main - remote-2023-08-20T02:24:11 now-2023-08-20T18:40:38
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43
Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.cs
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Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.cs
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using UnityEngine;
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using VRC.SDK3.Components;
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using VRC.SDKBase;
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using VRC.Udon;
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namespace UdonSharp.Examples.Utilities
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{
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/// <summary>
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/// This class allows anyone to toggle a gameobject for everyone in the world.
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/// This script assumes that the object it is on will not have other things transferring ownership of it.
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/// </summary>
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class GlobalToggleObject : UdonSharpBehaviour
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{
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public GameObject toggleObject;
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[UdonSynced]
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bool isEnabled;
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private void Start()
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{
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isEnabled = toggleObject.activeSelf;
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}
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public override void OnDeserialization()
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{
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if (!Networking.IsOwner(gameObject))
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toggleObject.SetActive(isEnabled);
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}
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public override void Interact()
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{
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if (!Networking.IsOwner(gameObject))
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Networking.SetOwner(Networking.LocalPlayer, gameObject);
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isEnabled = !isEnabled;
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toggleObject.SetActive(isEnabled);
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RequestSerialization();
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}
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}
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}
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