App and example changes, with the apps that moved to the Stage repository (apps/vj, apps/asset-ui) removed here.
Covers work 6f1e44649..2b1a41df4 for apps examples:
- wm: the Android super-app compiles tiles on the phone against the host engine
- cargo-makepad: the super-app APK is packed by `android dyn-pack`, in Rust
- widgets, storybook: the widget catalogue app, some eighty new widgets, a theme store with mixable style sheets, and the rule that a press belongs to
- wm, widgets: the style tween starts with all eight weights, and the new style sheet takes the last number instead of macOS's
- platform: the Android desk swipes at 120 Hz — offscreen render passes and framebuffers cached, SVG meshes kept, font families that complete
- flow: the flow-ui app and the flowgraph canvas return to the workspace, with staged progress in libs/flow
- app_main!: only ship the fonts an app declares (#1247)
- platform, widgets, wm: every Vulkan pass renders through a negative-height viewport again, so a Wayland or X11 window stands upright, and no capture
- calendar: its own colour contrast is named explicitly, now that the theme store exports one under the same name through the widgets glob
- platform, wm, director: a hosted app's software frame arrives as a top-left texture and the window manager and the director carry no flip term at al
- wm: the desktop style menu lists each style once
- cef, video, platform: what Stage's browser needs from the shared layers
- platform, wm: work builds again on iOS, tvOS and wasm, and the window manager is warning-free on Windows
- ci: tools/ci, a Splash runtime that watches a branch and runs every ci.splash it finds
- ci: the terminal gets its pty helper, director is a desktop tool, and a refused input is asked again
- apps: what the CI box found
- Remove Flow, asset and VJ applications moved into Stage
- ci: a quiet header, a build that visibly moves, and scripts that leave the machine alone
- tests: the workspace suite, run as a whole for the first time, passes outside the example UI tests
- examples: the UI tests pass, for the reasons they failed
- tests: the last three failures of the CI box's night
- tools: makepad-screen is makepad-agents, and its binary is `agents`
- tests: the three binaries over ten seconds in release come under it
- wm: the shell menu says what it did, and the CI waits for that
- mail: the phone layout lines up
- clock: the phone layout fits both orientations
- calendar, reminders, calculator, sheets: the phone layouts fit their space
- platform, widgets, wm: a touch that is taken away is cancelled, never released
- weather, notes, finance, photos, route: the phone layouts tidy up
- files: the phone layout tidies up
- wm: the phone shell's surfaces match the app and the grid
- wm on Android: every app is its own process
- clock: a cancelled release neither opens an alarm nor switches tab
- platform, wm: hosted apps ask the WM for what they cannot do themselves
- wm on Android: apps build on the phone
- wm on Android: app transitions and gestures feel like the phone's
- android: rotated Vulkan windows stop rebuilding their swapchain every frame, and hosted children get touch
- android: hosted children hand frames over with GPU fences and draw only when they have work
- wm on Android: gestures and surfaces settle like the phone's
- widgets: touch lists scroll with Android's physics
- wm on Android: the shell follows the Pixel launcher's motion
- wm on Android: Recents shows the apps over a receding home, and the home screen switches looks
- wm on Android: the look switcher stays put, the iOS dock shows its icons, background apps follow a look change
- task, cargo-makepad, widgets, audio: the task manager chooses its columns, graphs every process' network and disk traffic and installs itself as a D
- files: the tile view's three projections are toolbar buttons
- mail: the local view takes a theme-derived palette and line icons, search pages share records
- director: agent lanes form a tree and Grok joins the usage bar
- widgets, draw: skeuomorphic surfaces light each other through an optional relief buffer
- widgets, platform: a texture can light the relief buffer, menus take colour chips, and a style reload recompiles changed shader functions
- platform, widgets, audio_route, ai: window crossfades and whole-frame presents, caption controls that click, themed menus, a stereo-pair audio tap,
- builder: the Builder TUI matches the new terminal design, Windows executables carry app icons, and every app has one
- files: the Files app deletes nothing and never overwrites
- director: coding agents ask before acting unless you choose otherwise
- sheets, score, git, home: saves cannot cut a file short or overwrite another one, and checkouts cannot write outside the repository
- widgets, builder: the big widget families are features, all on by default, and the Builder takes none of them
- ai: Claude Desktop drives any app with the F10 panel
- wm: starts on Windows
- wm: children open no console windows on Windows
- wm: the whole deck out of a Builder's source, compiled only when the person opens an app
- ai: Connect hands the .mcpb to Claude Desktop itself
- wm: the clock and calendar know the date on Windows
- wm: opening an app rebuilds it when its binary is out of date; warm instances never build
- civil-time: one local wall clock for every app, and it knows the zone on Windows
- platform + wm: a hosted child redraws at its tile's new size
- calendar: the Calendars sheet is an opaque panel, and the wide layout does not float one over its sidebar
- platform: an app's package dir, icons and bundle name rebuild only that app
- build: the AI stack, csg, Scope and Source Library join the one workspace
- ai chat: the chat's backends are the CLI, MCP and cloud providers; the local model is the `localai` feature
- apps: every app that hosts the chat has a `localai` feature for the local model, off unless the app's own job runs one
- widgets: every widget family is a crate of its own under widgets/families, and makepad-widgets links, re-exports and registers the ones its features
- aichat, widgets: the chat reads the design feedback through the tweaker's hook, so linking the chat no longer needs the tweaker
- apps, examples, libs: each crate builds only the widget families it uses, and the design overlay is each app's own default feature
- ai chat: a build without local AI starts on the first provider that answers here, not on "No model"
- repo: no third-party comic archive, generated models or sample asset in the tree
- remove big example media files
- wm: in a Makepad Builder installation apps build through the Builder, however wm was started
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Squashed from work:
- docs: button shader annotations — widgets/button.rs complete + splash demo buttons
- tweaker: the Shader tab shows the pinned widget's ANIMATOR STATES as little posed swatches under the well — one per tr
- widgets: the glass stops reading draw_pass.time, so glass apps idle again
- render, sim, platform: what a strategy round needs underneath
- draw, platform: overlays now composite above content that uses draw_depth
- asset: mp4 sample index for range-streaming, chat tools, import profiles
- platform: native file and save dialogs, in-house on all three desktops
- sim: a per-unit decision hook — one commandable unit can think for itself, before the kit steers
- makepad_ai is deleted — every backend is a hub pipe, the agent seam lives with its consumers (aicore §14, decided 2026
- libs: the zero-warning sweep — stitch casts say what they mean, xatlas keeps upstream's surface quietly
- zero-warning sweep, round two — the first full-workspace pass
- zero-warning sweep, round three — the model lanes and the deep examples
- zero-warning sweep, round four — the last stragglers
Squashed from work; the fine-grained history is under tag archive/work-2026-08-29:
- mp* wave: mpwm window manager + the mp app family, WM API, theme bridge, PDF engine fix
- mpwm polish wave: terminal key focus, focus-history close order, pop-back-to-origin, occupied-workspace cycling, demo
- mpwm: warm-instance pool, flat-luminance opens, flicker-free CEF resize
- work: land the sources the last commits reference
- kenney: catalogue all 50 free 3D kits; Modal dismissed() never fired
- platform: windows check green again — SetWindowTextW binding
- map: exact warp-aware inverse projections — pointer ops work folded
- mpwm: quick-look gap fixes; image cache eviction on preview unload
- tweaker: material thumbnails + vibecode popup + ctrl-space notes, undo/redo over the edit ledger, capture-semantics pi
- tweaker: vibe popup card chrome + dispatch order, ctrl-space notes verified, sploded design v2 chapter
- tweaker: tabbed side panel (Props/Shader/Tree) - shader tab with checkerboard material well + prompt, complete widget-
- sploded v2: nesting-depth z, hairline scope frames, body pass
- sploded: pin the depth convention with a test, kill the draw_depth residue
- sploded: real body-pass split (scene-pass capture, panel flat) + y-convention source of truth with anti-flip gate test
- sploded: hollow outlines, flat-band input, ray-pick unprojection
- tweaker: shader tab defaults to the selection's first draw layer, stale hint trimmed
- sploded: outlines become clipped, antialiased strips; tighter deck
- sploded: merge the lane's v2 (nesting-depth z, clipped AA strip outlines, flat-band input, unproject, SplodedStack bod
- sploded: the exploded view is a LIVE view — pointer events route through the inverse explode transform (ray -> plane -
- tweaker: tabs are real widgets (uid, tree node under the dock, own plane in 3D) and pickable; navigation-class clicks
- sploded: pinned/hover outlines render on the widget's own plane in 3D — per-widget nesting depth lives on the platform
- tweaker: the material well renders the pinned widget's actual shader — the swatch byte-copies the widget's live draw c
- tweaker: the Shader tab shows the shader as written — the layer's pixel/vertex fn source (nearest definition up the co
- sploded: I = true isometric preset (yaw 45°, pitch atan(1/√2))
- tweaker: eyedropper — the colour popover's pick button arms a pixel probe; the next press in the app samples that devi
- tweaker: the shader loop closes — /tweak/apply resolves the pinned widget by uid (anonymous path segments never round-
- vj: responsive DJ mixer + Windows drag-and-drop, cherry-picked from PR #1199 (vjroger)
- tweaker: the material well is a magnifier — the mirrored instance draws at the widget's native size in the well's own
- tweaker: per-layer material thumbnails — the Widget derive emits WidgetNode::layer_areas() (every #[live] Draw… field
- tweaker: the shader source view is the real CodeView (syntax highlighting, selection, editing) when the app registers
- tweaker: Ctrl+Enter sends on every platform (TextInput treated only Cmd as primary on macOS, so Ctrl+Enter inserted a
- Modal claims no layout slot: the DJ page fills its window again
- tweaker: every fn apply recompiles (eval_chunk ran every chunk under ONE synthetic callsite, so the script body — and
- tweaker: an apply whose draw shader fails to compile is rejected — the layer goes back (last live fns / the fn as writ
- tweaker: the Shader tab's source view owns its scrolling (the ScrollYView around the CodeView double-scrolled the care
- widgets: set_visible belongs to every widget, not just View (#1194)
- script: a dead heap's resource handles must not outlive it (#1195)
- Resources: search the executable's directory, not only the working directory (#1196)
- Windows: fit a restored window to the displays that are actually attached (#1197)
- d3d11: a failing GPU call reports the loss instead of killing the process (#1198)
Co-authored-by: Kevin Boos <1139460+kevinaboos@users.noreply.github.com>