Commit graph

479 commits

Author SHA1 Message Date
offline-ant
31f2a41038
cargo-makepad: cross-platform icon build pipeline and desktop packaging (#890)
Refactor app icon handling into a unified app_icon module that replaces
the old window_icon.rs. Build-time icon generation produces platform-
native formats (ICO with multiple sizes for Windows, ICNS for macOS,
multi-resolution PNGs for Linux/Wayland/X11).

Add `cargo makepad desktop` subcommand for desktop packaging with
automatic icon detection from MAKEPAD_APP_ICON_PATH env var, or from
Cargo package metadata.

Resolve binary names from [[bin]] targets in Cargo.toml so .app bundles,
.exe outputs, and APK labels use the correct name instead of defaulting
to the package name.

Use llvm-rc for Windows .res generation (cross-compilation compatible)
with absolute link paths for reliable resource embedding.

Co-authored-by: ant <ant@offline.click>
2026-02-26 11:33:26 +01:00
offline-ant
a00db2bf04
FOOTGUN FIX: panic on nil return from script_mod! in from_script_mod (#891)
When script_mod! is used with 'let app = startup() do ...' but the
block omits the final 'app' expression, the module returns nil. This
silently creates an App with an empty WidgetRef -- no window, no UI,
no error. The app runs indefinitely doing nothing.

Panic with an actionable message instead of silently succeeding.

Co-authored-by: ant <ant@offline.click>
2026-02-26 11:32:47 +01:00
Admin
813844becc counter splash example 2026-02-26 10:08:25 +01:00
admin
ddca609ad8 api 2026-02-25 17:14:39 +01:00
offline-ant
8f3451c5cb
restore set_window_icon lost during rebase of #877 (#880)
The rebase squash into 26318769 used the early draft of window_icon.rs,
dropping the OnceLock-based global setter added in the fixup commit.

Restore from pre-rebase commit 83bf5d62:
- add static GLOBAL_ICON: OnceLock<WindowIcon>
- add pub fn set_window_icon(icon: WindowIcon)
- refactor default_window_icon() to check global override first
- re-export set_window_icon from platform lib.rs

Co-authored-by: ant <ant@offline.click>
2026-02-25 13:05:00 +01:00
Admin
33eeb0d244 little glitches in script engine 2026-02-24 23:32:56 +01:00
Admin
8aab18f4d9 warnings 2026-02-24 21:43:35 +01:00
Admin
688da80e11 fix gc issues 2026-02-24 21:40:08 +01:00
offline-ant
1519ca78cc
add cross-platform GL render bridge for external GL consumers (#878)
New GlRenderBridge API lets external code (e.g. servo in havi) render
via GL into a makepad-displayable texture with zero-copy.

Platform backends:
- Linux/Android: wraps existing EGL context (EglRenderBridge)
- Windows: ANGLE EGL on D3D11 device via mozangle (AngleRenderBridge)
- macOS: standalone CGL 3.2 Core bridged to Metal via IOSurface (CglRenderBridge)

Cx methods: create_gl_render_bridge, create_gl_render_bridge_texture,
restore_gl_context -- all platform-dispatched via cfg.

Co-authored-by: ant <ant@offline.click>
2026-02-24 17:32:08 +01:00
offline-ant
b14e9cf45f
fix(wayland): negate scroll axis values to match Makepad convention (#875)
Wayland wl_pointer::Axis values are defined as motion-event vectors:
positive vertical = downward on screen. This means positive values
represent content sliding down under the pointer, i.e. the viewport
moving UP.

Makepad's internal scroll convention is positive = viewport moves DOWN.
This matches X11 (button 4/up maps to negative, button 5/down maps to
positive) and macOS (which negates scrollingDeltaY for the same reason).
The web backend also follows this via browser deltaY semantics.

The Wayland backend was passing axis values through without negation,
producing reversed scroll on all Wayland sessions. Negate at the
accumulator stage, consistent with how winit handles the same mismatch
(explicit comment: "Wayland sign convention is the inverse of winit").

The ignored AxisRelativeDirection event is unrelated -- it is a hint
telling clients whether the compositor applied natural-scrolling
inversion to the axis values, intended for widgets like volume sliders
that should track physical finger direction. The axis values themselves
already have natural scrolling applied by the compositor.

Co-authored-by: ant <ant@offline.click>
2026-02-24 17:31:04 +01:00
offline-ant
2631876982
Add cross-platform window icon support (#877)
Add WindowIcon and WindowIconBuffer types to platform/src/window.rs with
RGBA8 pixel buffer data. Embed a default 64x64 Makepad icon generated at
runtime (dark rounded rect with white M glyph).

Platform backends:

- Windows: CreateIcon from RGBA->BGRA data, set on WNDCLASSEXW.hIcon
- X11: XChangeProperty with _NET_WM_ICON atom (RGBA->ARGB u32 array)
- macOS: NSBitmapImageRep + NSImage, setApplicationIconImage on NSApp
- Wayland: vendor xdg-toplevel-icon-v1 protocol, regenerate bindings,
  bind wl_shm + xdg_toplevel_icon_manager_v1 globals, create shm buffer
  icon when compositor supports it, silent fallback to app_id otherwise.
  Use configurable create_app_id field (default "Makepad").

Codegen: extend tools/wayland_codegen to generate xdg toplevel_icon
bindings into libs/linux/wayland-protocols/src/xdg.rs.

Co-authored-by: ant <ant@offline.click>
2026-02-24 17:30:43 +01:00
Admin
f37bb78aaf fix linux 2026-02-24 16:49:11 +01:00
Admin
35f01b85a0 ssl sockets 2026-02-24 16:28:21 +01:00
Admin
7816d8da43 network refactor 2026-02-24 14:04:37 +01:00
Admin
ca17ee8baa splice out a makepad-network crate 2026-02-23 23:21:31 +01:00
Admin
aa056e8053 fix dx11 memleak 2026-02-23 18:30:26 +01:00
offline-ant
ddbf066580
platform: unified StudioToApp dispatch and control channel (#874)
* platform: unified StudioToApp dispatch and control channel

Shared dispatch_studio_msg() in cx_shared.rs handles all common
StudioToApp variants (input, clipboard, screenshot, widget dump, kill).
Each stdin backend resolves window_id for mouse events, then delegates.

Control channel (web_socket.rs) enables StudioToApp dispatch in windowed
apps. Event loops poll it alongside their native event sources.

WindowGeomChange events are emitted on stdin geometry updates.

* fix RunView Y-flip on Linux: flip in shader instead of CPU readback

---------

Co-authored-by: ant <ant@offline.click>
2026-02-23 17:46:41 +01:00
offline-ant
751e8d994d
macOS IOSurface render texture support for havishell (#872)
Co-authored-by: ant <ant@offline.click>
2026-02-23 17:45:54 +01:00
offline-ant
c9e36d14c8
fix: map atan2 to atan in GLSL shader backend (#870)
Co-authored-by: ant <ant@offline.click>
2026-02-23 17:45:22 +01:00
offline-ant
adfa3dbace
wayland: edge-resize, scroll acceleration, seat v5 binding (#868)
Co-authored-by: ant <ant@offline.click>
2026-02-23 17:44:34 +01:00
Admin
a8135d72e2 fix windows 2026-02-23 17:22:39 +01:00
Admin
6fa70b19ce studio<>app proto cleanup 2026-02-23 15:54:59 +01:00
offline-ant
431aa095dc
Add HideWindowButtons/ShowWindowButtons platform op (#866)
Co-authored-by: ant <ant@offline.click>
2026-02-23 15:19:40 +01:00
Julián Montes de Oca
6bc8fde866
Video Widget: Support on MacOS & iOS (#863)
* Add macOS video playback support using AVPlayer + CVMetalTextureCache

Extends the Video widget from Android-only to also support macOS with
hardware-accelerated, zero-copy video rendering through Metal. Uses
AVPlayer for decoding and CVMetalTextureCache to map decoded frames
directly to MTLTextures without CPU copies.

Key changes:
- New AppleVideoPlayer module (AVPlayer + CVPixelBuffer → MTLTexture pipeline)
- FFI bindings for CVMetalTextureCache, CMTime, and related Apple APIs
- Video frame polling integrated into macOS paint cycle
- TextureFormat::VideoRGB ungated from Android-only to all platforms
- Video widget made cross-platform (TextureHandleReady wait is Android-only)
- Fixed shader aspect ratio bug (&&→|| for non-positive dimension check)
- Added video demo to uizoo and scratchpad examples

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add iOS video playback support

* Enhance video playback functionality with seek support and current position tracking

Key changes:
- Added `seek_video_playback` operation to allow seeking to specific timestamps.
- Introduced `current_position_ms` field in `VideoTextureUpdatedEvent` for tracking playback position.
- Implemented seeking functionality across iOS, macOS, and Android platforms.
- Updated Video widget to support new controls and indicators for seeking.

* Improve error handling for unsupported texture pixel formats

* Make volume icon drawing  use fixed width

* Make play/pause drawing use fixed width

* Remove video from scratchpad

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 15:19:21 +01:00
admin
f47a027964 fix linux windows build 2026-02-23 07:53:05 +01:00
admin
68222399e3 tweakray 2026-02-22 20:30:14 +01:00
admin
251156b233 refactor remote and screenshot proto 2026-02-22 10:57:51 +01:00
admin
ec56475706 theme cleanup 2026-02-21 15:40:12 +01:00
Admin
882f97b5b5 gpu profiling 2026-02-21 13:29:30 +01:00
Admin
e76b4a1469 make splats faster 2026-02-21 12:40:37 +01:00
Admin
5b2e29fb74 make splats faster 2026-02-21 12:37:26 +01:00
Admin
adb988a8aa downshift hiccups fixed 2026-02-21 11:51:33 +01:00
Admin
2665d0023b profiler 2026-02-21 11:30:59 +01:00
Admin
051b17a980 profiler 2026-02-21 10:37:25 +01:00
offline-ant
209c660226
Fix some build issues + upgrade android to r28 ndk. (#862)
* fix: add **/* glob to Linux NDK unzip to match subdirectories

`*` alone doesn't match `/` on Linux unzip builds with WILD_STOP_AT_DIR,
causing only top-level files to be extracted. Adding `**/*` ensures bin/,
lib64/, sysroot/ subdirectories are included.

* Auto-bundle NDK shared library deps (e.g. libc++_shared.so) into APK

When libmakepad.so has NEEDED entries for shared libraries provided by
the NDK sysroot (like libc++_shared.so from C++ dependencies), those
libraries were not being included in the APK, causing runtime dlopen
failures on device.

Add bundle_ndk_shared_deps() which uses the NDK's llvm-readelf to scan
libmakepad.so for NEEDED entries, then copies any matching .so files
from the NDK sysroot base lib dir into the APK. System libraries
(present in the API-level subdirectory) are excluded since they are
provided by the Android OS at runtime.

The detection is general-purpose and not hardcoded to any specific
library name.

* fix: make SYS_GETTID arch-conditional (186 on x86_64, 178 on aarch64)

The constant was hardcoded to 178 (correct for aarch64 but maps to
query_module on x86_64), causing Android's seccomp filter to kill the
process immediately on x86_64 emulators.

* Upgrade Android NDK from r25 to r28, fix x86_64 seccomp crash

cargo_makepad:
- sdk.rs: NDK version 25.2.9519653 → 28.2.13676358, download URLs r25c → r28b
- sdk.rs: Update NDK_IN extract paths for all platforms (Windows, macOS, Linux)
- sdk.rs: macOS NDK extraction is now host-aware (darwin-aarch64 for Apple Silicon)
- compile.rs: MacosAarch64 uses native darwin-aarch64 prebuilt (no more Rosetta)
- compile.rs: ndk_prebuilt_dir() split for MacosX64 vs MacosAarch64

platform:
- libc_sys.rs: Make SYS_GETTID arch-conditional (186 on x86_64, 178 on aarch64)
  Was hardcoded to 178 which maps to query_module on x86_64, causing
  Android seccomp to kill the process on x86_64 emulators
- android.rs: Add pub display field on CxOs, pub make_current() on CxAndroidDisplay
  for Servo embedding support

* Fix GLSL struct constructor crash on Android GLES drivers

The r28 script-based shader backend (shader_glsl.rs) generates GLSL
struct constructor syntax in the vertex/fragment main() unpack code,
e.g.: vb_geom = QuadVertex(vec2(packed_geometry_0.x, ...));

Some GLES drivers (notably Android emulator ANGLE/SwiftShader) reject
this with 'Structure constructor arguments do not match structure
fields', even though it's valid per the GLES 3.0 spec.

This is a regression from r28. The old r25 shader compiler
(generate_glsl.rs) used VarUnpacker::unpack_var which generated direct
swizzle assignments (vb_geom.xy = packed_geometry_0.xy), never struct
constructors in the unpack path. The r25 branch is not affected.

Fix: generate per-sub-field assignments for struct-typed variables in
the main() geometry/instance/varying unpack code, matching the r25
behavior. Struct constructors in user shader function bodies are
unaffected.

* fix(android): Proper fullscreen support on API 30+ and FullscreenWindow/NormalizeWindow ops

Android platform changes:
- Add CxOsOp::FullscreenWindow handler: sets os.fullscreen flag and calls JNI setFullScreen
- Add CxOsOp::NormalizeWindow handler: clears os.fullscreen and exits fullscreen

MakepadActivity.java:
- onCreate: On API 30+, switch from legacy Theme.NoTitleBar.Fullscreen to
  Theme_DeviceDefault_NoActionBar to avoid FLAG_FULLSCREEN conflict
- onCreate: Call setDecorFitsSystemWindows(false) and set
  LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS before setContentView so SurfaceView
  is laid out at y=0 from the start
- Refactor setFullScreen into applyFullScreen with proper WindowInsetsController
  API on API 30+ (hide/show statusBars + navigationBars)
- Legacy path (pre-API 30) uses full immersive sticky flags
- ResizingLayout.onApplyWindowInsets: Return WindowInsets.CONSUMED to prevent
  system bar insets from offsetting child SurfaceView

* Fix Android touch radius DPI scaling and revert aggressive fullscreen inset handling

- Divide touch.radius by dpi_factor alongside touch.abs for correct touch sizing
- Return insets instead of consuming them in ResizingLayout so child views get proper insets
- Remove premature setDecorFitsSystemWindows/cutout mode override; let apps opt in via FullscreenWindow

* Make DrawImage image_scale/image_pan fields pub

Needed by external crates (e.g. servo makepad_shell) that create custom
widgets using DrawImage and need to flip the Y axis for GL render textures.

---------

Co-authored-by: ant <ant@offline.click>
2026-02-21 10:30:56 +01:00
Admin
a98c49dadd sortable drawcalls 2026-02-21 10:05:07 +01:00
Admin
f6bafb9a82 splats without sort yet 2026-02-21 08:43:52 +01:00
Admin
74059d928c drawcall fixing 2026-02-21 06:50:39 +01:00
offline-ant
5532faabfc
Add Servo embedding support: render texture API, EGL access, Image Y-flip (#861)
Three minimal changes to support embedding Servo as a WebView:

1. windowing_backend.rs: Make opengl_cx field pub (was pub(super))
   Servo needs EGL display/context/platform handles to create a shared
   GL context. egl_platform and egl_platform_display have no EGL query
   to retrieve them — they must come from whoever created the display.
   Matches Makepad convention (Cx fields are pub, no accessors).

2. opengl.rs: Add Cx::create_gl_render_texture(width, height)
   Eagerly allocates a RenderBGRAu8 texture and returns (Texture, gl_id).
   Needed because Makepad allocates GL textures lazily during render,
   but Servo needs the GL texture ID at init to attach to its FBO.
   No existing API for eager allocation (update_render_target and
   cx.os.gl() are both pub(crate)).

3. image.rs: Add is_render() Y-flip in Image widget
   FBO render targets are Y-up in OpenGL; Makepad is Y-down.
   CachedView handles this via sample2d_rt shader, but Image widget
   was untested with render textures. set_texture() accepts them but
   displays upside-down. Fixes a genuine gap — no existing Makepad
   code puts RenderBGRAu8 into an Image widget.

Co-authored-by: ant <ant@offline.click>
2026-02-20 16:36:53 +01:00
Admin
e423ba59e5 drawcall ordering and git ui 2026-02-20 15:47:56 +01:00
Julián Montes de Oca
88abfedd24
Restore IME support (#860)
* Restore IME support

* Remove unused voice handling methods from Window
2026-02-20 14:06:02 +01:00
Admin
4d475a6b88 build fixups 2026-02-19 18:15:34 +01:00
Julián Montes de Oca
2b250ff622
Restore video widget (#857) 2026-02-19 16:43:41 +01:00
Admin
2abd0c89b2 websocket jitter 2026-02-19 08:51:28 +01:00
Admin
1581943963 git dots 2026-02-19 08:03:39 +01:00
Admin
a5510b3f53 ui proto 2026-02-18 21:10:25 +01:00
Admin
20e79994d4 change subprocess plumbing to websocket 2026-02-18 14:06:44 +01:00
Admin
66c6b010e4 instance pbr 2026-02-17 08:27:27 +01:00
Admin
953bb4a4e1 cleanup 2026-02-17 08:04:42 +01:00
Admin
b7739e2d62 cleanup 2026-02-17 07:47:00 +01:00