makepad-widgets becomes a front crate over widgets/core and widgets/families (each family a crate of its own, linked by features, so an app compiles only the families it uses); widgets/feedback is the Send feedback panel. The dev PRs (#1241-#1264) are ported to the new layout, as in the merge of dev into work.
Covers work 6f1e44649..2b1a41df4 for draw widgets xr code_editor:
- widgets, storybook: the widget catalogue app, some eighty new widgets, a theme store with mixable style sheets, and the rule that a press belongs to
- wm, widgets: the style tween starts with all eight weights, and the new style sheet takes the last number instead of macOS's
- platform: the Android desk swipes at 120 Hz — offscreen render passes and framebuffers cached, SVG meshes kept, font families that complete
- Button: activate from the keyboard when focused (#1241)
- app_main!: only ship the fonts an app declares (#1247)
- platform, widgets, wm: every Vulkan pass renders through a negative-height viewport again, so a Wayland or X11 window stands upright, and no capture
- widgets: the supersampled resolve and the map's shadow mask sample their textures as stored, like every other render texture
- widgets, platform: the last twelve warnings go
- cef, video, platform: what Stage's browser needs from the shared layers
- apps: what the CI box found
- ScrollBar: add `show_handle` for a view that scrolls without a grabbable bar (#1254)
- widgets: children a lookup discovers reach the dump, the snapshot and the flood searches
- tests: the workspace suite, run as a whole for the first time, passes outside the example UI tests
- examples: the UI tests pass, for the reasons they failed
- libs: no warnings in the workspace check on any row
- tests: the last three failures of the CI box's night
- Linux: fix window chrome button hovers and how maximized/fullscreen windows work (#1255)
- Tooltip: position anchored tooltips in the same draw (#1256)
- tests: the three binaries over ten seconds in release come under it
- widgets: let the host install script mods into every Splash isolate
- widgets: a pooled test context forgets the last case's Escape claim
- widgets: the pooled test context's resets replace the globals
- RadioButton: fix its touch hover state and click-off behavior (#1258)
- HtmlLink: fix its hover and pressed states (#1257)
- RadioButton: take key focus on the click, not on the press (#1259)
- feat(text): CoreText outline fallback for hvgl-only fonts (macOS)
- draw text: the CoreText outline fallback is only ever resolved for a face whose outlines live solely in hvgl, and font-family diagnostics are the `f
- platform, widgets, wm: a touch that is taken away is cancelled, never released
- wm on Android: every app is its own process
- widgets: touch lists scroll with Android's physics
- task, cargo-makepad, widgets, audio: the task manager chooses its columns, graphs every process' network and disk traffic and installs itself as a D
- widgets, draw: skeuomorphic surfaces light each other through an optional relief buffer
- widgets, platform: a texture can light the relief buffer, menus take colour chips, and a style reload recompiles changed shader functions
- widgets: relief surfaces can travel like mechanical keys, and dark surfaces take less neighbour light
- platform, widgets, audio_route, ai: window crossfades and whole-frame presents, caption controls that click, themed menus, a stereo-pair audio tap,
- platform, widgets, ai: a restyle recompiles nothing it already has, shows only complete frames, and a window can own its caption
- widgets: relief surfaces can swing their light toward a point
- widgets, builder: the big widget families are features, all on by default, and the Builder takes none of them
- ai: Claude Desktop drives any app with the F10 panel
- Constrain Splash external I/O to the host service bridge (#1243)
- PortalList: stop following the end when scrolling to an earlier item (#1261)
- draw: glass of a view that stopped drawing leaves the screen
- widgets: the Widget lookup methods and with_script_vm_id are compiled once, not once per widget type
- widgets: the library moves to makepad-widgets-core in widgets/core, and makepad-widgets becomes its front crate
- widgets: the Window, widget tree and panel theme reach the tweaker, voice, AI slot and dock through hooks, not through their modules
- widgets: every widget family is a crate of its own under widgets/families, and makepad-widgets links, re-exports and registers the ones its features
- aichat, widgets: the chat reads the design feedback through the tweaker's hook, so linking the chat no longer needs the tweaker
- apps, examples, libs: each crate builds only the widget families it uses, and the design overlay is each app's own default feature
- widgets: the build scripts rerun on their own edits only, and makepad-widgets no longer reads MAKEPAD
- feedback: Send feedback, a caption icon and a small panel that shows exactly what is sent
- feedback: the panel's wording reads right and draws in any font
- feedback: takes makepad-widgets without its default families
- widgets: the empty parts of an app's caption bar drag the window again
- ScrollBar: fade out when idle, like macOS overlay scrollers (#1264)
- platform, draw: web builds start again
- widgets: the keyboard reaches boxes and modals
- widgets: a hover tooltip never sits under the mouse cursor
- feedback: Send clipboard, and the dialog works from the keyboard
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* PortalList: fix the height tree losing old heights when the range grows
`HeightTree::resize` zero-filled the new Fenwick nodes and only added the
new items into them, so a new node whose span reached back into the old
range never received the old items' sums. Growing past a power of two
then dropped every height under that node: 50 to 100 items left the total
unchanged (the scroll handle kept its size after paginating), and other
sizes made the bar wrong or vanish. Fold the nodes tiling the old range
into their new parents before adding the new items, and seed new items
from the tree's own default so `update_default_height` shifts them right.
* ScrollBar: fade out once scrolling stops, like macOS overlay scrollers
A bar now starts hidden and snaps in whenever its scroll position or
viewport moves (wheel, trackpad, touch flick, drag, or a programmatic
scroll), when the pointer enters its strip, or when its handle is grabbed.
It fades out `hide_delay` seconds after the last of those, unless the
pointer is still over it or dragging; `auto_hide: false` keeps the old
always-visible bar. While hidden it takes no presses, so a tap on its
strip reaches the content beneath. A touch release, or a hover-out lost
while the host was hidden, releases the hover hold. ComboBox forwards
timer and frame events to its popup's bar so the fade runs there too.
* CodeEditor: add `pad_right` to keep text clear of an overlaid scroll bar
The editor only had `pad_left_top`, so wrapped text always ran to its
right edge and a host could only keep text clear of the scroll bar by
shrinking the whole editor, which pulled the bar in from the edge too.
`pad_right` narrows the wrap column and the reported width instead, so
the editor can span to its frame and draw its bar in that space.
* ScrollBar, PortalList: simplify a few comments
---------
Co-authored-by: Kevin Boos <kevinaboos@futurewei.com>
Squash of 27 work commits (Sep 3–12):
aa907ca platform: a frame trace on both desktop backends, and a window that cannot present stops ticking at 600 Hz
e3abf4d map: the hosted-tile cache keeps the same ~2x-visible margin as the local one — a budget pinned at the visible set evicted the trailing edge of every pan on the next frame and refetched it a moment later
8d542fe platform: a child pass orphaned by its attaching draw list is no longer painted — the window's gauss_scene pass stayed a live_with_parent child after the map went flat and re-encoded a frozen 400-item list every pan frame with stale geometry ids (new tile meshes × old instance counts, tens of millions of triangles into a texture nobody read); make_child_pass records the recording list + redraw id, stale passes are skipped, a cached View re-attaches on a cache hit; tests for the orphan gate and the pool generation contract
bb49fe6 map + platform: retained per-tile draw lists — each resident tile owns one DrawList2d per carto pass (fill, casing, stroke, icon, icon-high, shadow) and the label glyph batches are retained the same way, recorded when the bake, LOD ring, fringe/icon gates, flat/tilted or clip change and re-attached otherwise; a pan/zoom/tilt frame pushes this frame's uniforms onto the retained calls (DrawVars::update_uniforms_on_area, resolved slot table) and uploads zero instance bytes; the tilted per-pass depth is a pass_depth uniform; a held list's zbias resolves at entry (zbias_hold in every backend); the shimmer heartbeat patches shiny_time in place without a redraw; a freed/reused sub-list id is skipped by every draw-tree walker and the mask list re-records empty on the flat transition (contract test). Web pan tail 1,098 → 20 MiB/s, flat pan 2.4 → 0.43 MiB/frame; Metal grabs within the run-to-run noise floor
313265d Studio code atlas: geometry code views, live filter, 3D size lens, lanes as terminals
9c4e0cc Studio code atlas: performance round — retained uploads, worker labels, exact search, no forks
7235d7e Studio code atlas: stall fix, GPU working set, lens hard switch, filter masks, parallel index
56a6da5 platform: per-pass GPU counter timing on Metal; retained publications replace in place
72e2443 platform: present-path trace (1 Hz cause histograms), bounded drawable wait and retirement on macOS
1c5d583 platform: bounded retained maintenance on empty paint beats; republish actual backend debt
edfed73 platform: retained residency high/low water and hysteresis; no distance eviction without pressure
acab6a0 platform: critical upload class serves present-blocking items first; identical immediate re-records upload nothing
906c774 platform: uniform_range on DrawVars and patch_retained_uniforms on retained draw lists
c29031c platform/draw/widgets: heap-keyed script resources and RecordingBuffer draw items — the files today's commits depend on
cd0964f platform headless: homogeneous near-plane clipping before the perspective divide
61d424d platform: release retained bindings of released textures so pool evictions complete
a00287a platform: texture-tile cache support — per-item instance ranges, painted pass receipts, display-dpi pass uniform, retained render targets, present gate on the drawable pool
74b63be platform: retained upload floor reverted, unconfirmed presents counted
c03fcc5 platform: tile-cache round 3 support — O(1) demand on re-recorded lists, evictions counter, allocated_size, lost-button release, Vec2d::round
e515d75 platform: shared instance publications — the DL-0/DL-1 contract, additive beside the retained path
142a337 platform: shared instance publications — close the seven review items (DL-1b)
6811a19 platform: Debug for SharedInstances, WeakSharedInstances and PublishReceipt
c061e47 platform: Metal draws are resident by construction — the hole path and its gates are gone (DL-2)
0bdbb29 platform: drop the unreachable InstancesNotResident present cause
de3c868 platform: `drawlist` trace names the holder of a stale draw-list id; the per-frame upload line moves to `gpu.upload`
721c3d8 platform: publication backends — Metal per-publication backings, lease-keyed uniform ring, receipts on every backend, Vulkan draws attached items (DL-3)
393de54 platform: integrated deletion — the draw-list system is generic again (DL-5)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Squash of 10 work commits (Sep 2–11):
120b7e2 score view: the engraver as a shared library, with drum and pitched score builders
09b41a8 fonts: FontSet and FontPolicy — one application choice, selected-only loading, a font-assets manifest
6981e90 fonts: manifest generated from the chains, app-level font assets, a symbol fallback, deprecated i18n aliases
77d9138 wm: the module contract and the first in-process app — sheets in a tile, in an isolate of its own
55a3810 platform: typed compact vertex formats and u16 indices
83a8d4f fonts: the web demos start with the Latin set — CJK and emoji faces load on the first glyph that needs them
1980c24 platform: a draw call whose geometry id went stale is skipped, not drawn with whatever mesh now sits in the reused slot — the runaway triangle count that took a web map pan to 1 fps; reported with a power-of-ten backoff, never per frame
a75fe91 layout: extend turtle sizing and add Grid
4429551 draw, widgets: text clips by the list clip; GaussChain; map colour roles
6e02468 draw: restore Cx2d::set_current_pass_dpi_factor (raster density) beside the display-dpi setter
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Squash of 36 work commits (Sep 1–12):
176433a tweaker: click-again climbs the pick — the container under the children is reachable
97e9572 speech: one STT/TTS API on every platform, through the ai-hub
8ea3684 widgets: EventOrder reachable from the DSL; DataGrid hit-tests where it was drawn
0fd1ea2 route: demo profile — native/demo features, side-panel and provisioning seams, hosted tiles, HTTP nav client
cf4c84c keys: F10 is the assistant — the exploded-view debugger moves to Shift+F10, the screen recorder to Ctrl+F10
126d8c9 route: the demo profile runs in the browser — merged panel draw, platform clock, unavailable backends tolerated
e21db96 route: demo review fixes — route origin, rain lifecycle, hosted route validation, request context, provisioning
c24c206 aichat: the Window overlay — F10 in every standalone app, the in-process port, the /ai bridge routes, sheets as the pilot
dbe43bd wm + widgets: the AI panel on the left, pushing the body in
5184340 platform + vj + map + files + widgets + image_tiles: the runtime owns one warm two-lane task pool — jobs never spawn threads
697215e route + converse + example-map: every worker comes from the runtime pool or a start-up worker
862f3bd asset widgets + chat ui + render: fan-outs and jobs on the runtime pool, the transcript read without a lock on draw
976ea0e tweaker: Shift+F10 toggles it on every platform (KeyEvent::is_tweaker_toggle, one call site; the web page swallows exactly Shift+F10 so the browser never sees it); the exploded z-layer view has no keyboard shortcut any more — it is a button in the tweaker
4e8e4cd flow-ui: the design pass — menu bar and toolbar with the total run bar, continuous zoom through the draw-list view transform with pointer remapping, dark checker canvas with grid steps, shadowed cards with icon labels and port icons, glowing wires, per-node progress bars, full-bleed image cards, palette cards you drag out, the fab edit controls in the inspector, a template picker behind New, model pickers from the hub; MenuBar widget in the shared crate
075e1a7 flow-ui: pickers filled from the hub for image and text nodes, popups anchored through the canvas transform, labelled face controls, add_style explains itself, cards resize from a grip with size: vec2 kept in the file, full-bleed pictures, a click anywhere on a card selects it and still reaches the face, no remount on layout-only edits, panels float over the canvas
a50750f flow-ui: Flows, Running and Palette as their own rounded panels with splitters, the inspector and source pane likewise, columns resizable; gaussian frame shadows; keys and IME reach the focused face field through the canvas transform
43302a6 flow-ui: every card owns a draw list and draws in z order, selection brings it to the front; and the design review's findings — every event kind remapped through the camera, run events keyed by run id, no remount mid-run, an input journal that survives a failed PUT, terminal states reconciled, the total bar from the planned node set, isolate ownership on instance change, popups retired before an isolate is freed, the Ask face answers on a button, the menu bar navigates by keyboard, no per-frame allocation in the canvas draw
4ee4f4c flow-ui: the resize path sets walks and fits through typed setters, never a script apply from the main VM on an isolate's widget — a failed apply had left a freed script object behind and wedged every frame; a resized card fills its picture box, clips its face and lets the last flexible element take the height
cff15ac widgets: a fab number field drops a label that cannot fit instead of crushing it to a dot
24c927a flow-ui + widgets: every dropdown is the searchable ComboBox
a6c5f15 widgets: FabValueInput honours visible, so the seed picker's random mode hides the number field
1181a3b flow + flow-ui + widgets: every creator pipeline is a template — 55 templates in six groups (Image, Video, Audio, 3D, Vision & text, Utilities), all evaluated and engine-exercised in tests; the New picker, the flows.templates tool and the palette group the same way; the Templates menu shows them under group headings, and a menu taller than the window scrolls
f8b9a67 widgets: preserve numeric edit completion and menu focus
ed5f2e2 Add hotloadable OS themes and preserve widget state across style changes
f1d3b39 Center resized app recordings on a fixed black canvas
915fcae Remove icon rim highlights and align compact home tile contents
bfa7805 Keep terminal palettes theme-aware and resize above mobile keyboards
7535ce8 Fix workspace build regressions (#1220)
2233cbc Replace legacy Studio with docked and canvas agent workspace
708aa9f code_editor: range views, anchors, prepared documents, read-only, tab stops
0eae276 widgets: capture Studio evaluation feedback and recordings
487c602 widgets: let Studio pump dock bodies across presentations
c5adb93 Studio code atlas: settle-line diagnostics, index progress, chrome fades, exact search budget
ee9ab46 widgets: every screen capture lands in the repo's local/screencap, named by app
dcc9673 draw, widgets: the phone shell's glass, hosted-view and overlay support, app icons for the new apps
2fbc679 wm: preserve app caption controls and add Scope to the launcher
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Squashed from work; the fine-grained history is under tag archive/work-2026-08-29:
- mp* wave: mpwm window manager + the mp app family, WM API, theme bridge, PDF engine fix
- mpwm polish wave: terminal key focus, focus-history close order, pop-back-to-origin, occupied-workspace cycling, demo
- mpwm: warm-instance pool, flat-luminance opens, flicker-free CEF resize
- work: land the sources the last commits reference
- kenney: catalogue all 50 free 3D kits; Modal dismissed() never fired
- platform: windows check green again — SetWindowTextW binding
- map: exact warp-aware inverse projections — pointer ops work folded
- mpwm: quick-look gap fixes; image cache eviction on preview unload
- tweaker: material thumbnails + vibecode popup + ctrl-space notes, undo/redo over the edit ledger, capture-semantics pi
- tweaker: vibe popup card chrome + dispatch order, ctrl-space notes verified, sploded design v2 chapter
- tweaker: tabbed side panel (Props/Shader/Tree) - shader tab with checkerboard material well + prompt, complete widget-
- sploded v2: nesting-depth z, hairline scope frames, body pass
- sploded: pin the depth convention with a test, kill the draw_depth residue
- sploded: real body-pass split (scene-pass capture, panel flat) + y-convention source of truth with anti-flip gate test
- sploded: hollow outlines, flat-band input, ray-pick unprojection
- tweaker: shader tab defaults to the selection's first draw layer, stale hint trimmed
- sploded: outlines become clipped, antialiased strips; tighter deck
- sploded: merge the lane's v2 (nesting-depth z, clipped AA strip outlines, flat-band input, unproject, SplodedStack bod
- sploded: the exploded view is a LIVE view — pointer events route through the inverse explode transform (ray -> plane -
- tweaker: tabs are real widgets (uid, tree node under the dock, own plane in 3D) and pickable; navigation-class clicks
- sploded: pinned/hover outlines render on the widget's own plane in 3D — per-widget nesting depth lives on the platform
- tweaker: the material well renders the pinned widget's actual shader — the swatch byte-copies the widget's live draw c
- tweaker: the Shader tab shows the shader as written — the layer's pixel/vertex fn source (nearest definition up the co
- sploded: I = true isometric preset (yaw 45°, pitch atan(1/√2))
- tweaker: eyedropper — the colour popover's pick button arms a pixel probe; the next press in the app samples that devi
- tweaker: the shader loop closes — /tweak/apply resolves the pinned widget by uid (anonymous path segments never round-
- vj: responsive DJ mixer + Windows drag-and-drop, cherry-picked from PR #1199 (vjroger)
- tweaker: the material well is a magnifier — the mirrored instance draws at the widget's native size in the well's own
- tweaker: per-layer material thumbnails — the Widget derive emits WidgetNode::layer_areas() (every #[live] Draw… field
- tweaker: the shader source view is the real CodeView (syntax highlighting, selection, editing) when the app registers
- tweaker: Ctrl+Enter sends on every platform (TextInput treated only Cmd as primary on macOS, so Ctrl+Enter inserted a
- Modal claims no layout slot: the DJ page fills its window again
- tweaker: every fn apply recompiles (eval_chunk ran every chunk under ONE synthetic callsite, so the script body — and
- tweaker: an apply whose draw shader fails to compile is rejected — the layer goes back (last live fns / the fn as writ
- tweaker: the Shader tab's source view owns its scrolling (the ScrollYView around the CodeView double-scrolled the care
- widgets: set_visible belongs to every widget, not just View (#1194)
- script: a dead heap's resource handles must not outlive it (#1195)
- Resources: search the executable's directory, not only the working directory (#1196)
- Windows: fit a restored window to the displays that are actually attached (#1197)
- d3d11: a failing GPU call reports the loss instead of killing the process (#1198)
Co-authored-by: Kevin Boos <1139460+kevinaboos@users.noreply.github.com>
`CharExt::column_count` was hard-coded to return 1 for every char. The
code editor's layouter advances x-position by this value per grapheme
(see `code_editor.rs:1217`), so CJK glyphs — which the text shaper draws
at ~2× the Latin monospace advance — overlap one another. Cursor
placement, selection rectangles, and wrap points suffer the same
off-by-half because they all read from `column_count`.
Match the Unicode East Asian Width property so Wide and Fullwidth
characters (plus common emoji that render at double-width) report 2
columns. Keeps a small literal match table instead of pulling in the
\`unicode-width\` crate, since only broad blocks are needed and perf on
the layout hot path matters.
Ranges covered:
U+3000..U+30FF CJK punctuation / Hiragana / Katakana
U+3400..U+4DBF CJK Unified Ideographs Extension A
U+4E00..U+9FFF CJK Unified Ideographs
U+AC00..U+D7AF Hangul Syllables
U+F900..U+FAFF CJK Compatibility Ideographs
U+FF00..U+FF60 Fullwidth forms
U+FFE0..U+FFE6 Fullwidth sign forms
U+20000..U+2FFFF CJK Unified Ideographs Extensions B..F
U+1F300..U+1F9FF Emoticons / symbols / transport / supplemental
Effect: Chinese/Japanese/Korean/emoji in code blocks render with correct
spacing in CodeView (and in any widget that layouts via CodeSession).
Latin-only workflows are unaffected.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replace unwraps when querying the first glyph with safe handling and provide a fallback monospace cell size if no glyph is available (e.g. on wasm while fonts are still loading). Computes a reasonable width/height from the current font_size (width = 0.6 * font_size, height = font_size) so the editor can render on first draw instead of aborting. Keeps existing cell_size and cell_offset_y calculations based on the chosen dimensions.