Admin
77c33adcc3
rename Apply
2026-01-26 20:37:41 +01:00
Admin
ebcee59cf9
splat operator
2026-01-26 19:51:02 +01:00
Admin
c7c7966e93
proto field +=
2026-01-26 18:14:48 +01:00
Admin
f1a2271ff2
proto field fonr
2026-01-26 17:59:32 +01:00
Admin
d1d727f6df
proto field otw
2026-01-26 16:27:17 +01:00
Admin
9d43f6ec64
add support for scope uniforms
2026-01-26 12:10:37 +01:00
Admin
71fe89d3c1
theme uniform buffers
2026-01-26 11:10:16 +01:00
Admin
7145dc7298
theme uniform buffers
2026-01-26 10:53:34 +01:00
Admin
9f89b86821
theme methods
2026-01-26 10:26:42 +01:00
Admin
951467be88
theme vars otw
2026-01-26 09:41:00 +01:00
Admin
2b3640715a
widgets2 barebones
2026-01-24 10:43:02 +01:00
Admin
e12b6cca4d
shader compiler bits
2026-01-23 16:06:38 +01:00
Admin
bc34aacf6a
shader compiler bits
2026-01-23 15:59:28 +01:00
Admin
edcd8d7854
text renders!
2026-01-23 15:26:13 +01:00
Admin
3271655c1c
apple block oops
2026-01-23 10:49:26 +01:00
Admin
1d6672056b
resource handling otw
2026-01-23 10:47:42 +01:00
Admin
e72677c880
windows compiles again
2026-01-22 15:41:19 +01:00
Admin
066a7aeeb7
split up refactor
2026-01-22 15:29:25 +01:00
Admin
774a07ce44
draw text compiles on metal
2026-01-22 11:24:12 +01:00
Kevin Boos
ba3b02b77d
Expose whether a native LongPress has occurred before a FingerMove ( #846 )
...
This bit of info was already tracked, but it wasn't exposed by the
`FingerMoveEvent` struct.
Doing so will allow widgets to differentiate between a gesture like
long-press then drag (for drag-n-drop) vs. just a regular drag
(for something like finger-based scrolling).
This is useful in TextInput, Dock, and any view that may respond
differently to a drag vs a "select then drag".
2026-01-22 08:49:49 +01:00
Kevin Boos
2898fb1367
Hide the Tooltip widget upon any click/tap, drag, or scroll event ( #844 )
...
* Hide the `Tooltip` widget upon any click/tap, drag, or scroll event
* Tooltip: handle raw events directly as to not impact `Hit` consumption
2026-01-21 19:41:31 +01:00
admin
cddca0b266
draw text otw
2026-01-21 17:00:45 +01:00
admin
8e4fec1ad4
working instance values
2026-01-21 15:06:35 +01:00
Admin
618e46a35a
fix
2026-01-21 13:39:40 +01:00
Admin
ac629a08b1
metal renders a circle again!
2026-01-21 12:53:18 +01:00
Admin
4b1a422951
sdf now compiles
2026-01-21 11:49:18 +01:00
Admin
c94b9bcc54
sdf now compiles
2026-01-21 11:49:10 +01:00
Admin
88bd0b53d4
sdf shader lib otw
2026-01-21 11:00:20 +01:00
Admin
9968ac4a78
sdf lib parses
2026-01-21 10:09:22 +01:00
Admin
6194d0756c
sdf shader lib otw
2026-01-21 09:54:03 +01:00
Admin
d2e5b10f79
remove derive_live
2026-01-21 08:34:05 +01:00
Eddy Bruel
7a5069495a
Whitespace should never be wrapped
2026-01-20 20:40:17 +01:00
Admin
20fb64d074
First quad rendering on metal!
2026-01-20 15:40:55 +01:00
Admin
6c76e6a2c7
metal backend compiles!
2026-01-20 10:54:15 +01:00
Admin
20b8635520
metal shader generated
2026-01-19 14:55:34 +01:00
Admin
85bfa562bc
renderer refactor otw
2026-01-19 12:20:44 +01:00
Admin
b3d6078837
renderer refactor otw
2026-01-19 12:20:44 +01:00
Jason Yau
4355f29c4b
fixed IME composition popup position for Windows ( #841 )
...
Co-authored-by: jasonqiu <jasonqiuchen@outlook.com>
2026-01-17 17:57:36 +01:00
Admin
e97eb8f163
fix http server search
2026-01-16 18:54:15 +01:00
Admin
41f36f3481
wasapi chan limit
2026-01-16 16:49:50 +01:00
Admin
c68b62af96
wasapi chan limit
2026-01-16 16:34:46 +01:00
Admin
d0c0635dc8
fix wasapi
2026-01-16 10:39:51 +01:00
Admin
f2195130f9
fix wasapi
2026-01-16 10:33:39 +01:00
Admin
2d98142985
fix wasapi
2026-01-16 10:29:11 +01:00
Admin
63cc30997f
fix wasapi
2026-01-16 10:22:09 +01:00
Admin
b965734cb7
fix wasapi
2026-01-16 10:03:29 +01:00
admin
6badfb0520
deref shader struct order
2026-01-14 15:38:23 +01:00
Admin
3b265e41cb
fixing audiostream
2026-01-14 12:07:21 +01:00
Admin
6fd524eadc
fixing audiostream
2026-01-14 11:58:27 +01:00
Admin
c1f4d84845
fixing audiostream
2026-01-14 11:49:11 +01:00