Explicitly redraw the overlay widget draw_list when opening and closing Modal and PopupNotification. This makes the overlay visible immediately on the first open (before the overlay content has refreshed or established a reusable draw area) and ensures the previous frame isn't left visible too long on close. Keeps existing background redraws intact.
* Introduce UI constants and tweak studio layout
Consolidate and adjust studio UI sizing, spacing and styling across desktop widgets.
Key changes:
- studio/desktop/src/app_ui.rs: Add STUDIO_HEADER_HEIGHT and StudioDock; use constant for various header/caption heights; reorganize PaneToolbar into grouped Views, adjust spacing/margins, refine caption label styling, and apply custom draw_text/draw_bg for tabs.
- studio/desktop/src/desktop_file_tree.rs: Add STUDIO_FILE_TREE_ROW_HEIGHT and STUDIO_FILE_TREE_NODE_HEIGHT; switch hardcoded row/node heights to constants, adjust padding and pass node_height to FileTree; update DesktopFileTree::ROW_HEIGHT.
- studio/desktop/src/desktop_log_view.rs: Increase LogEmptyItem height, adjust padding/alignment and label text style; update DesktopLogView::EMPTY_ROW_HEIGHT.
Why: unify header/row sizing via constants, improve spacing and visual consistency, and centralize small styling tweaks for easier future adjustments.
* Add TerminalCloseableTab and TerminalAddTab
Define two new tab templates in app_ui.rs: TerminalCloseableTab (closeable terminal tab style with custom close button sizing and colors) and TerminalAddTab (compact "+" add-tab style with centered text and custom background/hover colors). Wire them into the StudioDock templates and switch the terminal_add DockTab to use TerminalAddTab. Update app_backend.rs to insert terminal tabs using TerminalCloseableTab instead of the generic CloseableTab.
* Standardize UI border colors and add draw_bg style
Replace explicit border color values with theme.color_u_hidden for border_color and border_color_2, and set active borders to a subtle bg tint (theme.color_bg_app * 0.92) to reduce visual prominence. Add a new draw_bg style block (with colors and the same hidden/active border settings) and apply the same border adjustments to related UI elements to unify border appearance across the app UI.
* Refactor and restyle app UI components
Add new reusable styles and refine layout/spacing in app_ui.rs. Introduces LogToolbarToggle and SidebarFilterInput styles and applies them to the log toolbar and file tree filter respectively, tightening visual consistency. Adds StudioTerminalView with padding and uses it in TerminalPane. Adjusts several sizes and spacings (log filter width 232 -> 216, clear button 24 -> 20, spacing 6 -> 4, adds 10px spacer View), and updates paddings for buttons. Refactors caption toggles into a shared CaptionChromeToggle (size/icon_walk/border_radius/colors tweaked) and defines CaptionSidebarToggle/CaptionPanelToggle as specializations that set their SVG icons. These changes are primarily visual/layout polish and consolidation of repeated style definitions for maintainability.
* Adjust close button size, margin and colors
Refine the close button styling: add a close_button block and standardize its size to 11x11, update margins (left: 1.0, right: 7.0) and unify draw_button colors/hover/active states to updated hex values. These tweaks align spacing and visual states across tab elements for a cleaner, more consistent UI.
* Adjust app background and empty text colors
Tweak background state multipliers for theme.color_bg_app to slightly brighter values (color: 0.82, hover: 0.88, focus: 0.92, down: 0.85, empty: 0.82 vs previous 0.78/0.86/0.9/0.82/0.78). Also switch empty text colors from theme.color_label_outer_off to theme.color_label_inner_inactive (hover matches), leaving color_empty_focus as theme.color_label_outer. These changes improve contrast and visual consistency for empty and interactive app UI states.
* Add animated sidebar toggle and splitter APIs
Add an animated, persistent sidebar toggle and supporting splitter APIs/UI.
- New icon resource: studio/desktop/resources/icons/icon_sidebar_toggle.svg
- UI: replace hidden caption bar with a visible caption that includes a sidebar toggle button (CaptionSidebarToggle), layout adjustments and related controls.
- App behavior: add SidebarAnimation struct and App fields to track animation state and next-frame. Handle button actions, next-frame stepping, and window drag queries to avoid initiating window drag over the toggle.
- Add App methods to query/set the workspace root splitter position, start/step sidebar animations, toggle sidebar (remember/restore width), and sync tab-bar visibility for mounts.
- Persist mount sidebar restore width by adding sidebar_restore_width to MountState and initializing default.
- Make save_state pub(super) so App can save when animation finishes.
- Widgets: expose splitter position and set_splitter_align on Dock and Splitter to allow programmatic width changes and redrawing.
These changes improve UX by providing a smooth animated sidebar hide/show, remembering user width per mount, and ensuring the dock UI updates correctly during mount/tab changes.
* Persist sidebar_restore_width in mount state
Add an Option<f64> sidebar_restore_width to PersistedMountStateRon and wire it through loading and collection so the sidebar width is saved and restored. Include tests to verify a round-trip serialization/deserialization preserves the value and that missing legacy data defaults to None for backward compatibility.
* Sync run preview splitter state
Hide and restore the Run preview column based on whether run tabs exist. Added run_panel_split_restore to AppData to remember the last editor_split ratio per mount, plus a helper (run_preview_splitter_is_collapsed) and a new method sync_run_preview_splitter that collapses the preview when there are no runs and restores the previous ratio when runs reappear (defaults to Weighted(0.62)). Called sync_run_preview_splitter from relevant places: after creating/ensuring run tabs, when clearing build tabs, when closing run tabs, and at startup to initialize each mount. Also added /.cocoindex_code/ to .gitignore.
* Add bottom panel toggle with animation
Introduce a bottom panel toggle UI and animation support. Adds a new icon resource and CaptionPanelToggle button in the caption bar, moves/adjusts caption layout, and wires the button to toggle the bottom panel. Adds a TerminalShellPane, bottom_terminal_tab, and integrates bottom_panel_tabs into the workspace layout. Implements BottomPanelAnimation, animation helpers (panel_animation_progress, start/step logic), workspace splitter height getters/setters, and toggle/select helpers (toggle_bottom_panel, select_bottom_terminal_panel). Persists mount bottom_panel_restore_height in MountState and persisted state with tests updated. Also updates drag/tab behavior to account for the new bottom terminal tab and routes animation next-frame events.
* Refactor reflow_resize and add wrap test
Rewrite reflow_resize to simplify reflow logic and improve handling of growing/shrinking rows and scrollback. The change always captures the old grid state, builds logical (re-wrapped) scrollback lines, and then branches on whether the new height is greater, less, or equal to the old height. On growth it may pull rows from the logical scrollback when the terminal was full, preserve content when a custom scroll region is present, and correctly update cursor, high-water, saved cursor and bottom_trimmed_rows. On shrink it chooses how many bottom rows to push into scrollback based on cursor position, trimmed rows, and content below the cursor, and trims scrollback to max_scrollback. Also adjust cursor bounds and pending_wrap handling. Add a test (visible_wrapped_prompt_rows_do_not_reflow_on_width_growth) to ensure visible wrapped prompt rows do not get reflowed when the width increases.
* Removed `remove_all(view_id)` from `push_view()` to allow
the same view ID on the stack multiple times. Most apps will
need somethin like this, otherwise they'd have to have a weird
statically-known set of fixed views that are eligible to be
on the stack. Robrix, at the least, doesn't have that.
* Fixed `show()` to force-reset the animator state, which was needed
to make a fresh animation always play (even when animating in "reused" views)
* Reset `state` to `Inactive` in `show()`, otherwise it'll never transition to `Active`
TL;DR: the shader compiler needed explicit casts in for loop bounds,
and the window positioning was messed up, causing the app-level title bar
to overlap with the native OS-level title bar (which means you couldn't
see or press the window chrome buttons)
--------
here's an AI-generated summary of the changes, for more details:
On OpenGL ES 3.0 targets (Linux/EGL, Android), shaders containing `for` loops
over `uint` variables failed to compile with a GLSL type-error. The shader
compiler emitted the loop header as:
```glsl
for(uint i = 0; i < 4; i++) { … }
```
The integer literals `0` and `4` are of type `int` in GLSL. GLSL ES 3.0 forbids
implicit casts between `int` and `uint`, so the initialiser and the comparison
both produce a compile error. The other shader backends (Metal/WGSL/Rust) do not
have this restriction, so no corresponding arm existed for GLSL.
**`platform/script/src/shader_control.rs`** — Add a `ShaderBackend::Glsl` arm to
`handle_for_1` that wraps both loop bounds in an explicit constructor call for the
loop variable's type:
```glsl
for(uint i = uint(0); i < uint(4); i++) { … }
```
This satisfies GLSL ES 3.0's strict no-implicit-cast rule and matches the
behavior already implemented for the WGSL backend (which uses typed variable
declarations for the same reason).
**`platform/src/os/linux/opengl.rs`** — Gate the helper functions
`shader_source_hash` and `shader_source_preview` (and their call-sites) behind
`#[cfg(target_os = "android")]`. These functions are only referenced from
Android-specific shader-cache code paths; without the attribute the compiler
emits dead-code warnings on every other Linux/OpenGL build.
- `platform/script/src/shader_control.rs`
- `platform/src/os/linux/opengl.rs`
----------------------------------------------------------------------------
On GNOME (and likely other modern WMs), restoring a saved window position would
consistently produce two visual artifacts:
1. **No WM title bar visible** — the client area was rendered where the title bar
should appear.
2. **Black bar at the bottom** — the bottom portion of the window surface was not
covered by rendered content.
The root cause was two related issues in `xlib_window.rs`:
**Issue 1 — `XMoveWindow` called after `XMapWindow` (races with WM reparenting)**
After `XMapWindow`, the window manager asynchronously reparents the client window
into a decoration frame. If `XMoveWindow` is called after reparenting has occurred,
the coordinates are interpreted relative to the WM frame rather than the root
window. For example, calling `XMoveWindow(client, 23, 89)` after GNOME reparents
places the client 89 px from the top of the WM frame. Since the title bar is only
~37 px tall, the client ends up 52 px below the title bar, and its bottom edge
extends 52 px *beyond* the bottom of the WM frame. GNOME responds by resizing or
repositioning the client, producing the rendering artifacts described above.
**Issue 2 — No `USPosition` hint set**
Without the `USPosition` flag in `WM_NORMAL_HINTS`, GNOME ignores the position
provided to `XCreateWindow` and applies its own smart-placement algorithm. This
meant the application relied entirely on the post-map `XMoveWindow` call described
above, which was itself broken.
**`platform/src/os/linux/x11/x11_sys.rs`** — Add the standard `XSizeHints` flag
constants:
- `USPosition` (`1 << 0`) — user-specified x, y
- `USSize` (`1 << 1`) — user-specified width, height
- `PPosition` (`1 << 2`) — program-specified position
- `PSize` (`1 << 3`) — program-specified size
**`platform/src/os/linux/x11/xlib_window.rs`** — Two changes in `XlibWindow::init()`:
1. Before calling `Xutf8SetWMProperties`, populate an `XSizeHints` struct with
`flags = USPosition | PPosition` (and `x`/`y` set to the requested coordinates)
when a position was provided. Pass this struct as the `WM_NORMAL_HINTS` argument
instead of the previous `ptr::null_mut()`. This tells GNOME/Mutter to honor the
requested position rather than running its own placement heuristic.
2. Move the `XMoveWindow` call to *before* `XMapWindow`. At that point the window is
still a direct child of the root window, so the coordinates are unambiguously
root-relative. This eliminates the race with WM reparenting entirely.
* Schedule loader removal after presented frame
Introduce loader_after_presented_frame_id and add schedule/cancel helpers to remove the canvas loader after a presented animation frame. Cancel any pending requestAnimationFrame when the loader is removed or conditions change, and update update_startup_loader to use the new scheduling logic (remove loader only after seen animation frame and quiet frames threshold). This prevents premature removal and visual glitches while preserving the existing fallback timer.
* small fonts should be used when --profile=small
* dont include large fonts on small profile + fix compress serving
* Refactor window initialization and caption sync
Extract sync_caption_bar_state and sync_caption_title from ensure_initialized and call them before the initialized early-return so caption bar state and title are kept in sync even when the widget is re-applied. ensure_initialized still performs the original one-time setup (pass, depth texture, demo frame), but runtime chrome (VR button and caption visibility/title) is now updated up-front to avoid stale UI state.
* fix --bindgen
* Set imports.env in wasm import patches
Add additional string replacements to ensure imports.env = env is injected into generated JS for different formatting variants of the __wbg_get_imports(...) call. This makes the patch robust to variations like missing const or spacing so the env object is always attached to the wasm imports.
* Revert "Set imports.env in wasm import patches"
This reverts commit 37933234d36b4ee867690cf167474638e81febf7.
* Revert "fix --bindgen"
This reverts commit cb236b202b92a46eda3cb1ee4c678bdf6507081a.
* Reapply "fix --bindgen"
This reverts commit 27df4175bd1889222b928ffb68213aa865d1c839.
* Reapply "Set imports.env in wasm import patches"
This reverts commit 23695b4fa646d8f1b7a31a3fc27eb92f5bce0cf8.
* fix xr compilation error
* Fix windows build: add missing constants in vendored windows-rs bindings
* fix more build errors and warnings in windows-rs vendored copy
* Fix SVG parsing and vector drawing
* Fix windows build: add missing constants in vendored windows-rs bindings
* fix more build errors and warnings in windows-rs vendored copy
* Fix SVG parsing and vector drawing
* Fix erroneous unzip glob pattern that doesn't work on normal linux
* try another approach: unzip everything, cp needed dirs
These are needed to support better formatting of Html code
that mixes multiple different styles together, e.g., inline code
next to normal code, or inline code within a blockquote or a heading.
Full summary of changes:
**File:** `draw/src/shader/draw_text.rs`
Added `#[live(0.0)] pub top_drop: f32` to `TextStyle`. This is a vertical offset expressed as a fraction of font size — positive values shift text downward. It's useful for aligning baselines when mixing fonts with different vertical metrics (e.g., a code font rendered inline with regular text).
**File:** `draw/src/shader/draw_text.rs`
When `temp_y_shift != 0`, the extra shift pixels are now added to `allocate_height()` and the emitted walk rect. This prevents containers (blockquotes, etc.) from clipping the descenders (g, p, q, y) of vertically-shifted text.
**File:** `widgets/src/text_flow.rs`
After selecting the appropriate text style (normal/bold/italic/fixed), `draw_text.temp_y_shift` is now set from that style's `top_drop` value. This allows each style variant to specify its own vertical offset, since `TextFlow` uses a single shared `DrawText` instance for all text rendering.
**File:** `draw/src/turtle.rs`
New public method to mutate `layout.padding.left` after a turtle has been created.
**File:** `widgets/src/text_flow.rs`
After drawing the bullet/number marker, the actual cursor position is now measured and `set_padding_left()` is called so that wrapped continuation lines align with the text after the marker, rather than being over-indented by the estimated `font_based_padding` (which was `2.5 * font_size`).
Additionally, the hardcoded `draw_text(cx, " ")` spacer after the marker was replaced with `walk_margin(cx, self.list_item_marker_pad)` for precise pixel-based control.
**File:** `widgets/src/text_flow.rs`
Added `#[live(5.0)] list_item_marker_pad: f64` — a configurable spacing (in pixels) between the list item marker (bullet/number) and the content text that follows it.
Mat4f::mul(a, b) was computing b*a due to transposed summation
indices in the multiplication loop. All call sites (glTF TRS
composition, view-projection, MVP chains, scene hierarchy) are
written expecting standard a*b order, and transform_vec4 uses
standard column-major M*v convention.
Fix: swap the operand bindings so the existing index pattern
produces the correct a*b result.
Add regression test mat4_mul_order that verifies:
- Scale(2)*Translate(5,7) yields tx=10 (scaled translation)
- transform_vec4 on result*(1,1,0,1) yields (12,16)
Co-authored-by: ant <ant@offline.click>