Commit graph

4 commits

Author SHA1 Message Date
Admin
517308e676 vj: deck sync as a held lock, archive.org as a content source, frametween becomes a library, runs execute in the app
Squashed from work:
- vj decks: sync is a held lock — pinned master, per-pump rate servo
- vj: the deck explorer opens on music
- frametween: the VJ's in-betweener becomes a library — the whole mode set, one definition
- frametween: the gate says which tier moved the picture, from pixels
- frametween: BGRA words go in as they are, and a host may own the clock
- vj: archive.org as a content source
- platform: native file and save dialogs, in-house on all three desktops
- vj: rounder slider caps, and the cap body reads as a blob
- ai-hub: makepad-asset-ai becomes makepad-ai-hub at libs/ai/hub, the chat pane becomes makepad-chat-ui, the service bin
- vj: DREAM runs execute in the app — pipelines.rs becomes the run it used to watch (aicore §9 / F1)
- vj: plain generations execute in the app too — the store's job queue loses its last vj client (aicore §9 / F2)
- asset-creator: the runner — generate one thing and put it in the catalog, one implementation for every surface (aicore
- importer + asset-server host: the coordination era ends (aicore P7)
- client + chat dispatcher: the dead wire comes out (aicore P7/P8)
- zero-warning sweep, round five — vj and chat-ui
- zero-warning sweep, round six — three cascades
- zero-warning sweep, round seven — the last two
2026-09-01 16:46:34 +02:00
Admin
19097335b6 vj: the responsive DJ console (PR #1199 by vjroger), the DREAM expand-flux-video pipeline as one store graph, 16:9 image particles, XF defaults
Squashed from work; the fine-grained history is under tag archive/work-2026-08-29:
- mp* wave: mpwm window manager + the mp app family, WM API, theme bridge, PDF engine fix
- mpwm polish wave: terminal key focus, focus-history close order, pop-back-to-origin, occupied-workspace cycling, demo
- work: land the sources the last commits reference
- vj: responsive DJ mixer + Windows drag-and-drop, cherry-picked from PR #1199 (vjroger)
- vj particles: image mode homes on a 16:9 picture plane
- vj: DREAM pipeline — expand -> flux1 still -> minimax i2v loop, with a canvas picker
- vj: the row shows the real prompt, a flux picker, XF default, and new clips stop vanishing
- a DREAM run is one declared graph the store runs without us
2026-08-29 09:26:26 +02:00
Admin
cb49b032df vjfx: 104 presets, engine hooks + hold stage, the videomesh engine, the audio picture, livecodable effects, and mp4 thumbnail sheets
Squashed from work; the fine-grained history is under tag archive/work-2026-08-26:
- vjfx: 104 new presets — the transition lane fills out and the screen family goes wide
- vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture
- vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable
- vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- vj: the console grows real transports, and the deck stops lying about reverse
- vj: reverse earns a memory, and the effects stop aging
- fab: a 3D creation shell and the viewer built on it
2026-08-26 08:49:48 +02:00
Admin
17b8a658fc makepad-vj: the live performance console — sweep-law transport, slots, and VFR import
A VJ console that is its own asset store: five surfaces (VIDEO program tiles,
MUSIC DJ decks, SFX, EFFECT slots, LIGHTS) over the asset server, driven by
APC40 hardware or the screen.

The transport is the centre of it. The SWEEP LAW: one direction, one beat
step, and a pacer that never hiccups — a loop wrap is never fast-forwarded and
the grid keeps no holes. On top of that: bracket-to-bracket scrub math so the
playhead learns the user's trim, SCRATCH as a sprung shuttle on every deck
transport, ping-pong and per-slot mute, hot-standby decks, one rate authority,
and beat sync that fits a whole clip into N bars at a musical rate while
cached loops keep real wrapping pts so the phase survives.

VARIABLE FRAMERATE VIDEO IMPORT measures the flow field a clip needs without a
model (libs/video_flow), which is what makes free-rate bounce-looping GPU
playback possible; the enhance pipe uprezes and tweens a deck clip in one
decode and one encode, with the motion vectors inside the mp4.

The console itself: makepad orange and the brand lockup, Blender-style BPM,
system tooltips, popover sliders, bracket trim handles, one button family and
a no-push band, doc-labeled slot dials with MIDI learn and strict typing, a
BEATS dropdown and slow-biased jog, an IMPORT panel that arms, runs and stops,
and BLAST — one press invents a visual for every parallel pipe. Generation
runs six jobs in flight across the fleet, and a job row names what it made.

The library grid fills as a relay — page, detail, manifest, blob, decode,
texture — and every hand-off used to be picked up by the 20Hz poll timer, so
each hop cost a tick however fast the store answered. The hand-offs now run on
the frame while anything is owed, manifests jump the queue like the details
that produced them, and resolve/decode/worker width all widen while nobody is
on stage and narrow together the moment the program window opens or a deck
plays. The visible page resolves first. Measured on the same warm cache: a
48-tile page 4.7s -> 1.9s, a tab's first visit 4.3s -> 1.1s, decode wait 48ms
-> 9ms, a second visit painted in the same frame with zero decodes, and no
UI hitches across the session.

Also here: wave analysis (tempo, grid, downbeat, tiles) with a judge suite
that scores the detector against click tracks and a human drummer, stem
separation, karaoke lyric display, Art-Net/DMX light control, and an output
window that projects without janking on Windows mouse movement.

466 tests, zero warnings.
2026-08-23 01:35:44 +02:00