and voxel in one sampler
- libs/sim + libs/render: camera_path_limit takes the filmed body and never
treats it as an obstruction (the coaster's ride boom was clamped to 1 m);
the shadow gate's settle test gets a hair of float slack
- libs/asset/chat: the in-game builder never asks before building; the
brief teaches game.driver and the race countdown, under budget
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
"make me a giant forest with roads" answered with a plan and "Want me to
go ahead and build it now?" — the player is holding a controller. The
agentic doctrine and the game brief now say it outright: a request is an
instruction, decide the open details, build in this turn, report in a
sentence; a turn that ends in a question is a failed turn.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- libs/sim: meshfloor.rs FloorRaster (one storey per column from a map's nav
graph); composed_surface_sample_at(floor, terrain, materials, voxel) is the
one seam nav, corridors and lots read; in-eval voxel ops no longer bump the
history revision
- libs/asset/chat: world.get_plan / world.set_plan (shape-validated, stale
revisions refused), the authoring state prefixed to every turn, map turns
routed to the plan tools; game.md: the foundation line, the capability kinds
verbatim, no order-independence claims
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The web feature no longer hides the native API; both transport adapters validate
responses through one upper layer with framing headers refused and redirects off;
the platform transport passes a body cap to makepad-network (honoured by the web
backend); the filesystem cache verifies before deduplicating; BaseUrl canonicalizes
and rejects dot segments; ClientLocation is authoritative.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
A completion-based Transport with the native TCP adapter and a platform-HTTP adapter over a
client-owned network runtime, a CacheStore seam with the filesystem cache and a memory
LRU, BlobContent / ClientLocation / Unavailable types, and native/web features so the
client builds for wasm32; static-site connect is a typed Unavailable until the runtime lane.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WV6BzHQiJEvvK9EPc1d4ks
33.7k bytes to 16.4k: the plan doctrine at the top, the laws, the one-
call list, the build order for a new game, how to read assists and
refusals; per-verb prose left to the verb docs. Back under the context
budget the crate's own test enforces.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The system prompt chose the generation persona and the <<tool>> JSON
guidance whenever image.generate was among the tools — which a game
session legitimately carries for missing art — and appended the game
doctrine 19k characters later. Against the exact live prompt the model
answered "I can build that for you." and stopped; the same request
with the doctrine first emitted the call. Agentic is now decided by the
presence of world.* tools: doctrine first, an in-game builder persona,
the model's trained tool template, and no duplicate capability text.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>