using UnityEngine; using VRC.SDK3.Components; namespace UdonSharp.Examples.Utilities { /// /// A Basic example class that demonstrates how to toggle a list of object on and off when someone interacts with the UdonBehaviour /// This toggle only works locally /// [AddComponentMenu("Udon Sharp/Utilities/Interact Toggle")] [UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)] public class InteractToggle : UdonSharpBehaviour { [Tooltip("List of objects to toggle on and off")] public GameObject[] toggleObjects; public override void Interact() { foreach (GameObject toggleObject in toggleObjects) { if (toggleObject != null) { toggleObject.SetActive(!toggleObject.activeSelf); } } } } }