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91 commits

Author SHA1 Message Date
Admin
036fa2fd86 apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
App and example changes, with the apps that moved to the Stage repository (apps/vj, apps/asset-ui) removed here.

Covers work 6f1e44649..2b1a41df4 for apps examples:

- wm: the Android super-app compiles tiles on the phone against the host engine
- cargo-makepad: the super-app APK is packed by `android dyn-pack`, in Rust
- widgets, storybook: the widget catalogue app, some eighty new widgets, a theme store with mixable style sheets, and the rule that a press belongs to
- wm, widgets: the style tween starts with all eight weights, and the new style sheet takes the last number instead of macOS's
- platform: the Android desk swipes at 120 Hz — offscreen render passes and framebuffers cached, SVG meshes kept, font families that complete
- flow: the flow-ui app and the flowgraph canvas return to the workspace, with staged progress in libs/flow
- app_main!: only ship the fonts an app declares (#1247)
- platform, widgets, wm: every Vulkan pass renders through a negative-height viewport again, so a Wayland or X11 window stands upright, and no capture
- calendar: its own colour contrast is named explicitly, now that the theme store exports one under the same name through the widgets glob
- platform, wm, director: a hosted app's software frame arrives as a top-left texture and the window manager and the director carry no flip term at al
- wm: the desktop style menu lists each style once
- cef, video, platform: what Stage's browser needs from the shared layers
- platform, wm: work builds again on iOS, tvOS and wasm, and the window manager is warning-free on Windows
- ci: tools/ci, a Splash runtime that watches a branch and runs every ci.splash it finds
- ci: the terminal gets its pty helper, director is a desktop tool, and a refused input is asked again
- apps: what the CI box found
- Remove Flow, asset and VJ applications moved into Stage
- ci: a quiet header, a build that visibly moves, and scripts that leave the machine alone
- tests: the workspace suite, run as a whole for the first time, passes outside the example UI tests
- examples: the UI tests pass, for the reasons they failed
- tests: the last three failures of the CI box's night
- tools: makepad-screen is makepad-agents, and its binary is `agents`
- tests: the three binaries over ten seconds in release come under it
- wm: the shell menu says what it did, and the CI waits for that
- mail: the phone layout lines up
- clock: the phone layout fits both orientations
- calendar, reminders, calculator, sheets: the phone layouts fit their space
- platform, widgets, wm: a touch that is taken away is cancelled, never released
- weather, notes, finance, photos, route: the phone layouts tidy up
- files: the phone layout tidies up
- wm: the phone shell's surfaces match the app and the grid
- wm on Android: every app is its own process
- clock: a cancelled release neither opens an alarm nor switches tab
- platform, wm: hosted apps ask the WM for what they cannot do themselves
- wm on Android: apps build on the phone
- wm on Android: app transitions and gestures feel like the phone's
- android: rotated Vulkan windows stop rebuilding their swapchain every frame, and hosted children get touch
- android: hosted children hand frames over with GPU fences and draw only when they have work
- wm on Android: gestures and surfaces settle like the phone's
- widgets: touch lists scroll with Android's physics
- wm on Android: the shell follows the Pixel launcher's motion
- wm on Android: Recents shows the apps over a receding home, and the home screen switches looks
- wm on Android: the look switcher stays put, the iOS dock shows its icons, background apps follow a look change
- task, cargo-makepad, widgets, audio: the task manager chooses its columns, graphs every process' network and disk traffic and installs itself as a D
- files: the tile view's three projections are toolbar buttons
- mail: the local view takes a theme-derived palette and line icons, search pages share records
- director: agent lanes form a tree and Grok joins the usage bar
- widgets, draw: skeuomorphic surfaces light each other through an optional relief buffer
- widgets, platform: a texture can light the relief buffer, menus take colour chips, and a style reload recompiles changed shader functions
- platform, widgets, audio_route, ai: window crossfades and whole-frame presents, caption controls that click, themed menus, a stereo-pair audio tap,
- builder: the Builder TUI matches the new terminal design, Windows executables carry app icons, and every app has one
- files: the Files app deletes nothing and never overwrites
- director: coding agents ask before acting unless you choose otherwise
- sheets, score, git, home: saves cannot cut a file short or overwrite another one, and checkouts cannot write outside the repository
- widgets, builder: the big widget families are features, all on by default, and the Builder takes none of them
- ai: Claude Desktop drives any app with the F10 panel
- wm: starts on Windows
- wm: children open no console windows on Windows
- wm: the whole deck out of a Builder's source, compiled only when the person opens an app
- ai: Connect hands the .mcpb to Claude Desktop itself
- wm: the clock and calendar know the date on Windows
- wm: opening an app rebuilds it when its binary is out of date; warm instances never build
- civil-time: one local wall clock for every app, and it knows the zone on Windows
- platform + wm: a hosted child redraws at its tile's new size
- calendar: the Calendars sheet is an opaque panel, and the wide layout does not float one over its sidebar
- platform: an app's package dir, icons and bundle name rebuild only that app
- build: the AI stack, csg, Scope and Source Library join the one workspace
- ai chat: the chat's backends are the CLI, MCP and cloud providers; the local model is the `localai` feature
- apps: every app that hosts the chat has a `localai` feature for the local model, off unless the app's own job runs one
- widgets: every widget family is a crate of its own under widgets/families, and makepad-widgets links, re-exports and registers the ones its features
- aichat, widgets: the chat reads the design feedback through the tweaker's hook, so linking the chat no longer needs the tweaker
- apps, examples, libs: each crate builds only the widget families it uses, and the design overlay is each app's own default feature
- ai chat: a build without local AI starts on the first provider that answers here, not on "No model"
- repo: no third-party comic archive, generated models or sample asset in the tree
- remove big example media files
- wm: in a Makepad Builder installation apps build through the Builder, however wm was started

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:10:58 +02:00
Admin
014bbc343c remove big example media files
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 13:32:23 +02:00
Admin
12d223737a tools, arch, docs, workspace, examples, sqlite, wasm_bridge
Squash of 55 work commits (Sep 1–12):
  0fd356d  windows: the vendored bindings are generated from a checked-in filter
  79882b5  fabric: a photo or a live camera to a fitted sewing pattern
  1e93309  AGENTS.md: designs stay local; no OS screenshots; focus and hidden-window laws
  aa96dbd  cargo-makepad wasm: package the bin target's wasm and create dirs before minifying
  14d0723  cargo-makepad wasm: production packaging — strip, small profile LTO, optional binaryen, size report
  79e7526  sqlite: a page-store seam — the file backend as before, an in-memory backend, and open_memory / open_with
  60ee978  cargo-makepad: package artifacts carry a content hash so a re-upload is a new URL
  611c9eb  cargo-makepad: production packaging stays off fat LTO; script VM under LTO investigated
  ab8febc  cargo-makepad: fonts packaged from the app's font manifest
  f6bbee9  wasm bridge: shared memory asks for the 4 GiB wasm32 ceiling and steps down where the engine refuses
  fb1416d  cargo-makepad: the threaded wasm module is linked with the 4 GiB wasm32 memory ceiling
  fd5d70c  cargo-makepad: the app's own resources are packaged under its bin name, which is how self:// resolves
  f51ca07  workspace: the wasm interpreter's tests build at opt-level 1 — its own profile setting is ignored inside a workspace, and opt-level 0 overflowed the script eval stack
  942ff86  sqlite: the browser store has one owner — its locks never wait on a clock
  82d0cfa  web path: the trace helper keeps its doc, the journal nonce steps a counter where there is no clock or pid
  6f8c08f  web-server: POST /api/crash stores crash reports in a rotating log on both servers
  106b38c  wasm bridge: the imported memory honours the module's declared limits
  94b8726  dj-pack: tracks in, stems through the hub, a site store snapshot out
  d9f04fc  dj-pack: pack reads caches, never creates them; dry-run writes nothing
  e6a305c  ai-hub + dj-pack: a whole track fits a stems job; long tracks split into spans
  d1910b8  web-server: a store snapshot's extensionless routes are served with the types the exporter recorded
  c1f7b53  asset-client + dj-pack: a long description never rejects a snapshot; the packer writes one bounded line
  453197d  dj-pack: analyse produces the beat grid, overview and loop-splat caches the demo cache ships
  9b4a3ca  network: every completion raises the UI signal
  fad1c49  web server: audio and text files are served, and models/ is immutable like maps/
  569b4a7  dj-pack: every CC BY and CC BY-SA version and the public domain mark are redistributable licences
  dc9cce6  workspace: no std clock on the web in any crate the web apps link — the last start-up worker death is gone
  c7639f0  clippy: timed std waits (sleep, recv_timeout, wait_timeout, park_timeout) are disallowed — they read the std clock and panic on wasm workers
  d748753  wasm bridge: the page environment carries js_worker_wait so the module links — the pool landing added the import for workers only
  ec40fdb  vj + widgets: double-click a knob or fader to reset it to its default — the Slider handles tap_count 2 and emits its normal Slide action; the deck controls carry their neutral defaults (pitch 0, gain/EQ/stems 1, filter centre, crossfader centre)
  fe23e06  AGENTS.md: the execution policy — zero locking on the UI thread as one mechanism for native and wasm, no temporary threads (the pool), the standard operating flow (Codex codes, Fable designs and reviews, Grok tests), and the tweaker on Shift+F10
  e689aea  web_server + geodata + route: live radar, wind and weather on makepad.nl/api — one bounded poller per feed, hourly, disk-backed cache served from an Arc snapshot (a restart never re-polls early), 503 warming until the first result, health reports ok/warming/unavailable with timestamps; KNMI key from --knmi-key-file, the documented anonymous open-data key otherwise; libs/geodata fetches through the platform HTTP client instead of shelling out to curl; the client retries 503 after 30 s and disables a layer only on 404
  cd33943  web_server: radar and weather run on KNMI's documented anonymous key when no --knmi-key-file is given; without --live-cache the pollers keep an in-memory cache and say so once
  2f3e393  web_server: a directory path without its trailing slash (/score) redirects to /score/ instead of 404, query preserved
  9a31d21  flow-ui + widgets: a chosen model shows no node list, and a closed ComboBox shows the start of a long label
  22b2c78  docs: streamline agent runbook and extract reference guides
  6058284  terminal: add hostable session multiplexing via tools/screen
  8a9345b  tools: migrate Cargo.toml lookups to segment-path keys
  8749b91  counter: keep app state across Splash reloads
  3ffd485  tools: add agent launcher and AIHub node update and smoke scripts
  c33a9d3  screen: add bypass and resume menu options
  c40d234  AGENTS.md: current delegation hierarchy (Grok mechanical, Codex hard, Fable manages)
  4184455  Workspace: scope lives at apps/scope (clone of makepad/scope)
  27844c9  makepad arch usb builder
  dd967eb  Workspace: drop nine members that are not in the repository
  1961768  AGENTS.md: hierarchy 2026-09-11 — Fable builds, Codex reviews, Grok proves
  9cd9f94  AGENTS.md: rendering is verified on the real GPU backend, headless is for logic tests only
  5f53254  AGENTS.md: GPU proofs may run hidden; only the headless CPU backend is out
  e950b08  docs: app-remote — hidden GPU runs vs the simulated-GPU backend, measured grab cadence, remote hazards
  9c94a77  arch: the platform plan names the simulated-GPU backend gpusim
  3009257  micro_serde: serde_json-style JsonValue accessors, pretty printer, depth limit and strict parse
  134cd76  gitignore: alternate target directories, root scratch dirs and stray logs are never source
  60ba86e  arch: the render node refs name platform/src/os/gpusim/mod.rs
  1dc571a  tools/arch_usb: Wi-Fi, Intel GPU firmware, the AI hub service and game-hardware udev rules on the Arch image; the WM session script picks the saved compositor GPU
  cc3b05a  tools/arch_usb: a polkit rule lets the arch account start, stop and restart the WM service

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 13:40:33 +02:00
Admin
6d708d9391 Clean the public tree for a checkout other people can use.
Drop the archived old/ tree, root AI notes, splashgame.md (Arcade lives
in the private sandbox), widgets-dll leftovers, and LAN/oracle helper
scripts. Move download_*.sh into tools/, and move sim/math out of
libs/game/ so the public repo no longer has a game/ directory.

Also quiet first-party compile noise and skip asset-ui tests that need
sandbox kits or uncommitted fixtures.
2026-08-18 15:23:19 +02:00
Admin
5421bc71c6 Remove widgets-dll, hotload_ui, and the weezl tokio test.
hotload_ui and xr pulled a dylib widgets wrapper that made
`cargo build --workspace` fail. XR now uses normal widgets.
The vendored weezl async test needed tokio, which we do not ship.
2026-08-18 14:45:09 +02:00
Admin
55dde7b02a Land the 3D renderer and leftover sim/math from rik2.
libs/render (Renderer, SceneDraws, preview play) plus the Arcade
sim/math it still draws through. Gameplay crates stay out.
2026-08-18 14:23:59 +02:00
Admin
d3d110df7b perf 2026-07-10 15:34:38 +02:00
Admin
4a106111b8 ai manager otw 2026-04-28 12:24:40 +02:00
Admin
8f542c0d8a mlx working 2026-04-10 14:48:17 +02:00
Admin
e19a79d5a4 mlx otw 2026-04-10 14:48:17 +02:00
Admin
69aa615947 mlx 5x->2x 2026-04-10 14:46:22 +02:00
Admin
f6c32eae92 stdin 2026-04-05 11:30:53 +02:00
Admin
d4cbbaea87 llama works atleast 2026-04-05 11:30:53 +02:00
Admin
1e8f8cebbb churn 2026-04-05 11:28:47 +02:00
Admin
ddec6fc602 churn 2026-04-05 11:28:47 +02:00
Admin
a8ee2b194b drivable 2026-04-05 11:28:47 +02:00
Admin
357a0bd51b drivable 2026-04-05 11:28:47 +02:00
Admin
6cf21b67bd iterating 2026-04-05 11:28:47 +02:00
Admin
0a0652cfb0 otw 2026-04-05 11:28:47 +02:00
Admin
d134df9f06 xr llama and slug 2026-04-01 12:19:03 +02:00
Admin
1b9906f144 llama + xr 2026-04-01 12:19:03 +02:00
Admin
6836d3ac07 fixup 2026-04-01 12:19:03 +02:00
Admin
065009b062 refactor 2026-04-01 12:19:02 +02:00
Admin
af6d3fd094 testing x client 2026-04-01 12:19:02 +02:00
Admin
223cf39256 working emitters 2026-04-01 12:19:02 +02:00
Admin
1d1aed6de6 otw 2026-04-01 12:19:02 +02:00
Admin
6bd2d9153b xr networking 2026-04-01 12:19:02 +02:00
Admin
b7563a50c7 refactor 2026-04-01 12:19:02 +02:00
Admin
0d507b2d81 cleanup 2026-03-30 09:22:56 +02:00
Admin
bccb69c04c cleanup 2026-03-29 23:33:47 +02:00
Admin
00ef275b0c optimisations 2026-03-29 21:46:25 +02:00
Admin
32091a2a14 optimisations 2026-03-29 21:36:19 +02:00
Admin
618bcf11e7 optimisations 2026-03-29 21:01:06 +02:00
Admin
12bd874eda optimisations 2026-03-29 20:27:52 +02:00
Admin
5ee9525d20 clean maps lock 2026-03-28 22:56:30 +01:00
Admin
4a51377484 fix refactor 2026-03-28 21:45:27 +01:00
Admin
c9a7c15eeb working refactor 2026-03-28 17:58:49 +01:00
Admin
0c1465a9e2 actually working alignment 2026-03-28 16:36:27 +01:00
Admin
8dac4bcaad cleanup 2026-03-28 13:22:52 +01:00
Admin
3e047d1567 contour map 2026-03-28 12:02:56 +01:00
Admin
b46501b70a auto alignment working 2026-03-27 16:31:02 +01:00
Admin
cf46675a32 xr room mapping 2026-03-27 13:51:54 +01:00
Admin
f23b2f9494 fix xr UIs 2026-03-26 15:25:55 +01:00
Admin
3d16b00083 wrist ui 2026-03-26 15:25:55 +01:00
Admin
e9031b5edd xr test 2026-03-26 00:32:24 +01:00
Admin
e9cc2e2035 optimising quest renderpath with physics 2026-03-25 23:29:41 +01:00
Admin
c953b348d9 optimising quest renderpath with physics 2026-03-25 22:44:16 +01:00
Admin
d1cd803976 optimising quest renderpath with physics 2026-03-25 22:44:16 +01:00
Admin
9b9a35ea7c better physics 2026-03-25 17:39:00 +01:00
Admin
1bbc4b6791 finally 2026-03-25 17:38:59 +01:00