Rename the aa_mode attribute to aaa_mode

This commit is contained in:
Anas Elgarhy 2023-02-12 04:42:40 +02:00
parent 1bd28299fe
commit 29a5336858
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GPG key ID: 0501802A1D496528

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@ -64,7 +64,7 @@ impl FromStr for PlayerSettings {
fn from_str(s: &str) -> Result<Self, Self::Err> {
let mut repeat = false;
let mut shuffle = Shuffle::default();
let mut aa_mode = AAAMode::default();
let mut aaa_mode = AAAMode::default();
let mut volume = Volume::default();
for line in s.lines() {
@ -75,7 +75,7 @@ impl FromStr for PlayerSettings {
match key {
"repeat" => repeat = value == "true",
"shuffle" => shuffle = Shuffle::from_str(value)?,
"aaa_mode" => aa_mode = AAAMode::from_str(value)?,
"aaa_mode" => aaa_mode = AAAMode::from_str(value)?,
"vol_left" => volume.left = value.parse().map_err(|e: ParseIntError| CmusError::UnknownError(e.to_string()))?,
"vol_right" => volume.right = value.parse().map_err(|e: ParseIntError| CmusError::UnknownError(e.to_string()))?,
_ => {}
@ -86,7 +86,7 @@ impl FromStr for PlayerSettings {
Ok(Self {
repeat,
shuffle,
aaa_mode: aa_mode,
aaa_mode,
volume,
})
}