main - remote-2023-08-20T02:24:11 now-2023-08-20T18:40:38
This commit is contained in:
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4cf5c80442
161 changed files with 12176 additions and 0 deletions
167
Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.asset
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167
Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.asset
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43
Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.cs
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43
Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.cs
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using UnityEngine;
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using VRC.SDK3.Components;
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using VRC.SDKBase;
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using VRC.Udon;
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namespace UdonSharp.Examples.Utilities
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{
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/// <summary>
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/// This class allows anyone to toggle a gameobject for everyone in the world.
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/// This script assumes that the object it is on will not have other things transferring ownership of it.
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/// </summary>
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class GlobalToggleObject : UdonSharpBehaviour
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{
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public GameObject toggleObject;
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[UdonSynced]
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bool isEnabled;
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private void Start()
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{
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isEnabled = toggleObject.activeSelf;
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}
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public override void OnDeserialization()
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{
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if (!Networking.IsOwner(gameObject))
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toggleObject.SetActive(isEnabled);
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}
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public override void Interact()
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{
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if (!Networking.IsOwner(gameObject))
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Networking.SetOwner(Networking.LocalPlayer, gameObject);
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isEnabled = !isEnabled;
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toggleObject.SetActive(isEnabled);
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}
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}
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167
Assets/UdonSharp/UtilityScripts/Synced/MasterToggleObject.asset
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167
Assets/UdonSharp/UtilityScripts/Synced/MasterToggleObject.asset
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47
Assets/UdonSharp/UtilityScripts/Synced/MasterToggleObject.cs
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47
Assets/UdonSharp/UtilityScripts/Synced/MasterToggleObject.cs
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using UnityEngine;
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using VRC.SDKBase;
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namespace UdonSharp.Examples.Utilities
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{
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/// <summary>
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/// Allows the master and only the master to toggle a game object globally
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/// </summary>
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class MasterToggleObject : UdonSharpBehaviour
|
||||
{
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||||
public GameObject toggleObject;
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||||
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||||
[UdonSynced]
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||||
bool isObjectEnabled;
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||||
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||||
private void Start()
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||||
{
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||||
isObjectEnabled = toggleObject.activeSelf;
|
||||
}
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||||
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||||
// Prevents people who are not the master from taking ownership
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||||
public override bool OnOwnershipRequest(VRCPlayerApi requestingPlayer, VRCPlayerApi requestedOwner)
|
||||
{
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||||
return requestedOwner.isMaster;
|
||||
}
|
||||
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||||
public override void OnDeserialization()
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||||
{
|
||||
toggleObject.SetActive(isObjectEnabled);
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||||
}
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||||
|
||||
public override void Interact()
|
||||
{
|
||||
if (!Networking.IsMaster)
|
||||
return;
|
||||
else if (!Networking.IsOwner(gameObject)) // The object may have transfer ownership on collision checked which would allow people to take ownership by accident
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Networking.SetOwner(Networking.LocalPlayer, gameObject);
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isObjectEnabled = !isObjectEnabled;
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toggleObject.SetActive(isObjectEnabled);
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||||
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||||
RequestSerialization();
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||||
}
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||||
}
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||||
}
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